Sc'Dsh Berkeley
CHARACTER BIO
Sc'Dsh is a 29 year old, Medium sized, Male Human (Humanoid). Stands 5ft. 6in. tall and weighs 143 lb. World view is Neutral Good in nature. Currently a worshiper of Mystra.

CHARACTER LEVEL CLASSES and LEVELS
12 Favored Soul 4 / Warmage 4 / Mystic Theurge 4

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
73,639 78,000 4,361


Character Sheet (RPGX) - v. 1.2.1

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
0


DEX
14
+2


CON
12
+1


INT
18
+4


WIS
15
+2


CHA
22
+6


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
77 4d8 + 4d6 + 4d4 + 12
SPEED
MOVE
20 ft.
AC
ARMOR
23 21 13 16 = 10 + 8 + 0 + 2 + 0 + 0 + 3
15%
-3
+8

NORMAL FLAT
FOOTED
TOUCH
AC
HELPLESS
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7 = 6 + 1 + 0 + 0 +   +
REFLEX
DEX
+8 = 6 + 2 + 0 + 0 +  
WILL
WIS
+14 = 12 + 2 + 0 + 0 +  
BASE ATTACK
+7
INITIATIVE
MODIFIER
+2 = 2 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+7 = 7 + 0
+ 0
+ 0
+
MELEE
ATTACK BONUS
+7 = 7 + 0
+ 0
+ 0
+
RANGED
ATTACK BONUS
+9 = 7
+ 2
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

IR

Shuriken  (P)

+10/+5

1d2

x2

0 – 10 ft

11 – 20 ft

21 – 30 ft

31 – 40 ft

41 – 50 ft

10/5

8/3

6/1

4/-1

2/-3

51 – 60 ft

61 – 70 ft

71 – 80 ft

81 – 90 ft

91 – 100 ft

0/-5

-2/-7

-4/-9

-6/-11

-8/-13



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Weapon Focus (+1 Attack Roll Specific Weapon (Shuriken) )

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Celestial Armor

+8

+8

-1

15%

20 ft.




Defense Modifiers

Name

Modifier

Bonus

Condition

User

Armor Class

Enhancement + 2

-

Celestial Armor

Armor Class

Armor + 8

-

Bracers of Armor +2

Armor Class

Armor + 2

-

Ring of Protection +1

Armor Class

Deflection + 1

-




SKILLS MAX RANKS 15/7.5

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 4  =   + 4 + 0
w
Balance (DEX)* -1  =   + 2 + -3
w
Bluff (CHA) 6  =   + 6 + 0
w
Climb (STR)* -1  =   + 0 + -1
w
Concentration (CON) 16  = 15 + 1 + 0
w
Control Shape (WIS) 2  =   + 2 + 0
w
Craft (INT) 4  =   + 4 + 0
w
Diplomacy (CHA) 21  = 15 + 6 + 0
w
Disguise (CHA) 6  =   + 6 + 0
w
Escape Artist (DEX)* -1  =   + 2 + -3
w
Forgery (INT) 4  =   + 4 + 0
w
Gather Information (CHA) 6  =   + 6 + 0
w
Heal (WIS) 4  =   + 2 + 2
w
Hide (DEX)* -1  =   + 2 + -3
w
Intimidate (CHA) 6  =   + 6 + 0
w
Jump (STR)* -9  =   + 0 + -9
Knowledge (Arcana) (INT) 19  = 15 + 4 + 0
Knowledge (Religion) (INT) 19  = 15 + 4 + 0
Knowledge (The Planes) (INT) 19  = 15 + 4 + 0
w
Listen (WIS) 2  =   + 2 + 0
w
Move Silently (DEX)* -1  =   + 2 + -3
w
Perform (CHA) 6  =   + 6 + 0
w
Ride (DEX) 2  =   + 2 + 0
w
Search (INT) 4  =   + 4 + 0
w
Sense Motive (WIS) 2  =   + 2 + 0
Spellcraft (INT) 21  = 15 + 4 + 2
w
Spot (WIS) 2  =   + 2 + 0
w
Survival (WIS) 2  =   + 2 + 0
w
Swim (STR)** -6  =   + 0 + -6
w
Use Rope (DEX) 2  =   + 2 + 0

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Knowledge (The Planes) Synergy (+2 Skill (Survival) on planes other than material)
Spellcraft Synergy (+2 Skill (Use Magic Device) scrolls)

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
  Chalk, 1 Piece

1 cp 1 0 lb.
  Climber's Kit

80 gp 1 5 lb.
  Explorer's Outfit

10 gp 1 8 lb.
  Flint and Steel

1 gp 1 0 lb.
  Healer's Kit
10
50 gp 1 1 lb.
  Sunrod

4 gp 2 2 lb.
  Waterskin

2 gp 2 8 lb.
  Whetstone

2 cp 1 1 lb.
Inventory
  Celestial Armor

22400 gp 1 20 lb.
  Cloak of Charisma +4

16000 gp 1 2 lb.
  Greatsword, Masterwork

350 gp 1 8 lb.
  Headband of Intellect +2

4000 gp 1 0 lb.
  Shuriken

4 gp 20 2 lb.
  30 pp, 2 gp, 8 sp

302 gp n/a 0.8 lb.
  Backpack

2 gp 1 2 lb.
  Bracers of Armor +2

4000 gp 1 1 lb.
  Holy Symbol, Silver

25 gp 1 1 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.

