Nessa Elensar Amy
CHARACTER BIO
Nessa Elensar is a 25 year old, Medium sized, Female Copper Dragonborn Moon Elf (Humanoid). Stands 5ft. 8in. tall and weighs 140 lb. World view is Neutral Good in nature. Currently a worshiper of Bahamut (Protection, Storm).

CHARACTER LEVEL CLASSES and LEVELS
13 (15) Cleric 13

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
113,441 120,000 6,559


Character Sheet (RPGX) - v. 1.2.1

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
23
+6


DEX
15
+2


CON
20
+5


INT
14
+2


WIS
17
+3


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
133 13d8 + 65
SPEED
MOVE
20 ft., fly 30 ft.(Average)
AC
ARMOR
31 30 13 25 = 10 + 10 + 4 + 1 + 0 + 4 + 2
50%
-6
+1

NORMAL FLAT
FOOTED
TOUCH
AC
HELPLESS
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+15 = 8 + 5 + 2 + 0 +   + +2 vs. enchantment spells or effects

REFLEX
DEX
+8 = 4 + 2 + 2 + 0 +  
WILL
WIS
+13 = 8 + 3 + 2 + 0 +  
BASE ATTACK
+9
INITIATIVE
MODIFIER
+6 = 2 + 4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+15 = 9 + 6
+ 0
+ 0
+
MELEE
ATTACK BONUS
+15 = 9 + 6
+ 0
+ 0
+
RANGED
ATTACK BONUS
+11 = 9
+ 2
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

+1 Shock Shortspear  (P)

+16/+11

1d6+7+1d6 Electricity

x2

0 – 20 ft

21 – 40 ft

41 – 60 ft

61 – 80 ft

81 – 100 ft

16/11

14/9

12/7

10/5

8/3

101 – 120 ft

121 – 140 ft

141 – 160 ft

161 – 180 ft

181 – 200 ft

6/1

4/-1

2/-3

0/-5

-2/-7



I2

Longspear +2  (P)

+17/+12

1d8+11

x3



I

Mace, Heavy +2  (B)

+17/+12

1d8+8

x2



I

Bite  (P)

+5/+0

1d6+6

x2

w

Claw  (P)

+1

1d4+3

20-20/x2



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Improved Initiative (+4 Initiative Roll )

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

+2 Cold Resistance Full Plate

+10

+1

-5

35%

20 ft.



Shield

Armor
Bonus

Armor
Check

Spell
Fail

+2 Sonic Resistance Shield, Heavy Steel

+4

-1

15%




Defense Modifiers

Name

Modifier

Bonus

Condition

Resistance to Cold 10

-

-

-

Resistance to Electricity 5

-

-

-

Resistance to Sonic 10

-

-

-

Natural Armor +4 (Racial)

Armor Class

Natural Armor + 4

-

+2 Cold Resistance Full Plate

Armor Class

Armor + 10

-

+2 Sonic Resistance Shield, Heavy Steel

Armor Class

Shield + 4

-

Bracers of Armor +1

Armor Class

Armor + 1

-

Ring of Protection +2

Armor Class

Deflection + 2

-

Copper Dragonborn Moon Elf

Armor Class vs. Monster Type

Circumstance + 2

vs. creatures of the dragon type


Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+
9 10 11 12 13 14 15 16 17

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

6

1d20+5

2d6+13+3

6




SKILLS MAX RANKS 16/8

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 2  =   + 2 + 0
w
Balance (DEX)* -4  =   + 2 + -6
w
Bluff (CHA) 3  =   + 3 + 0
w
Climb (STR)* 2  =   + 6 + -4
w
Concentration (CON) 20  = 15 + 5 + 0
w
Control Shape (WIS) 3  =   + 3 + 0
w
Craft (INT) 2  =   + 2 + 0
w
Diplomacy (CHA) 4  = 1 + 3 + 0
w
Disguise (CHA) 3  =   + 3 + 0
w
Escape Artist (DEX)* -4  =   + 2 + -6
w
Forgery (INT) 2  =   + 2 + 0
w
Gather Information (CHA) 3  =   + 3 + 0
w
Heal (WIS) 12  = 7 + 3 + 2
w
Hide (DEX)* -4  =   + 2 + -6
w
Intimidate (CHA) 3  =   + 3 + 0
w
Jump (STR)* -6  =   + 6 + -12
Knowledge (Religion) (INT) 7  = 5 + 2 + 0
w
Listen (WIS) 10  = 5 + 3 + 2
w
Move Silently (DEX)* -4  =   + 2 + -6
w
Perform (CHA) 3  =   + 3 + 0
w
Ride (DEX) 2  =   + 2 + 0
w
Search (INT) 4  =   + 2 + 2
w
Sense Motive (WIS) 3  =   + 3 + 0
Spellcraft (INT) 12  = 10 + 2 + 0
w
Spot (WIS) 10  = 5 + 3 + 2
w
Survival (WIS) 3  =   + 3 + 0
w
Swim (STR)** -6  =   + 6 + -12
w
Use Rope (DEX) 4  =   + 2 + 2

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Spellcraft Synergy (+2 Skill (Use Magic Device) scrolls)

Assets Description

Charges

Value
Each

Qty

Lbs

Assets Description

Charges

Value
Each

Qty

Lbs

  Covered for Talia

42500 gp 1 0 lb.






Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
  Bedroll

1 sp 1 5 lb.
  Blanket, Winter

5 sp 1 3 lb.
  Chalk, 1 Piece

1 cp 1 0 lb.
  Climber's Kit

80 gp 1 5 lb.
  Explorer's Outfit

10 gp 1 8 lb.
  Flint and Steel

1 gp 1 0 lb.
  Healer's Kit
10
50 gp 1 1 lb.
  Rations, Trail, 1 day

5 gp 10 10 lb.
  Rope, Silk (50 ft.)

