Thrazzal Shadewind Phobos
CHARACTER BIO
Thrazzal Shadewind is a 151 year old, Medium sized, Male Elf, Moon (Faerun). Stands 4ft. 11in. tall and weighs 109 lb. World view is Chaotic Neutral in nature. Currently a worshiper of Erevan Ilesere.

CHARACTER LEVEL CLASSES and LEVELS
13 Rogue 4 / Wizard 6 / Ranger 3

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
82,957 91,000 8,043


Character Sheet (RPGX) - v. 1.1.3

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
15
+2


DEX
24
+7


CON
15
+2


INT
19
+4


WIS
10
0


CHA
10
0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
83 4d6 + 6d4 + 3d8 + 26
SPEED
MOVE
40 ft.
AC
ARMOR
22 22 18 = 10 + 4 + 0 + 5 + 0 + 0 + 3
15%

+5

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+11 = 6 + 2 + 3 + 0 +   + +2 vs. enchantment spells or effects

REFLEX
DEX
+19 = 9 + 7 + 3 + 0 +  
WILL
WIS
+10 = 7 + 0 + 3 + 0 +  
BASE ATTACK
+9
INITIATIVE
MODIFIER
+11 = 7 + 4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+11 = 9 + 2
+ 0
+ 0
+
MELEE
ATTACK BONUS
+11 = 9 + 2
+ 0
+ 0
+
RANGED
ATTACK BONUS
+16 = 9
+ 7
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Gauntlet, Bladed +1  (P)

+15/+10

1d6+3

17-20/x2

w

Gauntlet, Bladed +1  (P)

+15

1d6+2

17-20/x2



I

+1 Keen Kukri  (S)

+15/+10

1d4+3

15-20/x2

w

Sword, Short +1  (P)

+15

1d6+2

19-20/x2



I

Sword, Short +1  (P)

+15/+10

1d6+3

19-20/x2

w

Sword, Short +1  (P)

+15

1d6+2

19-20/x2



I

+1 Keen Kukri  (S)

+17/+12

1d4+3

15-20/x2



I

Gauntlet, Bladed +1  (P)

+17/+12

1d6+3

17-20/x2



I

Sword, Short +1  (P)

+17/+12

1d6+3

19-20/x2



I2

Shortbow, Composite (+3) +1  (P)

+15/+10

1d6+3

x3

0 – 70 ft

71 – 140 ft

141 – 210 ft

211 – 280 ft

281 – 350 ft

15/10

13/8

11/6

9/4

7/2

351 – 420 ft

421 – 490 ft

491 – 560 ft

561 – 630 ft

631 – 700 ft

5/0

3/-2

1/-4

-1/-6

-3/-8



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Sneak Attack +2d6 (Damage Roll +2d6 vs. opponents denied DEX bonus to AC)
Favored Enemy (+2 Damage Roll vs. Monster Type vs. Humanoid (Elf))
Improved Initiative (+4 Initiative Roll )

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

+1 Dragonhide, Glamered, Shadow, Improved Studded Leather

+4

+5

0

15%

40 ft.




