Talia Sean
CHARACTER BIO
Talia is a 25 year old, Medium sized, Female Human (Humanoid). Stands 5ft. 10in. tall and weighs 136 lb. World view is True Neutral in nature. Currently a worshiper of Tymora.

CHARACTER LEVEL CLASSES and LEVELS
14 Soulknife 4 / Fighter 4 / Soulbow 4 / Deepwood Sniper 2

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
99,104 105,000 5,896


Character Sheet (RPGX) - v. 1.2.1

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12
+1


DEX
18
+4


CON
13
+1


INT
14
+2


WIS
22
+6


CHA
12
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
102 4d10 + 4d10 + 4d10 + 2d8 + 14 3/-
SPEED
MOVE
20 ft.
AC
ARMOR
25 23 15 18 = 10 + 9 + 0 + 1 + 0 + 0 + 5
35%
-3
+1

NORMAL FLAT
FOOTED
TOUCH
AC
HELPLESS
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+8 = 6 + 1 + 1 + 0 +   +
REFLEX
DEX
+17 = 12 + 4 + 1 + 0 +  
WILL
WIS
+16 = 9 + 6 + 1 + 0 +  
BASE ATTACK
+12
INITIATIVE
MODIFIER
+8 = 4 + 4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+13 = 12 + 1
+ 0
+ 0
+
MELEE
ATTACK BONUS
+13 = 12 + 1
+ 0
+ 0
+
RANGED
ATTACK BONUS
+16 = 12
+ 4
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Mind Blade  (P)

+14/+9/+4

1d6+3

17-20/x2



I

Mind Blade  (P)

+12/+7/+2

1d6+3

17-20/x2

w

Mind Blade  (P)

+12/+7

1d6+2

17-20/x2



I

+2 Psychokinetic Mind Arrow  (P)

+19/+14/+9

1d8+4+1d4

19-20/x2

0 – 185 ft

186 – 370 ft

371 – 555 ft

556 – 740 ft

741 – 925 ft

19/14/9

17/12/7

15/10/5

13/8/3

11/6/1

926 – 1110 ft

1111 – 1295 ft

1296 – 1480 ft

1481 – 1665 ft

1666 – 1850 ft

9/4/-1

7/2/-3

5/0/-5

3/-2/-7

1/-4/-9



I

+2 Psychokinetic Mind Arrow  (P)

+15/+10/+5

1d8+4+1d4

19-20/x2

0 – 185 ft

186 – 370 ft

371 – 555 ft

556 – 740 ft

741 – 925 ft

15/10/5

13/8/3

11/6/1

9/4/-1

7/2/-3

926 – 1110 ft

1111 – 1295 ft

1296 – 1480 ft

1481 – 1665 ft

1666 – 1850 ft

5/0/-5

3/-2/-7

1/-4/-9

-1/-6/-11

-3/-8/-13

w

+2 Psychokinetic Mind Arrow  (P)

+15/+10

1d8+4+1d4

19-20/x2

0 – 185 ft

186 – 370 ft

371 – 555 ft

556 – 740 ft

741 – 925 ft

15/10/5

13/8/3

11/6/1

9/4/-1

7/2/-3

926 – 1110 ft

1111 – 1295 ft

1296 – 1480 ft

1481 – 1665 ft

1666 – 1850 ft

5/0/-5

3/-2/-7

1/-4/-9

-1/-6/-11

-3/-8/-13



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Point Blank Shot (+1 Attack Roll with ranged weapon up to range of 30ft.)
Weapon Focus (+1 Attack Roll Specific Weapon (Mind Blade) )
Point Blank Shot (+1 Damage Roll with ranged weapon up to range of 30ft.)
Weapon Specialization (+2 Damage Roll Specific Weapon (Mind Blade) )
Improved Initiative (+4 Initiative Roll )
Far Shot (Missile Weapons Range Increment (Projectile) +50% )
Far Shot (Missile Weapons Range Increment (Thrown) +100% )

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

+1 Adamantine, Called, Landing, Flying Full Plate

+9

+1

-5

35%

20 ft.




Defense Modifiers

Name

Modifier

Bonus

Condition

DR 3/-

-

-

-

User

Armor Class

Enhancement + 1

-

+1 Adamantine, Called, Landing, Flying Full Plate

Armor Class

Armor + 9

-

Ring of Protection +3

Armor Class

Deflection + 3

-

Ioun Stone, Dusty Rose

Armor Class

Insight + 1

-

Bracers of Armor +1

Armor Class

Armor + 1

-




SKILLS MAX RANKS 17/8.5

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 2  =   + 2 + 0
Autohypnosis (WIS) 16  = 10 + 6 + 0
w
Balance (DEX)* -1  =   + 4 + -5
w
Bluff (CHA) 1  =   + 1 + 0
w
Climb (STR)* 5  = 7 + 1 + -3
w
Concentration (CON) 4  = 3 + 1 + 0
w
Control Shape (WIS) 6  =   + 6 + 0
w
Craft (INT) 2  =   + 2 + 0
w
Diplomacy (CHA) 1  =   + 1 + 0
w
Disguise (CHA) 1  =   + 1 + 0
w
Escape Artist (DEX)* -1  =   + 4 + -5
w
Forgery (INT) 2  =   + 2 + 0
w
Gather Information (CHA) 1  =   + 1 + 0
w
Heal (WIS) 8  =   + 6 + 2
w
Hide (DEX)* 25  = 16 + 4 + 5
w
Intimidate (CHA) 7  = 6 + 1 + 0
w
Jump (STR)* -3  = 7 + 1 + -11
Knowledge (Psionics) (INT) 9  = 5 + 2 + 2
w
Listen (WIS) 23  = 17 + 6 + 0
w
Move Silently (DEX)* 16  = 17 + 4 + -5
w
Perform (CHA) 1  =   + 1 + 0
w
Ride (DEX) 4  =   + 4 + 0
w
Search (INT) 2  =   + 2 + 0
w
Sense Motive (WIS) 6  =   + 6 + 0
w
Spot (WIS) 23  = 17 + 6 + 0
w
Survival (WIS) 6  =   + 6 + 0
w
Swim (STR)** -2  = 7 + 1 + -10
w
Use Rope (DEX) 4  =   + 4 + 0