20 gp 2 10 lb.
  Sunrod

4 gp 2 2 lb.
  Waterskin

2 gp 2 8 lb.
  Whetstone

2 cp 1 1 lb.
Inventory
  Amulet of Health +2

4000 gp 1 0 lb.
  Bracers of Armor +1

1000 gp 1 1 lb.
  Cloak of Resistance +2

4000 gp 1 1 lb.
  Gauntlets of Ogre Power

4000 gp 1 4 lb.
  Longspear +2

8305 gp 1 9 lb.
  Mace, Heavy +2

8312 gp 1 8 lb.
  Ring of Protection +2

8000 gp 1 0.0625 lb.
  +1 Shock Shortspear

8301 gp 1 3 lb.
  +2 Cold Resistance Full Plate

24123 gp 1 50 lb.
  +2 Sonic Resistance Shield, Heavy Steel

22698 gp, 4 sp, 7 cp 1 15 lb.
  2544 pp, 8 sp

25440 gp n/a 51.04 lb.
  Backpack

2 gp 1 2 lb.
  Holy Symbol, Silver

25 gp 1 1 lb.
           

Carried Weight

198.1025 lb.

0 to 200 lb.

201 to 400 lb.

401 to 600 lb.

600 lb.

1200 lb.

3000 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Select

Proficient

Armor Proficiency (Heavy) - Proficient in the wearing of all heavy armors. (System Reference Document 3.5 ).

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Dragon Breath - Use breath weapon every 1d4 rounds. (Races of the Dragon 98).

Flyby Attack - Can move before and after a flying attack. (Monster Manual V 204).

Heavyweight Wings - Fly with heavy armor or a heavy load. (Races of the Dragon 100).

Improved Initiative - +4 on initiative checks. (System Reference Document 3.5 ).

Martial Weapon Proficiency Shortbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longsword - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Reinforced Wings - Fly with medium armor or a medium load. (Races of the Dragon 101).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

Natural Armor +4 (Racial)

Natural Armor + 4

+2 Cold Resistance Full Plate

Armor + 10

+2 Sonic Resistance Shield, Heavy Steel

Shield + 4

Bracers of Armor +1

Armor + 1

Ring of Protection +2

Deflection + 2

Copper Dragonborn Moon Elf

Circumstance + 2




Character Features

Cleric

Aura - A holy aura of chaos, evil, good or law relating to deity's alignment.

Spontaneous Casting (Cleric) - Can exchange a prepared spell to cast a cure or inflict spell.

Turn or Rebuke Undead - Can affect undead creatures by channeling the power of faith through a holy or unholy symbol.

Racial

Breath Weapon (Line of Acid) - Line of acid (long as charater's height) deals 8d4 acid damage

Cleric Code of Conduct - Cleric code of conduct.

Darkvision 60ft. - Can see in the dark up to 60ft. No light is required. Darkvision is black and white only.

Detect Secret Doors - Can make a search check to notice a secret or concealed door if within 5ft.

Immune to Acid - The character is immune to damage from any form of acid or acid-based attack.

Immune to Frightful Presence -

Immune to Magic Sleep Effects - Immune to magic sleep effects.

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.

Wings - Character gains wings and fly speed 60 ft. (good)

Domain

Protection - Can generate a Protective Ward once per day as a supernatural ability.

Storm - Gain electricity resistance 5.


Languages

Common, Draconic, Elven, Infernal


Coins

New Coins
Gained in Play

2544 pp, 8 sp 
   
   
   

Notes

+2 hp

CLERIC SPELLS
Deity: Bahamut
Domains: Protection, Storm

LEVELS 0 1 2 3 4 5 6 7 8 9
Per Day: 6 6+1 6+1 5+1 4+1 3+1 2+1 1+1
Save: 13 14 15 16 17 18 19 20


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Amanuensis
V, S 13
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
Will negates (object)
Spell Compendium 9
Copy nonmagical text.

Create Water
V, S 13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S 13
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1 point of damage.

Detect Magic
V, S 13
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
Detects spells and magic items within 60 ft.

Detect Poison
V, S 13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Detects poison in one creature or object.

Guidance
V, S 13
Yes
1 standard action
Touch
1 minute or until discharged
Will negates (harmless)
System Reference Document 3.5
+1 on one attack roll, saving throw, or skill check.

Inflict Minor Wounds
V, S 13
Yes
1 standard action
Touch
Instantaneous
Will negates
System Reference Document 3.5
Touch attack, 1 point of damage.

Light
V, M, DF 13
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
Object shines like a torch.

Mending
V, S 13
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
System Reference Document 3.5
Makes minor repairs on an object.

No Light
V, S 13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
None
Book of Vile Darkness 100
Prevents normal light from illuminating.

Preserve Organ
V, S, DF 13
Yes
10 minutes
Touch
24 hours
Fortitude negates (harmless)
Book of Vile Darkness 101
Protects one detached organ from decay for 24 hours.

Purify Food and Drink
V, S 13
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
System Reference Document 3.5
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F 13

1 standard action
Personal
10 min./level

System Reference Document 3.5
Read scrolls and spellbooks.

Resistance
V, S, M, DF 13
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
System Reference Document 3.5
Subject gains +1 on saving throws.

Slash Tongue
V, S 13
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Fortitude negates
Book of Vile Darkness 103
Subject takes –1 penalty on attacks, saves and checks for 1 round.

Virtue
V, S, DF 13
Yes (harmless)
1 standard action
Touch
1 min.
Fortitude negates (harmless)
System Reference Document 3.5
Subject gains 1 temporary hp.

1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Anarchic Water
V, S, M 14
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
Spell Compendium 11
Makes chaotic-aligned anarchic water.