Defense Modifiers

Name

Modifier

Bonus

Condition

Resistance to Acid 15

-

-

-

Resistance to Cold 10

-

-

-

Resistance to Electricity 10

-

-

-

Resistance to Fire 10

-

-

-

Resistance to Sonic 10

-

-

-

Trap Sense +1

Armor Class

+ 1

vs. traps/attack by traps

+1 Dragonhide, Glamered, Shadow, Improved Studded Leather

Armor Class

Armor + 4

-

Bracers of Armor +3

Armor Class

Armor + 3

-

Ring of Protection +3

Armor Class

Deflection + 3

-




SKILLS MAX RANKS 16/8

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 7  = 3 + 4 + 0
w
Balance (DEX)* 9  = 2 + 7 + 0
w
Bluff (CHA) 4  = 4 + 0 + 0
w
Climb (STR)* 9  = 5 + 2 + 2
w
Concentration (CON) 17  = 15 + 2 + 0
w
Control Shape (WIS) 0  =   + 0 + 0
w
Craft (INT) 4  =   + 4 + 0
w
Craft (Alchemy) (INT) 5  = 1 + 4 + 0
w
Craft (Poisons) (INT) 10  = 6 + 4 + 0
Decipher Script (INT) 6  = 2 + 4 + 0
w
Diplomacy (CHA) 1  = 1 + 0 + 0
Disable Device (INT) 9  = 3 + 4 + 2
w
Disguise (CHA) 2  = 2 + 0 + 0
w
Escape Artist (DEX)* 8  = 1 + 7 + 0
w
Forgery (INT) 4  =   + 4 + 0
w
Gather Information (CHA) 5  = 5 + 0 + 0
Handle Animal (CHA) 2  = 2 + 0 + 0
w
Heal (WIS) 0  =   + 0 + 0
w
Hide (DEX)* 29  = 12 + 7 + 10
w
Intimidate (CHA) 0  =   + 0 + 0
w
Jump (STR)* 13  = 2 + 2 + 9
Knowledge (Arcana) (INT) 12  = 8 + 4 + 0
Knowledge (Dungeoneering) (INT) 5  = 1 + 4 + 0
Knowledge (Local) (INT) 5  = 1 + 4 + 0
Knowledge (Nature) (INT) 8  = 2 + 4 + 2
Knowledge (The Planes) (INT) 5  = 1 + 4 + 0
w
Listen (WIS) 17  = 15 + 0 + 2
w
Move Silently (DEX)* 21  = 14 + 7 + 0
Open Lock (DEX) 12  = 3 + 7 + 2
w
Perform (CHA) 0  =   + 0 + 0
w
Perform (Storytelling) (CHA) 3  = 3 + 0 + 0
Profession (Bartender) (WIS) 1  = 1 + 0 + 0
Profession (Herbalist) (WIS) 2  = 2 + 0 + 0
w
Ride (DEX) 10  = 3 + 7 + 0
w
Search (INT) 15  = 9 + 4 + 2
w
Sense Motive (WIS) 4  = 4 + 0 + 0
Sleight of Hand (DEX)* 9  = 2 + 7 + 0
Spellcraft (INT) 21  = 15 + 4 + 2
w
Spot (WIS) 12  = 10 + 0 + 2
w
Survival (WIS) 5  = 5 + 0 + 0
w
Swim (STR)** 3  = 1 + 2 + 0
Tumble (DEX)* 9  = 2 + 7 + 0
Use Magic Device (CHA) 2  = 2 + 0 + 0
w
Use Rope (DEX) 11  = 2 + 7 + 2

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Endurance (+4 Skill (Swim) to resist non-lethal damage)
Run (+4 Skill (Jump) with a running start)
Favored Enemy (+2 Skill (Listen) vs. Humanoid (Elf))
Favored Enemy (+2 Skill (Bluff) vs. Humanoid (Elf))
Favored Enemy (+2 Skill (Survival) vs. Humanoid (Elf))
Favored Enemy (+2 Skill (Sense Motive) vs. Humanoid (Elf))
Favored Enemy (+2 Skill (Spot) vs. Humanoid (Elf))
Spellcraft Synergy (+2 Skill (Use Magic Device) scrolls)
Search Synergy (+2 Skill (Survival) to find or follow tracks)

Assets Description

Charges

Value
Each

Qty

Lbs

Assets Description

Charges

Value
Each

Qty

Lbs

  Deed to Vraath Keep

0 gp 1 0.25 lb.   Dragonhead Waterpiper

1400 gp 1 50 lb.

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Bag of Holding Type I
  Sack

1 sp 1 0.5 lb.
  Spellbook

15 gp 1 3 lb.
  Sack

1 sp 1 0.5 lb.
           