Carried Weight

61.8625 lb.

0 to 33 lb.

34 to 66 lb.

67 to 100 lb.

100 lb.

200 lb.

500 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Untrained

Proficient

Untrained

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Battle Caster - Ignore arcane spell failure chance from heavier armor. (Complete Arcane 75).

Education - Gain +2 on two Knowledge skills of your choice, all Knowledge skills are class skills. (Player's Guide to Faerûn 38).

Eschew Materials - You can cast any spell that has a material component costing 1 gp or less without needing that component. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Shuriken - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Extra Edge - +1 bonus to warmage edge ability, plus 1/4 warmage levels. (Complete Arcane 79).

Practiced Spellcaster - Your caster level is +4 but not above your HD. (Complete Arcane 82).

Practiced Spellcaster - Your caster level is +4 but not above your HD. (Complete Arcane 82).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Weapon Focus Shuriken - +1 bonus on all attack rolls with selected weapon. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

User

Enhancement + 2

Celestial Armor

Armor + 8

Bracers of Armor +2

Armor + 2

Ring of Protection +1

Deflection + 1




Character Features

Warmage

Advanced Learning - Add an enchantment or illusion spell from the sorcerer/wizard spell list to your spell list.

Armored Mage (light) - No Spell Failure with Light Armor and Shields

Warmage Edge - For spells that deal hitpoint damage, warmages may add their intelligence bonus to the damage.


Languages

Celestial, Common, Draconic, Elven


Coins

New Coins
Gained in Play

30 pp, 2 gp, 8 sp 
   
   
   


FAVORED SOUL SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Known: 8 6 5 4 3
Per Day: 6 8 8 6 4
Save: 16 17 18 19 20


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Create Water
V, S 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S 16
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1 point of damage.

Detect Magic
V, S 16
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
Detects spells and magic items within 60 ft.

Light
V, M, DF 16
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
Object shines like a torch.

Mending
V, S 16
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
System Reference Document 3.5
Makes minor repairs on an object.

Purify Food and Drink
V, S 16
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
System Reference Document 3.5
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F 16

1 standard action
Personal
10 min./level

System Reference Document 3.5
Read scrolls and spellbooks.

Resistance
V, S, M, DF 16
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
System Reference Document 3.5
Subject gains +1 on saving throws.

1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Bane
V, S, DF 17
Yes
1 standard action
50 ft.
1 min./level
Will negates
System Reference Document 3.5
Enemies take 1 on attack rolls and saves against fear.

Bless
V, S, DF 17
Yes (harmless)
1 standard action
50 ft.
1 min./level
None
System Reference Document 3.5
Allies gain +1 on attack rolls and saves against fear.

Bless Water
V, S, M 17
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
System Reference Document 3.5
Makes holy water.

Cure Light Wounds
V, S 17
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1d8 damage +1/level (max +5).

Divine Favor
V, S, DF 17

1 standard action
Personal
1 minute

System Reference Document 3.5
You gain +1 per three levels on attack and damage rolls.

Inflict Light Wounds
V, S 17
Yes
1 standard action
Touch
Instantaneous
Will half
System Reference Document 3.5
Touch deals 1d8 damage +1/level (max +5).

2nd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Cure Moderate Wounds
V, S 18
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 2d8 damage +1/level (max +10).

Hold Person
V, S, F, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D); see text
Will negates; see text
System Reference Document 3.5
Paralyzes one humanoid for 1 round/level.

Inflict Moderate Wounds
V, S 18
Yes
1 standard action
Touch
Instantaneous
Will half
System Reference Document 3.5
Touch attack, 2d8 damage +1/level (max +10).

Restoration, Lesser
V, S 18
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Dispels magical ability penalty or repairs 1d4 ability damage.

Zone of Truth
V, S, DF 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates
System Reference Document 3.5
Subjects within range cannot lie.

3rd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Create Food and Water
V, S 19
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
24 hours; see text
None
System Reference Document 3.5
Feeds three humans (or one horse)/level.

Cure Serious Wounds
V, S 19
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 3d8 damage +1/level (max +15).

Magic Vestment
V, S, DF 19
Yes (harmless, object)
1 standard action
Touch
1 hour/level
Will negates (harmless, object)
System Reference Document 3.5
Armor or shield gains +1 enhancement per four levels.

Wind Wall
V, S, M, DF 19
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None; see text
System Reference Document 3.5
Deflects arrows, smaller creatures, and gases.

4th LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Blindsight, Greater
V, S 20
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Spell Compendium 32
Subject gains blindsight 60 ft. for 1 minute/level.

Dimensional Anchor
V, S 20
Yes (object)
1 standard action
Medium (100 ft. + 10 ft./level)
1 min./level
None
System Reference Document 3.5
Bars extradimensional movement.