Angry Ache
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Fortitude negates
Book of Vile Darkness 85
Subject takes –2 penalty on attack rolls.

Axiomatic Water
V, S, M 14
Yes (object)
1 minute
See text
Instantaneous
Will negates (object)
Spell Compendium 22
Makes lawful-aligned axiomatic water.

Bane
V, S, DF 14
Yes
1 standard action
50 ft.
1 min./level
Will negates
System Reference Document 3.5
Enemies take 1 on attack rolls and saves against fear.

Bless
V, S, DF 14
Yes (harmless)
1 standard action
50 ft.
1 min./level
None
System Reference Document 3.5
Allies gain +1 on attack rolls and saves against fear.

Bless Water
V, S, M 14
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
System Reference Document 3.5
Makes holy water.

Blessed Aim
V, S 14
No
1 standard action
50 ft.
1 minute/level
Will negates (harmless)
Spell Compendium 31
+2 bonus for allies’ ranged attacks.

Blood Wind
V, S 14
Yes (harmless)
1 swift action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates (harmless)
Spell Compendium 33
Subject uses natural weapon at range.

Cause Fear
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
System Reference Document 3.5
One creature of 5 HD or less flees for 1d4 rounds.

Cloak of Shade
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
None
Sandstorm 112
Touched creature gains protection from heat and sun.

Cold Fire
V, S, DF 14
No (fire source) or Yes (creature)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D) (fire source) or Instantaneous (creature)
No (fire source) or Fortitude half (creature)
Spell Compendium 50
Fire becomes blue and white, emits cold.

Command
V 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
System Reference Document 3.5
One subject obeys selected command for 1 round.

Comprehend Languages
V, S, M, DF 14

1 standard action
Personal
10 min./level

System Reference Document 3.5
You understand all spoken and written languages.

Conjure Ice Beast I
V, S, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Conviction
V, S, M 14
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Spell Compendium 52
Subject gains +2 or higher save bonus.

Cure Light Wounds
V, S 14
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1d8 damage +1/level (max +5).

Curse Water
V, S, M 14
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
System Reference Document 3.5
Makes unholy water.

Deathwatch
V, S 14
No
1 standard action
30 ft.
10 min./level
None
System Reference Document 3.5
Reveals how near death subjects within 30 ft. are.

Delay Disease
V, S, DF 14
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Spell Compendium 63
Ravages of disease staved off for a day.

Detect Chaos
V, S, DF 14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Reveals creatures, spells, or objects of selected alignment.

Detect Evil
V, S, DF 14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Reveals creatures, spells, or objects of selected alignment.

Detect Fire
V, S, DF 14
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Frostburn 92
Detect fire within 60 ft.

Detect Good
V, S, DF 14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Reveals creatures, spells, or objects of selected alignment.

Detect Law
V, S, DF 14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Reveals creatures, spells, or objects of selected alignment.

Detect Taint
V, S 14
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Heroes of Horror 128
Reveals creatures or objects with taint.

Detect Undead
V, S, M, DF 14
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
Reveals undead within 60 ft.

Detect Weaponry
V, S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 10 min./level (D)
None
Cityscape 66
Reveals weapons within 60 feet.

Disk of Solar Vengeance
V, S, DF 14

1 swift action
Personal
1 round/level or until discharged (D)

Champions of Valor 54
Gain resistance to cold 5; attackers may take fire damage.

Dispel Ward
V, S 14
No
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
None
Spell Compendium 67
As dispel magic, but affects only wards.

Divine Favor
V, S, DF 14

1 standard action
Personal
1 minute

System Reference Document 3.5
You gain +1 per three levels on attack and damage rolls.

Doom
V, S, DF 14
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 min./level
Will negates
System Reference Document 3.5
One subject takes 2 on attack rolls, damage rolls, saves, and checks.

Drug Resistance
V, M 14
Yes (harmless)
1 standard action
Touch
1 hour/level
Fortitude negates (harmless)
Book of Vile Darkness 93
Subject is immune to addiction.

Ease of Breath
V, S, DF 14
No
1 standard action
Touch
1 hour/level
None
Frostburn 93
+20 inherent bonus on Fortitude saves to resist altitude sickness.

Ebon Eyes
V, S, M 14
Yes (harmless)
1 standard action
Touch
10 minutes/level
None
Spell Compendium 77
Subject can see through magical darkness.

Endure Elements
V, S 14
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
System Reference Document 3.5
Exist comfortably in hot or cold environments.

Entropic Shield
V, S 14

1 standard action
Personal
1 min./level (D)

System Reference Document 3.5
Ranged attacks against you have 20% miss chance.

Entropic Shield
V, S 14

1 standard action
Personal
1 min./level (D)

System Reference Document 3.5
Ranged attacks against you have 20% miss chance.

Exorcism
V, S, M, DF 14

1 swift action
Personal
1 round
Will negates; see text
Fiendish Codex I: Hordes of the Abyss 92
Drive a fiend out of the body of a creature or object it possesses.

Extract Drug
V, S, F 14

1 minute
Touch
Permanent

Book of Vile Darkness 94
Creates drug from inanimate object.

Eyes of the Avoral
S 14
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Book of Exalted Deeds 99
Subject gets +8 on Spot checks.

Faith Healing
V, S 14
Yes (harmless)
1 standard action
Touch
Instantaneous
Will half (harmless)
Spell Compendium 87
Cures 8 hp +1/level (max +5) to worshiper of your deity.

Fortify Cold Creatures
V, S, DF 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Frostburn 94
Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Foundation of Stone
V, S, DF 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 99
+2 AC, +4 bonus to resist bull rush and trip attacks.

Grave Strike
V, DF 14

1 swift action
Personal
1 round

Spell Compendium 107
You can sneak attack undead for 1 round.