Bag of Holding Type I
  Staff of Fire
50
17750 gp 1 5 lb.
  Wand of Cure Light Wounds
41
750 gp 1 0.0625 lb.
  Wand of Cure Light Wounds
50
750 gp 1 0.0625 lb.
  Wand of Cure Light Wounds
50
750 gp 1 0.0625 lb.
  Wand of Fireball (10th)
44
22500 gp 1 0.0625 lb.
  Wand of Magic Missile (3rd)
48
2250 gp 1 0.0625 lb.
  Staff of Storm Clouds
50
18890 gp 1 5 lb.
  Wand of Cause Fear
50
3750 gp 1 0.0625 lb.
  Wand of Disguise Self
50
3750 gp 1 0.0625 lb.
  Wand of Produce Flame
50
3750 gp 1 0.0625 lb.
  Wand of Searing Light (6th)
20
13500 gp 1 0.0625 lb.
  Wand of Web
50
4500 gp 1 0.0625 lb.
Handy Haversack
  Bracers of Armor +1

1000 gp 1 1 lb.
  Bracers of Armor +1

1000 gp 1 1 lb.
  Bracers of Armor +1

1000 gp 1 1 lb.
  Circlet of Blasting, Minor

6480 gp 1 0 lb.
  Cloak of Elvenkind

25000 gp 1 1 lb.
  Cloak of Resistance +1

1000 gp 1 1 lb.
  Cloak of Resistance +1

1000 gp 1 1 lb.
  Cloak of Resistance +1

1000 gp 1 1 lb.
  Cloak of Resistance +1

1000 gp 1 1 lb.
  Cloak of Resistance +1

1000 gp 1 1 lb.
  Dust of Appearance

1800 gp 1 0 lb.
  Elixir of Love

150 gp 1 0 lb.
  Elixir of Love

150 gp 1 0 lb.
  Gauntlets of Ogre Power

4000 gp 1 4 lb.
  Grappling Hook

1 gp 1 4 lb.
  Horn of Fog

2000 gp 1 1 lb.
  Ring of Protection +2

8000 gp 1 0.0625 lb.
  Shortbow, Composite (+3) +1

2600 gp 1 2 lb.
  Sword, Short +1

2310 gp 1 2 lb.
  Sword, Short +1

2310 gp 1 2 lb.
  +2 Black Dragoncraft Full Plate

16500 gp 1 50 lb.
  Bolt, Crossbow

12 gp 120 12 lb.
  Crossbow, Hand, Masterwork

4400 gp 11 22 lb.
  Longbow +1

4750 gp 2 6 lb.
  Mithral Breastplate +1

5200 gp 1 15 lb.
  Mithral Chain Shirt +1

2100 gp 1 12.5 lb.
  Periapt of Wisdom +2

4000 gp 1 0 lb.
  Piwafwi, Lesser

2500 gp 1 1 lb.
  Piwafwi, Lesser

2500 gp 1 1 lb.
  Piwafwi, Lesser

2500 gp 1 1 lb.
  Rapier +1

23200 gp 10 20 lb.
  Ring of Animal Friendship

10800 gp 1 0.0625 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.
  Rod of the Python

13000 gp 1 5 lb.
  Rope of Climbing

3000 gp 1 3 lb.
Inventory
  +1 Dragonhide, Glamered, Shadow, Improved Studded Leather

10475 gp 1 20 lb.
  +1 Keen Kukri

8308 gp 1 2 lb.
  Amulet of Health +4

16000 gp 1 0 lb.
  Bracers of Armor +3

9000 gp 1 1 lb.
  Cloak of Resistance +3

9000 gp 1 1 lb.
  Gauntlet, Bladed +1

2300 gp 1 0 lb.
  Gauntlet, Bladed +1

2300 gp 1 0 lb.
  Gloves of Dexterity +4

16000 gp 1 0 lb.
  Headband of Intellect +2

4000 gp 1 0 lb.
  Bag of Holding Type I

2500 gp 1 15 lb.
  Boots of Striding and Springing

5500 gp 1 1 lb.
  Handy Haversack

2000 gp 1 5 lb.
  Pouch, Belt

1 gp 1 0.5 lb.
  Quiver of Ehlonna

1800 gp 1 2 lb.
  Ring of Chameleon Power

12700 gp 1 0.0625 lb.
  Ring of Protection +3

18000 gp 1 0.0625 lb.
  Spell Component Pouch

5 gp 1 2 lb.
           