Restoration
V, S, M 20
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Restores level and ability score drains.

WARMAGE SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Per Day: 6 8 8 6 4
Save: 16 17 18 19 20


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Acid Splash
V, S 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Orb deals 1d3 acid damage.

Disrupt Undead
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Deals 1d6 damage to one undead.

Light
V, M, DF 16
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
Object shines like a torch.

Ray of Frost
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Ray deals 1d3 cold damage.

1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Accuracy
V, S, M 17
Yes (harmless, object)
1 standard action
Touch
10 minutes/level
Will negates (harmless, object)
Complete Arcane 96
Doubles weapon’s range increment.

Burning Hands
V, S 17
Yes
1 standard action
15 ft.
Instantaneous
Reflex half
System Reference Document 3.5
1d4/level fire damage (max 5d4).

Chill Touch
V, S 17
Yes
1 standard action
Touch
Instantaneous
Fortitude partial or Will negates; see text
System Reference Document 3.5
One touch/level deals 1d6 damage and possibly 1 Str damage.

Magic Missile
V, S 17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
System Reference Document 3.5
1d4+1 damage; +1 missile per two levels above 1st (max 5).

Shocking Grasp
V, S 17
Yes
1 standard action
Touch
Instantaneous
None
System Reference Document 3.5
Touch delivers 1d6/level electricity damage (max 5d6).

Sleep
V, S, M 17
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 min./level
Will negates
System Reference Document 3.5
Puts 4 HD of creatures into magical slumber.

True Strike
V, F 17

1 standard action
Personal
See text

System Reference Document 3.5
+20 on your next attack roll.

2nd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Acid Arrow
V, S, M, F 18
No
1 standard action
Long (400 ft. + 40 ft./level)
1 round + 1 round per three levels
None
System Reference Document 3.5
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Continual Flame
V, S, M 18
No
1 standard action
Touch
Permanent
None
System Reference Document 3.5
Makes a permanent, heatless torch.

Fire Trap
V, S, M 18
Yes
10 minutes
Touch
Permanent until discharged (D)
Reflex half; see text
System Reference Document 3.5
Opened object deals 1d4 damage +1/level.

Flaming Sphere
V, S, M, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Reflex negates
System Reference Document 3.5
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Pyrotechnics
V, S, M 18
Yes or No; see text
1 standard action
Long (400 ft. + 40 ft./level)
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
Will negates or Fortitude negates; see text
System Reference Document 3.5
Turns fire into blinding light or choking smoke.

Scorching Ray
V, S 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Shatter
V, S, M, DF 18
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
System Reference Document 3.5
Sonic vibration damages objects or crystalline creatures.

3rd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Fire Shield
V, S, M, DF 19

1 standard action
Personal
1 round/level (D)

System Reference Document 3.5
Creatures attacking you take fire damage; youre protected from heat or cold.

Fireball
V, S, M 19
Yes
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Reflex half
System Reference Document 3.5
1d6 damage per level, 20-ft. radius.

Flame Arrow
V, S, M 19
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 min./level
None
System Reference Document 3.5
Arrows deal +1d6 fire damage.

Gust of Wind
V, S 19
Yes
1 standard action
60 ft.
1 round
Fortitude negates
System Reference Document 3.5
Blows away or knocks down smaller creatures.

Ice Storm
V, S, M, DF 19
Yes
1 standard action
Long (400 ft. + 40 ft./level)
1 full round
None
System Reference Document 3.5
Hail deals 5d6 damage in cylinder 40 ft. across.

Lightning Bolt
V, S, M 19
Yes
1 standard action
120 ft.
Instantaneous
Reflex half
System Reference Document 3.5
Electricity deals 1d6/level damage.

Poison
V, S, DF 19
Yes
1 standard action
Touch
Instantaneous; see text
Fortitude negates; see text
System Reference Document 3.5
Touch deals 1d10 Con damage, repeats in 1 min.

Sleet Storm
V, S, M, DF 19
No
1 standard action
Long (400 ft. + 40 ft./level)
1 round/level
None
System Reference Document 3.5
Hampers vision and movement.

Stinking Cloud
V, S, M 19
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Fortitude negates; see text
System Reference Document 3.5
Nauseating vapors, 1 round/level.

4th LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Black Tentacles
V, S, M 20
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D)
None
System Reference Document 3.5
Tentacles grapple all within 20 ft. spread.

Contagion
V, S 20
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
System Reference Document 3.5
Infects subject with chosen disease.

Phantasmal Killer
V, S 20
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Will disbelief (if interacted with), then Fortitude partial; see text
System Reference Document 3.5
Fearsome illusion kills subject or deals 3d6 damage.

Shout
V 20
Yes (object)
1 standard action
30 ft.
Instantaneous
Fortitude partial or Reflex negates (object); see text
System Reference Document 3.5
Deafens all within cone and deals 5d6 sonic damage.

Wall of Fire
V, S, M, DF 20
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Concentration + 1 round/level
None
System Reference Document 3.5
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.