Guiding Light
V, S 14
Yes
1 standard action
Long (400 ft. + 40 ft./level)
1 minute/level (D)
None
Spell Compendium 108
+2 on ranged attacks against creatures in illuminated area.

Healer's Vision
V, S 14

1 standard action
Personal
1 round/level (D)

Complete Scoundrel 100
Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Healthful Rest
V, S 14
Yes (harmless)
10 minutes
Close (25 ft. + 5 ft./2 levels)
24 hours
Will negates (harmless)
Spell Compendium 111
Subjects heal at twice the normal rate.

Heartache
V, S, DF 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Book of Vile Darkness 97
Subject helpless for 1 round.

Hide from Undead
V, S, DF 14
Yes
1 standard action
Touch
10 min./level (D)
Will negates (harmless); see text
System Reference Document 3.5
Undead cant perceive one subject/level.

Ice Gauntlet
V, DF 14

1 standard action
Personal
1 minute/level

Spell Compendium 119
A spiked gauntlet of ice forms around your fist.

Ice Slick
V, S, DF 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
See text
Frostburn 100
Creates a 20-ft. square of slippery ice.

Incite
V, S 14
Yes
1 swift action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates
Spell Compendium 121
Subjects can’t ready actions or delay.

Inflict Light Wounds
V, S 14
Yes
1 standard action
Touch
Instantaneous
Will half
System Reference Document 3.5
Touch deals 1d8 damage +1/level (max +5).

Inhibit
V, S 14
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Will negates
Spell Compendium 123
Subject delays until next round.

Invest Light Protection
V, S 14
Yes (harmless); see text
1 standard action
Touch
Instantaneous; see text
Will half (harmless); see text
Player's Handbook II 115
Heal 1d4 damage + 1/2 levels, grant DR 1/evil.

Ironguts
V, S, M 14
Yes
1 standard action
Touch
10 minutes/level
Will negates
Spell Compendium 126
Subject gains +5 bonus on saving throws against poison.

Lantern Light
S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Book of Exalted Deeds 101
Ranged touch attacks deal 1d6 points of damage.

Light of Lunia
V, S 14
Yes; see text
1 standard action
Medium (100 ft. + 10 ft. level)
10 minutes/level (D) or until discharged; see text
None
Spell Compendium 132
You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.

Locate Water
V, S, F, DF 14
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration, up to 10 min./level
None
Sandstorm 117
Reveals location, size, and quality of water sources.

Love Bite
V, S 14
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous; see text
None
Champions of Valor 56
Deliver touch-based spell from a distance.

Magic Stone
V, S, DF 14
Yes (harmless, object)
1 standard action
Touch
30 minutes or until discharged
Will negates (harmless, object)
System Reference Document 3.5
Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon
V, S, DF 14
Yes (harmless, object)
1 standard action
Touch
1 min./level
Will negates (harmless, object)
System Reference Document 3.5
Weapon gains +1 bonus.

Moon Lust
V, S, F 14
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 round/level
Will partial
Spell Compendium 143
Subject obsesses about moon, is fascinated or dazzled.

Necrotic Awareness
V, S, F 14
No
1 standard action
60 ft.
Concentration, up to 1 minute/level (D)
None
Libris Mortis 67
Sense encysted subjects.

Nightshield
V, S 14

1 standard action
Personal
1 minute/level (D)

Spell Compendium 148
You gain resistance bonus on saves, and spell absorbs magic missile damage.

Nimbus of Light
V, S, DF 14

1 standard action
Personal
1 minute/level or until discharged (D)

Spell Compendium 148
Light illuminates you until released as an attack.

Obscuring Mist
V, S 14
No
1 standard action
20 ft.
1 min./level
None
System Reference Document 3.5
Fog surrounds you.

Omen of Peril
V, F 14

1 round
Personal
Instantaneous

Spell Compendium 149
You know how dangerous the future will be.

Peacebond
V, S, F 14
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 min./level (D)
Will negates (object)
Cityscape 67
Weapon is impossible to draw.

Portal Beacon
V, S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
None
Spell Compendium 161
You grant others knowledge of a magic portal’s location.

Protection from Chaos
V, S, M, DF 14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil
V, S, M, DF 14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
V, S, M, DF 14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
V, S, M, DF 14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Winged Flyers
V, S, M, DF 14
No; see text
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Shining South 48
Like protection from evil, but benefits apply to winged flyers.

Ray of Hope
V, S 14
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates (harmless)
Book of Exalted Deeds 105
Subject gains +2 bonus on attacks, saves, and checks.

Ray of Resurgence
V, S 14
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates (harmless)
Lost Empires of Faerûn 33
Yellow light restores 1 point per caster level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1 per caster level, max 1d6+5) and either converts exhaustion to fatigue.

Reaving Aura
V 14
Yes
1 swift action
10 ft.
Instantaneous
None
Complete Mage 114
All creatures below 0 hit points within 10 feet of you take 1 point of damage.

Remove Fear
V, S 14
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes; see text
Will negates (harmless)
System Reference Document 3.5
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Resist Planar Alignment
V, S, DF 14
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 174
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resurgence
V, S, DF 14
Yes (harmless)
1 standard action
Touch
Instantaneous
Will negates (harmless)
Spell Compendium 174
You grant subject a second chance at a saving throw.

Sacrificial Skill
V, S, M 14

1 standard action
Personal
1 minute/level

Book of Vile Darkness 103
Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sanctuary
V, S, DF 14
No
1 standard action
Touch
1 round/level
Will negates
System Reference Document 3.5
Opponents cant attack you, and you cant attack.

Sanctuary
V, S, DF 14
No
1 standard action
Touch
1 round/level
Will negates
System Reference Document 3.5
Opponents cant attack you, and you cant attack.

Scholar's Touch
V, S, M, F 14

1 standard action
Personal
Concentration, up to 1 round/level

Races of Destiny 167
Read books in seconds.