Pouch, Belt
  Bag of Holding Type I

2500 gp 1 15 lb.
  Bag of Tricks, Rust

3000 gp 1 1 lb.
Quiver of Ehlonna
  +1 Drow Bane Longbow, Composite (Humanoid (Elf))

8400 gp 1 3 lb.
  +1 Elf Bane Arrow (Humanoid (Elf))

1660 gp, 5 sp 10 1.5 lb.
  +1 Shock Arrow

3321 gp 20 3 lb.
  +2 Flaming Longbow, Composite (+5)

18900 gp 1 3 lb.
  Adamantine Arrow

480 gp, 4 sp 8 1.2 lb.
  Alchemical Silver Arrow, Masterwork

72 gp, 4 sp, 5 cp 9 1.35 lb.
  Arrow +1

3776 gp, 1 sp 82 12.3 lb.
  Cold Iron Arrow, Masterwork

61 gp 10 1.5 lb.
Sack
  Bedroll

1 sp 1 5 lb.
  Blanket, Winter

5 sp 1 3 lb.
  Caltrops

1 gp 1 2 lb.
  Chalk, 1 Piece

1 cp 1 0 lb.
  Climber's Kit

80 gp 1 5 lb.
  Crowbar

2 gp 1 5 lb.
  Flask

3 cp 1 1.5 lb.
  Flint and Steel

1 gp 1 0 lb.
  Mirror, Small Steel

10 gp 1 0 lb.
  Oil, 1 pt. Flask

5 sp 5 5 lb.
  Pearl of Power, 2nd Level Spell

4000 gp 1 0 lb.
  Rations, Trail, 1 day

2 gp, 5 sp 5 5 lb.
  Rope, Silk (50 ft.)

30 gp 3 15 lb.
  Spyglass

1000 gp 1 1 lb.
  Thieves' Tools, Masterwork

100 gp 1 2 lb.
  Traveler's Outfit

1 gp 1 5 lb.
  Waterskin

1 gp 1 4 lb.
  Whetstone

2 cp 1 1 lb.
Sack
  10 gp Gem

470 gp 47 0.47 lb.
  100 gp Gems

1600 gp 16 0.48 lb.
  182 pp, 2248 gp, 5202 sp, 34 cp

4588 gp n/a 153.32 lb.
  30 gp Gem

90 gp 3 0.03 lb.
  40 gp Gem

280 gp 7 0.07 lb.
  50 gp Gem

100 gp 2 0.02 lb.
  90 gp Gem

90 gp 1 0.01 lb.
  Moonstone

40 gp 1 0.01 lb.
  Pearl

600 gp 6 0.06 lb.
  Tiger Eye Turquoise

380 gp 38 0.38 lb.
  1,000 gp Gem

3000 gp 3 0.3 lb.
  2,000 gp Gem

2000 gp 1 0.11 lb.
  3,000 gp Gem

3000 gp 1 0.012 lb.
  300 gp Gem

600 gp 2 0.06 lb.
  5,000 gp Gem

325000 gp 65 9.75 lb.
  Black Opal

800 gp 1 0.07 lb.
  Diamond Dust

500 gp 5 0.05 lb.
  Emerald

800 gp 1 0.08 lb.
  Golden Yellow Topaz

400 gp 1 0.04 lb.
           

Carried Weight

65.625 lb.

0 to 66 lb.

67 to 133 lb.

134 to 200 lb.

200 lb.

400 lb.

1000 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Untrained

Untrained

Proficient

Proficient

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Arterial Strike

Endurance - +4 on skill checks related to endurance e.g. Swim checks made to resist non-lethal damage. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Crossbow, Hand - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Improved Initiative - +4 on initiative checks. (System Reference Document 3.5 ).

Leadership - You can attract loyal companions and devoted followers. (System Reference Document 3.5 ).

Martial Weapon Proficiency Sword, Short - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Shortbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Sap - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longsword - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Run - Run speed increased. +4 bonus on Jump check if running start. Retain DEX bonus to AC while running. (System Reference Document 3.5 ).

Scribe Scroll - You can create a scroll of any spell that you know. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Silent Spell - A silent spell can be cast with no verbal components. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Heavy - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Dagger - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Club - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Quarterstaff - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Light - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Track - Find and follow tracks. Requires Survival checks. (System Reference Document 3.5 ).

Two-Weapon Fighting - Penalty for fighting with a weapon in each hand is reduced by 2 for primary hand and 6 for off-hand. (System Reference Document 3.5 ).