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
  Chalk, 1 Piece

1 cp 1 0 lb.
  Climber's Kit

80 gp 1 5 lb.
  Explorer's Outfit

10 gp 1 8 lb.
  Flint and Steel

1 gp 1 0 lb.
  Healer's Kit
10
50 gp 1 1 lb.
  Sunrod

4 gp 2 2 lb.
  Waterskin

2 gp 2 8 lb.
  Whetstone

2 cp 1 1 lb.
Inventory
  +1 Adamantine, Called, Landing, Flying Full Plate

24380 gp 1 50 lb.
  Bracers of Armor +1

1000 gp 1 1 lb.
  Ioun Stone, Dusty Rose

5000 gp 1 0 lb.
  Ring of Protection +3

18000 gp 1 0.0625 lb.
  30 pp, 2 gp, 8 sp

302 gp n/a 0.8 lb.
  Backpack

2 gp 1 2 lb.
  Periapt of Wisdom +4

16000 gp 1 0 lb.
  Piwafwi, Lesser

2500 gp 1 1 lb.

Carried Weight

79.8625 lb.

0 to 43 lb.

44 to 86 lb.

87 to 130 lb.

130 lb.

260 lb.

650 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient + Tower

Armor Proficiency (Heavy) - Proficient in the wearing of all heavy armors. (System Reference Document 3.5 ).

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Far Shot - Projectile weapon range +50%. Throw weapon range +100%. (System Reference Document 3.5 ).

Heighten Critical - Add +1 to Critical Multiplier

Improved Critical Mind Blade - Critical threat range for chosen weapon is doubled. (System Reference Document 3.5 ).

Improved Initiative - +4 on initiative checks. (System Reference Document 3.5 ).

Improved Precise Shot - Ranged attacks ignore cover and concealment unless total. Always hit correct target in a grapple. (System Reference Document 3.5 ).

Improved Two-Weapon Fighting - You get a second attack with your off-hand weapon at a -5 penalty. (System Reference Document 3.5 ).

Manyshot - You can fire multiple arrows at a single opponent within 30ft. No. of arrows and penalty depends on BAB. (System Reference Document 3.5 ).

Martial Weapon Proficiency Mind Blade - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Penetrating Shot - Your ranged attack targets every foe in 60-ft. line. (Player's Handbook II 81).

Point Blank Shot - +1 on attack and damage rolls with ranged weapons at range up to 30ft. (System Reference Document 3.5 ).

Precise Shot - Make ranged attacks into a melee without taking -4 penalty. (System Reference Document 3.5 ).

Ranged Sunder - Use ranged weapon to sunder foe's weapon at reduced damage penalty. (Complete Warrior 104).

Rapid Shot - One extra attack with ranged weapon per round. All attacks take -2 penalty. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Tower Shield Proficiency - Proficient with tower shields. (System Reference Document 3.5 ).

Two-Weapon Fighting - Penalty for fighting with a weapon in each hand is reduced by 2 for primary hand and 6 for off-hand. (System Reference Document 3.5 ).

Weapon Focus Mind Blade - +1 bonus on all attack rolls with selected weapon. (System Reference Document 3.5 ).

Weapon Specialization Mind Blade - +2 bonus on all damage rolls with selected weapon. (System Reference Document 3.5 ).

Wild Talent - Your mind wakes to a previously unrealized talent for psionics. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

User

Enhancement + 1

+1 Adamantine, Called, Landing, Flying Full Plate

Armor + 9

Ring of Protection +3

Deflection + 3

Ioun Stone, Dusty Rose

Insight + 1

Bracers of Armor +1

Armor + 1




Character Features

Deepwood Sniper

Ranged Increment Increase - With each level the deepwood sniper gains, the range increments of her projectile weapons increase by +10 feet (added after all multipliers).

Fighter

Martial Weapons Proficiency - Proficient with all martial weapons.

Soulbow

Close Combat Shot - Attacks with mind arrow do not draw attacks of opportunity.

Mind Arrow +1 - Create a semisolid arrow composed of psychic energy.

Mind Arrow Enhancement +1 - Ability to enhance mind arrow with special abilities.

Soulknife

Mind Blade +1 - As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind.

Psychic strike +1d8 - As a move action, a soulknife can imbue his mind blade with destructive psychic energy.

Throw Mind Blade - Ability to throw a mind blade as a ranged weapon with a range increment of 30 feet.


Languages

Common, Dwarven, Orc


Coins

New Coins
Gained in Play

30 pp, 2 gp, 8 sp 
   
   
   

Notes

XP & SKills
7/8/08
Concentration - rank 1 100xp


+9 hp for level