Sea Legs
V, S 14
Yes
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Shining South 49
Target creature can maneuver easily while on a ship.

Shield of Faith
V, S, M 14
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Aura grants +2 or higher deflection bonus.

Shivering Touch, Lesser
V, S 14
Yes
1 standard action
Touch
1 round/level
None
Frostburn 104
Touch deals 1d6 Dex damage.

Sign
V, S, M 14

1 standard action
Personal
10 minutes/level or until discharged

Spell Compendium 189
You gain +4 bonus on next initiative check.

Slow Consumption
V, S 14
Yes
10 minutes
Touch
Permanent; see text
Fortitude negates
Book of Vile Darkness 103
Caster absorbs health and sustenance from helpless subject.

Snowshoes
V, S 14
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Spell Compendium 194
Subject walks easily on ice and snow.

Sorrow
V, S, M 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates
Book of Vile Darkness 104
Subject takes –3 penalty on attacks, saves, and checks.

Spell Flower
V, S 14

1 standard action
Personal
1 round/level

Spell Compendium 198
Hold the charge on one touch spell per forelimb.

Spider Hand
V, S 14

1 standard action
Personal
Concentration (up to 1 minute/level)

Book of Vile Darkness 104
Caster’s hand becomes a Small monstrous spider.

Stupor
S, M 14
Yes
1 minute
Touch
1 hour/level
Fortitude negates
Book of Vile Darkness 106
One helpless subject is put in a state that allows him to be moved but take no other actions.

Summon Monster I
V, S, F, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Summon Undead I
V, S, F, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 215
Summons undead to fight for you.

Suspend Disease
V, S, M 14
Yes (harmless)
1 standard action
Touch
24 hours
Fortitude negates (harmless)
Book of Vile Darkness 106
Keeps disease from harming creature for 24 hours.

Tongue of Baalzebul
V, S, M 14

1 full round
Personal
1 hour/level

Book of Vile Darkness 107
Caster gains +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Updraft
V, S, M 14

1 swift action
Personal
Instantaneous

Spell Compendium 228
Column of wind lifts you aloft.

Vigor, Lesser
V, S 14
Yes (harmless)
1 standard action
Touch
10 rounds + 1 round/level (max 15 rounds)
Will negates (harmless)
Spell Compendium 229
Creature heals 1 hp/round (max 15 rounds).

Vision of Glory
V, S, DF 14
Yes
1 standard action
Touch
1 minute or until discharged
None
Spell Compendium 231
Subject gains morale bonus equal to your Cha modifier to one saving throw.

Vision of Heaven
V 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Book of Exalted Deeds 111
Evil creature is helpless for 1 round.

Wings of the Sea
S, M 14
Yes (harmless)
1 standard action
Touch
1 minute/level
Fortitude negates (harmless)
Spell Compendium 240
+30 ft. to subject’s swim speed.

2nd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Addiction
V, S 15
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Book of Vile Darkness 84
Subject becomes addicted to a drug.

Aid
V, S, DF 15
Yes (harmless)
1 standard action
Touch
1 min./level
None
System Reference Document 3.5
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Align Weapon
V, S, DF 15
Yes (harmless, object)
1 standard action
Touch
1 min./level
Will negates (harmless, object)
System Reference Document 3.5
Weapon becomes good, evil, lawful, or chaotic.

Animalistic Power
V, S, M 15
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook II 101
Subject gains +2 bonus to Str, Dex, and Con.

Augury
V, S, M, F 15

1 minute
Personal
Instantaneous

System Reference Document 3.5
Learns whether an action will be good or bad.

Aura Against Flame
V, S 15

1 standard action
Personal
1 round/level

Spell Compendium 18
Ignores 10 fire damage/round and extinguishes fires.

Avoid Planar Effects
V 15
Yes (harmless)
1 immediate action
20 ft.
1 minute/level
None
Spell Compendium 19
Provides temporary protection against overtly damaging planar traits.

Balor Nimbus
V, S, M, DF 15
No
1 standard action
Personal
1 round/level
None
Spell Compendium 24
Subject’s flaming body damages foes in grapple.

Battle Line
V, S, DF 15
See text
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
See text
Champions of Ruin 28
Creates an area of doom on the battlefield.

Bear's Endurance
V, S, DF 15
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Con for 1 min./level.

Black Karma Curse
V, S 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates
Player's Handbook II 103
Subject damages self with melee attack.

Blade Brothers
V, S 15
Yes (harmless)
1 standard action
Touch
1 minute/level or until discharged
Will negates (harmless)
Player's Handbook II 103
Use higher saving throw result between two creatures, but both suffer effects if te saves fail.

Blood Snow
V, S 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Fortitude negates
Frostburn 89
Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Body Blades
V, S 15

1 standard action
Personal
1 minute/level

Spell Compendium 35
You gain spikes, harm grapplers.

Boneblast
V, S, M 15
Yes
1 standard action
Touch
Instantaneous
Fortitude half or Fortitude negates; see text
Book of Vile Darkness 86
1d3 Con damage to subject.

Brambles
V, S, M 15
No
1 standard action
Touch
1 round/level
None
Spell Compendium 38
Wooden weapon grows spikes that deal +1 damage/level (max +10).

Brumal Stiffening
V, S 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Reflex negates
Frostburn 89
Brittle weapon’s hardness reduced by 5.

Bull's Strength
V, S, M, DF 15
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Str for 1 min./level.

Calm Emotions
V, S, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Concentration, up to 1 round/level (D)
Will negates
System Reference Document 3.5
Calms creatures, negating emotion effects.

Close Wounds
V 15
Yes (harmless)
1 immediate action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half (harmless); see text
Spell Compendium 48
Cure 1d4 damage +1/level, even on another’s turn.