Weapon Finesse - Use DEX bonus on attack rolls instead of STR with certain weapons. Shield penalty applies. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

Trap Sense +1

+ 1

+1 Dragonhide, Glamered, Shadow, Improved Studded Leather

Armor + 4

Bracers of Armor +3

Armor + 3

Ring of Protection +3

Deflection + 3




Character Features

Ranger

Favored Enemy - Select a type of creature and gain skill and damage bonuses against it.

Martial Weapons Proficiency - Proficient with all martial weapons.

Wild Empathy - Can improve the attitude of an animal.

Rogue

Evasion - Damage on reflex save reduced to zero instead of half (if cause of damage allows half-damage on reflex save).

Sneak Attack +2d6 - 2d6 bonus damage against opponents who are denied DEX bonus to AC (even if they have none).

Trap Sense +1 - +1 Reflex save and +1 dodge bonus to AC against traps/attacks made by traps.

Trapfinding - Can locate traps with a DC of 20 or more.

Uncanny Dodge - You retain your dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker.

Wizard

Summon Familiar - Grants the ability to summon a familiar.

Racial

Detect Secret Doors - Can make a search check to notice a secret or concealed door if within 5ft.

Elven Court (Elf) - Not all of Cormanthyr's surface elves have abandoned their ancient home. Many moon elves, wood elves, and wild elves still remain in places such as Semberholme, Tangled Trees, and the old Elven Court.

Immune to Magic Sleep Effects - Immuned to magic sleep effects.

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.

User

Acid Resistance 10 -

Cold Resistance 10 -

Darkvision 120ft. - Can see in the dark up to 120ft. No light is required. Darkvision is black and white only.

Detect Magic - Use detect magic at will.

Electricity Resistance 10 -

Fire Resistance 10 -

Nondetection - Continuous nondetection ability as the spell.

Pass Without Trace - Innate ability as per spell.

Sonic Resistance 10 -

Undetectable Alignment - Continuously under the effect of undetectable alignment spell.


Languages

Common, Draconic, Elven, Home Region, Orc, Sylvan


Coins

New Coins
Gained in Play

182 pp, 2248 gp, 5202 sp, 34 cp 
   
   
   

Notes

Spells w/ Permanency

Undetectable Alignment - 1,000 xp
Pass w/o Trace - 500 xp
Detect Magic - 500 xp
Greater Darkvision - 1,500 xp
Nondetection - 1,500 xp
Resist Energy(Fire,Ice,Electriciy,Sonic,Acid) - 5,000 xp

Total 10,500 xp

WIZARD SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Per Day: 4 4 4 3
Save: 14 15 16 17


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Acid Splash
V, S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Orb deals 1d3 acid damage.

Arcane Mark
V, S 14
No
1 standard action
0 ft.
Permanent
None
System Reference Document 3.5
Inscribes a personal rune (visible or invisible).

Dancing Lights
V, S 14
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute (D)
None
System Reference Document 3.5
Creates torches or other lights.

Daze
V, S, M 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
System Reference Document 3.5
Humanoid creature of 4 HD or less loses next action.

Detect Magic
V, S 14
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
Detects spells and magic items within 60 ft.

Detect Poison
V, S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Detects poison in one creature or object.

Disrupt Undead
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Deals 1d6 damage to one undead.

Flare
V 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates
System Reference Document 3.5
Dazzles one creature (1 on attack rolls).

Ghost Sound
V, S, M 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
Will disbelief (if interacted with)
System Reference Document 3.5
Figment sounds.

Light
V, M, DF 14
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
Object shines like a torch.

Lullaby
V, S 14
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Concentration + 1 round/level (D)
Will negates
System Reference Document 3.5
Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Mage Hand
V, S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration
None
System Reference Document 3.5
5-pound telekinesis.

Mending
V, S 14
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
System Reference Document 3.5
Makes minor repairs on an object.

Message
V, S, F 14
No
1 standard action
Medium (100 ft. + 10 ft./level)
10 min./level
None
System Reference Document 3.5
Whispered conversation at distance.

Open/Close
V, S, F 14
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object)
System Reference Document 3.5
Opens or closes small or light things.

Prestidigitation
V, S 14
No
1 standard action
10 ft.
1 hour
See text
System Reference Document 3.5
Performs minor tricks.