Cloud of Knives
V, S, M 15

1 standard action
Personal
1 round/level

Player's Handbook II 107
Release on knife/round, 1d6 damage +1/3 levels (max +5).

Conjure Ice Beast II
V, S, DF 15
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Conjure Ice Object
V, S, DF 15
No
1 standard action
Personal
1 minute/level
None (harmless)
Frostburn 91
Conjures an object made of ice.

Consecrate
V, S, M, DF 15
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level
None
System Reference Document 3.5
Fills area with positive energy, making undead weaker.

Cure Moderate Wounds
V, S 15
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 2d8 damage +1/level (max +10).

Curse of Ill Fortune
V, S, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
Will negates
Spell Compendium 56
Subject takes –3 penalty on attacks, checks, and saves.

Dance of Ruin
V, S 15
Yes
1 full round
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Reflex half
Book of Vile Darkness 90
Nondemons take 2d20 damage.

Dark Way
V, S, DF 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 58
Creates temporary unbreakable bridge supporting up to 200 lb./level.

Darkness
V, M, DF 15
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
20-ft. radius of supernatural shadow.

Death Knell
V, S 15
Yes
1 standard action
Touch
Instantaneous/10 minutes per HD of subject; see text
Will negates
System Reference Document 3.5
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Deific Vengeance
V, S, DF 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half
Spell Compendium 62
Deity’s punishment deals 1d6 damage/2 levels (max 5d6).

Delay Poison
V, S, DF 15
Yes (harmless)
1 standard action
Touch
1 hour/level
Fortitude negates (harmless)
System Reference Document 3.5
Stops poison from harming subject for 1 hour/level.

Denounce
V, S 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level (D); see text
Will negates; see text
Fiendish Codex II: Tyrants of the Nine Hells 100
Target outsider takes -4 on attacks, saves, and checks.

Desecrate
V, S, M, DF 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level
None
System Reference Document 3.5
Fills area with negative energy, making undead stronger.

Desiccate
V, S, M 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial
Sandstorm 114
Deals 1d6/2 levels dessication damage and dehydrates living creature.

Detect Aberration
V, S 15
No
1 standard action
60 ft.
Concentration, up to 1 minute/level (D)
None
Lords of Madness 210
Detect the presence of aberrations.

Dispel Fog
V, S 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level; see text
Fortitude half; see text
Shining South 46
Cancels natural and magical fogs in affected area.

Dispel Silence
S, DF 15
No
1 immediate action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Champions of Valor 54
As dispel magic, but only affects silence.

Divine Insight
V, S, DF 15

1 standard action
Personal
1 hour/level or until discharged (D)

Spell Compendium 70
You gain insight bonus of 5 + caster level on one single skill check.

Divine Interdiction
V 15
Yes or No (object); see text
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates or None (object); see text
Spell Compendium 70
Turn/rebuke attempts fail within the area.

Divine Protection
V, S, DF 15
Yes (harmless)
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
Will negates (harmless)
Spell Compendium 70
Allies gain +1 to AC, saves.

Eagle's Splendor
V, S, M, DF 15
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Cha for 1 min./level.

Ease Pain
S, DF 15
Yes (harmless)
1 standard action
Touch
Instantaneous
Will negates (harmless)
Book of Exalted Deeds 97
Remove lingering effects of pain.

Elation
V, S 15
Yes (harmless)
1 standard action
80 ft.
1 round/level
Will negates (harmless)
Book of Exalted Deeds 98
Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Energized Shield, Lesser
V, S, DF 15
No
1 standard action
Touch
1 round/level
None
Spell Compendium 79
Shield provides user resistance 5, shield bash deals +1d6 damage.

Enthrall
V, S 15
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 hour or less
Will negates; see text
System Reference Document 3.5
Captivates all within 100 ft. + 10 ft./level.

Estanna's Stew
V, S, F 15
Yes (harmless)
1 round
0 ft.
Instantaneous; see text
Will half (harmless); see text
Book of Exalted Deeds 99
Conjures stew that heals 1d6+1 per serving.

Extend Tentacles
V 15

1 standard action
Personal
1 round/level

Spell Compendium 86
+5 ft. to reach of tentacle attack.

Eyes of the Zombie
V, S, F 15
Yes
30 minutes
Personal
1 hour/level (D)
None
Book of Vile Darkness 94
Caster sees through a zombie’s eyes.

Find Traps
V, S 15

1 standard action
Personal
1 min./level

System Reference Document 3.5
Notice traps as a rogue does.

Freedom of Breath
V, S, M 15
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Sandstorm 116
Protects against suffocation and dangerous vapors.

Frost Breath
V, S, M 15
Yes
1 standard action
30 ft.
Instantaneous
Reflex half
Spell Compendium 100
Icy breath deals 1d4 damage/2 levels.

Frost Weapon
V, S, M 15
No
1 standard action
Touch
1 round/level
Will negates (harmless, object)
Frostburn 95
Weapon gains frost special ability, +1d6 cold damage.

Frostburn, Lesser
V, S, DF 15
Yes
1 standard action
Touch
Instantaneous
Fortitude half
Frostburn 95
Touch deals 1d12 frostburn damage +1/level (max +5).

Fuse Arms
V, S 15
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 100
Multiple arms/tentacles become one pair of stronger limbs.

Gaze Screen
V, S 15
Yes (harmless)
1 standard action
Touch
10 min./level
Will negates (harmless)
Dragons of Faerûn 115
You are partiall shielded against gaze attacks.

Gentle Repose
V, S, M, DF 15
Yes (object)
1 standard action
Touch
One day/level
Will negates (object)
System Reference Document 3.5
Preserves one corpse.

Ghost Touch Armor
V, S, M 15
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Spell Compendium 102
Armor works normally against incorporeal attacks.

Gust of Wind
V, S 15
Yes
1 standard action
60 ft.
1 round
Fortitude negates
System Reference Document 3.5
Blows away or knocks down smaller creatures.

Hand of Divinity
V, S, DF 15
No
1 minute
Touch
1 minute/level
None
Spell Compendium 109
Gives +2 sacred or profane saving throw bonus to worshiper of your deity.

Healing Lorecall
V, S, M 15

1 standard action
Personal
10 minutes/level

Spell Compendium 110
If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Hold Person
V, S, F, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D); see text
Will negates; see text
System Reference Document 3.5
Paralyzes one humanoid for 1 round/level.

Hydrate
V, S 15
Yes; see text
1 standard action
Touch
Instantaneous
Will half; see text
Sandstorm 117
Heals dessication damage.

Infernal Wound
V, S 15
No
1 standard action
Touch
1 round/level
None
Spell Compendium 122
Weapon deals persistent, bleeding wounds.

Inflict Moderate Wounds
V, S 15
Yes
1 standard action
Touch
Instantaneous
Will half
System Reference Document 3.5
Touch attack, 2d8 damage +1/level (max +10).

Inky Cloud
V, S, M 15
No
1 standard action
30 ft.
10 minutes/level
None
Spell Compendium 123
Obscures sight underwater beyond 5 ft.

Insight of Good Fortune
V, S, M 15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level or until discharged
Will negates (harmless)
Player's Handbook II 115
Subject rolls twice, takes best result

Insignia of Alarm
V, S, F 15
Yes (harmless)
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
None
Races of Destiny 166
Alert bearers of special insignia.

Investiture of the Spined Devil
V, S, M 15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 106
Target can launch up to 3 spikes at once.

Iron Silence
V, S, DF 15
Yes (harmless, object)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless, object)
Spell Compendium 125
Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Lastai's Caress
V, S, M 15
Yes
1 standard action
Touch
1 round/level
None
Book of Exalted Deeds 102
Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Lava Missile
V, S, DF 15
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Reflex half
Serpent Kingdoms 156
Fiery missiles strike unerringly if target has less than total cover or concealment.

Light of Mercuria
V, S 15
Yes; see text
1 standard action
Medium (100 ft. + 10 ft. level)
10 minutes/level (D) or until discharged; see text
None
Spell Compendium 132
You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.

Living Undeath
V, S, DF 15
Yes (harmless)
1 standard action
Touch
1 minute/level
Fortitude negates (harmless)
Spell Compendium 134
Subject becomes immune to extra damage from critical hits and sneak attacks.

Local Tremor
V, S 15
No
1 standard action
30 ft.
1 minute/level or until expended; see text
Reflex negates
Races of the Dragon 114
Light tremor shakes in a 30-ft. line.

Locate Touchstone
V, S 15
No
1 standard action
See text
Instantaneous
None
Planar Handbook 100
Fiond nearest planar touchstone on the plane you currently inhabit

Make Whole
V, S 15
Yes (harmless, object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (harmless, object)
System Reference Document 3.5
Repairs an object.

Manifestation of the Deity
V, S, DF 15
No
1 swift action
Personal
1 round/3 levels (D)
Will negates
Complete Scoundrel 101
Create illusion of your deity, rendering enemies shaken for 1 round.

Mark of Judgement
V, S, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Will negates
Player's Handbook II 119
Creatures that attack subject heal 2 points of damage each successful hit.

Mark of the Outcast
V, S, DF 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Permanent
Will negates
Spell Compendium 138
Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC.

Necrotic Cyst
V, S, F 15
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Libris Mortis 68
Encyst undead sac of tissue in subject.

Necrotic Scrying
V, S, F 15
No
1 standard action
Unlimited
1 minute/level (D)
None
Libris Mortis 69
Hear or see encysted subject at a distance.

Obscuring Snow
V, S 15
No
1 standard action
30 ft.
1 hour/level
None
Frostburn 103
Obscures sight in a 30-ft. radius around the caster.

Owl's Wisdom
V, S, M, DF 15
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Wis for 1 min./level.

Peaceful Serenity of Io
V 15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes
Will negates (harmless)
Races of the Dragon 115
Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Portal Well
V, S, M 15
No
1 standard action
Touch
1 round/level (D)
None
Champions of Valor 56
You wait between portal's entrance and exit.

Protection from Negative Energy
V, S 15
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Spell Compendium 163
Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy
V, S 15
Yes
1 standard action
Touch
10 minutes/level
Will negates
Spell Compendium 163
Ignore 10 points of positive energy damage per attack.

Quick March
V, S, DF 15
Yes (harmless)
1 swift action
Medium (100 ft. + 10 ft. level)
1 round
Will negates (harmless)
Spell Compendium 164
Allies’ speed increases by 30 ft. for 1 round.

Razorscales
V, M, DF 15

1 standard action
Personal
1 round/level (D)

Serpent Kingdoms 157
Scales become razor-sharp, allowing grapples to inflict lethal damage.

Remove Addiction
V, S 15
Yes (harmless)
1 standard action
Touch
Instantaneous
Fortitude negates (harmless)
Book of Exalted Deeds 105
Cures target of drug addictions.

Remove Paralysis
V, S 15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Frees one or more creatures from paralysis or slow effect.

Resist Energy
V, S, DF 15
Yes (harmless)
1 standard action
Touch
10 min./level
Fortitude negates (harmless)
System Reference Document 3.5
Ignores 10 (or more) points of damage/attack from specified energy type.

Resounding Voice
S 15
Yes
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Heroes of Battle 127
Your voice carries 100 ft./level.

Restoration, Lesser
V, S 15
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Dispels magical ability penalty or repairs 1d4 ability damage.