Ray of Frost
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Ray deals 1d3 cold damage.

Read Magic
V, S, F 14

1 standard action
Personal
10 min./level

System Reference Document 3.5
Read scrolls and spellbooks.

Resistance
V, S, M, DF 14
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
System Reference Document 3.5
Subject gains +1 on saving throws.

Touch of Fatigue
V, S, M 14
Yes
1 standard action
Touch
1 round/level
Fortitude negates
System Reference Document 3.5
Touch attack fatigues target.

1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Alarm
V, S, F, DF 15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level (D)
None
System Reference Document 3.5
Wards an area for 2 hours/level.

Burning Hands
V, S 15
Yes
1 standard action
15 ft.
Instantaneous
Reflex half
System Reference Document 3.5
1d4/level fire damage (max 5d4).

Cause Fear
V, S 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
System Reference Document 3.5
One creature of 5 HD or less flees for 1d4 rounds.

Charm Person
V, S 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
Will negates
System Reference Document 3.5
Makes one person your friend.

Color Spray
V, S, M 15
Yes
1 standard action
15 ft.
Instantaneous; see text
Will negates
System Reference Document 3.5
Knocks unconscious, blinds, and/or stuns weak creatures.

Comprehend Languages
V, S, M, DF 15

1 standard action
Personal
10 min./level

System Reference Document 3.5
You understand all spoken and written languages.

Confusion, Lesser
V, S, DF 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
System Reference Document 3.5
One creature is confused for 1 round.

Cure Light Wounds
V, S 15
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1d8 damage +1/level (max +5).

Detect Secret Doors
V, S 15
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
Reveals hidden doors within 60 ft.

Disguise Self
V, S 15

1 standard action
Personal
10 min./level (D)

System Reference Document 3.5
Changes your appearance.

Endure Elements
V, S 15
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
System Reference Document 3.5
Exist comfortably in hot or cold environments.

Enlarge Person
V, S, M 15
Yes
1 round
Close (25 ft. + 5 ft./2 levels)
1 min./level (D)
Fortitude negates
System Reference Document 3.5
Humanoid creature doubles in size.

Expeditious Retreat
V, S 15

1 standard action
Personal
1 min./level (D)

System Reference Document 3.5
Your speed increases by 30 ft.

Feather Fall
V 15
Yes (object)
1 free action
Close (25 ft. + 5 ft./2 levels)
Until landing or 1 round/level
Will negates (harmless) or Will negates (object)
System Reference Document 3.5
Objects or creatures fall slowly.

Floating Disk
V, S, M 15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
None
System Reference Document 3.5
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Grease
V, S, M 15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
See text
System Reference Document 3.5
Makes 10-ft. square or one object slippery.

Hypnotism
V, S 15
Yes
1 round
Close (25 ft. + 5 ft./2 levels)
2d4 rounds (D)
Will negates
System Reference Document 3.5
Fascinates 2d4 HD of creatures.

Identify
V, S, M, DF 15
No
1 hour
Touch
Instantaneous
None
System Reference Document 3.5
Determines properties of magic item.

Jump
V, S, M 15
Yes
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Subject gets bonus on Jump checks.

Mage Armor
V, S, F 15
No
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
System Reference Document 3.5
Gives subject +4 armor bonus.

Magic Missile
V, S 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
System Reference Document 3.5
1d4+1 damage; +1 missile per two levels above 1st (max 5).

Magic Weapon
V, S, DF 15
Yes (harmless, object)
1 standard action
Touch
1 min./level
Will negates (harmless, object)
System Reference Document 3.5
Weapon gains +1 bonus.

Mount
V, S, M 15
No
1 round
Close (25 ft. + 5 ft./2 levels)
2 hours/level (D)
None
System Reference Document 3.5
Summons riding horse for 2 hours/level.

Obscuring Mist
V, S 15
No
1 standard action
20 ft.
1 min./level
None
System Reference Document 3.5
Fog surrounds you.

Protection from Evil
V, S, M, DF 15
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
V, S, M, DF 15
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Reduce Person
V, S, M 15
Yes
1 round
Close (25 ft. + 5 ft./2 levels)
1 min./level (D)
Fortitude negates
System Reference Document 3.5
Humanoid creature halves in size.

Shield
V, S 15

1 standard action
Personal
1 min./level (D)

System Reference Document 3.5
Invisible disc gives +4 to AC, blocks magic missiles.

Shocking Grasp
V, S 15
Yes
1 standard action
Touch
Instantaneous
None
System Reference Document 3.5
Touch delivers 1d6/level electricity damage (max 5d6).

Silent Image
V, S, F 15
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration
Will disbelief (if interacted with)
System Reference Document 3.5
Creates minor illusion of your design.

Sleep
V, S, M 15
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 min./level
Will negates
System Reference Document 3.5
Puts 4 HD of creatures into magical slumber.

Summon Monster I
V, S, F, DF 15
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

True Strike
V, F 15

1 standard action
Personal
See text

System Reference Document 3.5
+20 on your next attack roll.

Unseen Servant
V, S, M 15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
None
System Reference Document 3.5
Invisible force obeys your commands.

Ventriloquism
V, F 15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level (D)
Will disbelief (if interacted with)
System Reference Document 3.5
Throws voice for 1 min./level.

2nd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Acid Arrow
V, S, M, F 16
No
1 standard action
Long (400 ft. + 40 ft./level)
1 round + 1 round per three levels
None
System Reference Document 3.5
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Alter Self
V, S 16

1 standard action
Personal
10 min./level (D)

System Reference Document 3.5
Assume form of a similar creature.

Arcane Lock
V, S, M 16
No
1 standard action
Touch
Permanent
None
System Reference Document 3.5
Magically locks a portal or chest.

Bear's Endurance
V, S, DF 16
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Con for 1 min./level.

Blindness/Deafness
V 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Permanent (D)
Fortitude negates
System Reference Document 3.5
Makes subject blinded or deafened.

Blur
V 16
Yes (harmless)
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Attacks miss subject 20% of the time.

Bull's Strength
V, S, M, DF 16
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Str for 1 min./level.

Cat's Grace
V, S, M 16
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Dex for 1 min./level.

Command Undead
V, S, M 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
One day/level
Will negates; see text
System Reference Document 3.5
Undead creature obeys your commands.

Continual Flame
V, S, M 16
No
1 standard action
Touch
Permanent
None
System Reference Document 3.5
Makes a permanent, heatless torch.

Darkness
V, M, DF 16
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
20-ft. radius of supernatural shadow.

Darkvision
V, S, M 16
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
System Reference Document 3.5
See 60 ft. in total darkness.

Daze Monster
V, S, M 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round
Will negates
System Reference Document 3.5
Living creature of 6 HD or less loses next action.

Detect Thoughts
V, S, F, DF 16
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
Will negates; see text
System Reference Document 3.5
Allows listening to surface thoughts.

Eagle's Splendor
V, S, M, DF 16
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Cha for 1 min./level.

False Life
V, S, M 16

1 standard action
Personal
1 hour/level or until discharged; see text

System Reference Document 3.5
Gain 1d10 temporary hp +1/level (max +10).

Flaming Sphere
V, S, M, DF 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Reflex negates
System Reference Document 3.5
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Fog Cloud
V, S 16
No
1 standard action
Medium (100 ft. + 10 ft. level)
10 min./level
None
System Reference Document 3.5
Fog obscures vision.

Fox's Cunning
V, S, M, DF 16
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Int for 1 min./level.

Ghoul Touch
V, S, M 16
Yes
1 standard action
Touch
1d6+2 rounds
Fortitude negates
System Reference Document 3.5
Paralyzes one subject, which exudes stEnch

Glitterdust
V, S, M 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Will negates (blinding only)
System Reference Document 3.5
Blinds creatures, outlines invisible creatures.

Gust of Wind
V, S 16
Yes
1 standard action
60 ft.
1 round
Fortitude negates
System Reference Document 3.5
Blows away or knocks down smaller creatures.

Hideous Laughter
V, S, M 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates
System Reference Document 3.5
Subject loses actions for 1 round/ level.

Invisibility
V, S, M, DF 16
Yes (harmless) or Yes (harmless, object)
1 standard action
Personal or touch
1 min./level (D)
Will negates (harmless) or Will negates (harmless, object)
System Reference Document 3.5
Subject is invisible for 1 min./level or until it attacks.

Knock
V 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous; see text
None
System Reference Document 3.5
Opens locked or magically sealed door.

Levitate
V, S, F 16
No
1 standard action
Personal or close (25 ft. + 5 ft./2 levels)
1 min./level (D)
None
System Reference Document 3.5
Subject moves up and down at your direction.

Locate Object
V, S, F, DF 16
No
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level
None
System Reference Document 3.5
Senses direction toward object (specific or type).

Magic Mouth
V, S, M 16
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Permanent until discharged
Will negates (object)
System Reference Document 3.5
Speaks once when triggered.

Minor Image
V, S, F 16
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration +2 rounds
Will disbelief (if interacted with)
System Reference Document 3.5
As silent image, plus some sound.

Mirror Image
V, S 16

1 standard action
Personal; see text
1 min./level (D)

System Reference Document 3.5
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Misdirection
V, S 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
None or Will negates; see text
System Reference Document 3.5
Misleads divinations for one creature or object.

Obscure Object
V, S, M, DF 16
Yes (object)
1 standard action
Touch
8 hours (D)
Will negates (object)
System Reference Document 3.5
Masks object against scrying.

Owl's Wisdom
V, S, M, DF 16
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Wis for 1 min./level.

Protection from Arrows
V, S, F 16
Yes (harmless)
1 standard action
Touch
1 hour/level or until discharged
Will negates (harmless)
System Reference Document 3.5
Subject immune to most ranged attacks.

Pyrotechnics
V, S, M 16
Yes or No; see text
1 standard action
Long (400 ft. + 40 ft./level)
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
Will negates or Fortitude negates; see text
System Reference Document 3.5
Turns fire into blinding light or choking smoke.

Resist Energy
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 min./level
Fortitude negates (harmless)
System Reference Document 3.5
Ignores 10 (or more) points of damage/attack from specified energy type.

Rope Trick
V, S, M 16
No
1 standard action
Touch
1 hour/level (D)
None
System Reference Document 3.5
As many as eight creatures hide in extradimensional space.

Scare
V, S, M 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level or 1 round; see text for cause fear
Will partial
System Reference Document 3.5
Panics creatures of less than 6 HD.

Scorching Ray
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

See Invisibility
V, S, M 16

1 standard action
Personal
10 min./level (D)

System Reference Document 3.5
Reveals invisible creatures or objects.

Shatter
V, S, M, DF 16
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
System Reference Document 3.5
Sonic vibration damages objects or crystalline creatures.

Spectral Hand
V, S 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 min./level (D)
None
System Reference Document 3.5
Creates disembodied glowing hand to deliver touch attacks.

Spider Climb
V, S, M 16
Yes (harmless)
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
Grants ability to walk on walls and ceilings.

Summon Monster II
V, S, F, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Summon Swarm
V, S, M, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration + 2 rounds
None
System Reference Document 3.5
Summons swarm of bats, rats, or spiders.

Touch of Idiocy
V, S 16
Yes
1 standard action
Touch
10 min./level
No
System Reference Document 3.5
Subject takes 1d6 points of Int, Wis, and Cha damage.

Web
V, S, M 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
10 min./level (D)
Reflex negates; see text
System Reference Document 3.5
Fills 20-ft.-radius spread with sticky spiderwebs.

Whispering Wind
V, S 16
No
1 standard action
1 mile/level
No more than 1 hour/level or until discharged (destination is reached)
None
System Reference Document 3.5
Sends a short message 1 mile/level.

3rd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Fireball
V, S, M 17
Yes
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Reflex half
System Reference Document 3.5
1d6 damage per level, 20-ft. radius.

Lightning Bolt
V, S, M 17
Yes
1 standard action
120 ft.
Instantaneous
Reflex half
System Reference Document 3.5
Electricity deals 1d6/level damage.

Ray of Exhaustion
V, S, M 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Fortitude partial; see text
System Reference Document 3.5
Ray makes subject exhausted.

Suggestion
V, M 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level or until completed
Will negates
System Reference Document 3.5
Compels subject to follow stated course of action.

Summon Monster III
V, S, F, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Tongues
V, M, DF 17
No
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
Speak any language.