Rigor Mortis
S, M 15
Yes
1 standard action
Touch
1d6+2 rounds
Fortitude negates
Heroes of Horror 132
Suspends all vital functions; target appears dead.

Rock Catch
V, S 15
Yes
1 standard action
Touch
1 round/level (D)
Will negates (harmless)
Shining South 48
Catch hurled rocks.

Sap Strength
V, S, M 15
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Book of Vile Darkness 103
Subject becomes exhausted.

Share Talents
V, S, M 15
Yes (harmless)
1 round
Touch
10 minutes/level
Will negates (harmless)
Player's Handbook II 124
Subjects gain +2 bonus on skill checks.

Shatter
V, S, M, DF 15
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
System Reference Document 3.5
Sonic vibration damages objects or crystalline creatures.

Shield Other
V, S, F 15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level (D)
Will negates (harmless)
System Reference Document 3.5
You take half of subjects damage.

Shield Other
V, S, F 15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level (D)
Will negates (harmless)
System Reference Document 3.5
You take half of subjects damage.

Shroud of Undeath
V, S, M 15

1 standard action
Personal
10 minutes/level (D)

Spell Compendium 189
Negative energy shroud makes undead perceive you as undead.

Silence
V, S 15
Yes; see text or no (object)
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level (D)
Will negates; see text or none (object)
System Reference Document 3.5
Negates sound in 20-ft. radius.

Sound Burst
V, S, F, DF 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial
System Reference Document 3.5
Deals 1d8 sonic damage to subjects; may stun them.

Spawn Screen
V, S, DF 15
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Spell Compendium 197
Undead creature loses most immunities.

Spell Immunity, Lesser
V, S 15
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Spell Compendium 199
As spell immunity, but only 1st- and 2nd-level spells.

Spider Legs
V, S, F 15

1 standard action
Personal
1 minute/level

Book of Vile Darkness 105
Caster grows long spider legs that have a speed of 30 ft. and move on vertical surfaces.

Spiritual Weapon
V, S, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D)
None
System Reference Document 3.5
Magic weapon attacks on its own.

Spores of the Vrock
V, S, M, DF 15
Yes
1 full round
See text
Instantaneous
Fortitude negates
Book of Vile Darkness 105
All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.

Stabilize
V, S, DF 15
Yes (harmless)
1 swift action
Personal
Instantaneous
Will negates (harmless); see text
Spell Compendium 204
Cures 1 point of damage to all creatures in area.

Status
V, S 15
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
System Reference Document 3.5
Monitors condition, position of allies.

Stay the Hand
V 15
Yes
1 immediate action
Medium (100 ft. + 10 ft./level)
Instantaneous
Will negates
Player's Handbook II 126
Change subject creature's attitude to helpful for 1 round.

Stone Bones
V, S, F 15
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Spell Compendium 208
Corporeal undead gains +3 natural armor bonus.

Stone Fist
V, S, DF 15

1 standard action
Personal
1 round/level (D)

Races of Stone 163
Your fist inflicts deadly wounds.

Stormvoice
V, S, DF 15

1 standard action
Personal
1 minute/level (D) or until discharged

Champions of Valor 59
Amplify voice to deal sonic damage.

Stretch Weapon
V 15
Yes (harmless, object)
1 swift action
0 ft.
One attack
Will negates (harmless, object)
Player's Handbook II 126
Melee weapon gains 5 ft. of reach for one attack.

Summon Elysian Thrush
V, S, DF 15
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
8 hours
None
Spell Compendium 214
Summon an Elysian thrush, which accelerates natural healing.

Summon Monster II
V, S, F, DF 15
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Summon Undead II
V, S, F, DF 15
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 215
Summons undead to fight for you.

Sun Bolt
V, S 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round
Reflex partial
Shining South 51
Ray deals 2d6 damage, more against undead, and might blind target.

Thin Air
V, S 15
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
Fortitude negates
Frostburn 105
Creatures suffer from altitude sickness.

Thunderstroke
V, S, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Reflex half
Champions of Valor 59
Bolt of electiricty deals 1d6 electiricty damage/level.

Tyche's Touch
S, DF 15
Yes
1 standard action
Touch
24 hours or until discharged
Will negates
Lost Empires of Faerûn 35
Confers a decreasing sacred bonus or penalty on the subject’s next four saving throws.

Undetectable Alignment
V, S 15
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
24 hours
Will negates (object)
System Reference Document 3.5
Conceals alignment for 24 hours.

Veil of Shadow
V, S 15

1 standard action
Personal
1 minute/level

Spell Compendium 228
Darkness grants you concealment.

Wave of Grief
V, S, M 15
Yes
1 standard action
30 ft.
1 round/level
Will negates
Spell Compendium 236
Cone imposes –3 penalty on attacks, checks, and saves.

Zone of Truth
V, S, DF 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates
System Reference Document 3.5
Subjects within range cannot lie.

3rd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Adoration of the Frightful
V 16
Yes
1 standard action
60 ft.
1 minute/level
Will negates
Dragon Magic 64
Make fearful creatures friendly to you.

Affliction
V, S 16
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Book of Exalted Deeds 89
Infects evil subject with chosen affliction.

Aid, Mass
V, S, DF 16
Yes (harmless)
1 standard action
Touch
1 minute/level
None
Spell Compendium 8
Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Air Breathing
S, M, DF 16
Yes (harmless)
1 standard action
Touch
2 hours/level; see text
Will negates (harmless)
Spell Compendium 8
Subjects can breathe air freely.

Align Weapon, Mass
V, S, DF 16
Yes (harmless, object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless, object)
Spell Compendium 9
Allies’ weapons become good, evil, lawful, or chaotic.

Analyze Touchstone
V, S, M 16
No
1 minute
60 ft.
Concentration, up to 10 min./level (D)
See text
Planar Handbook 93
Find nearby planar touchstone and discover its properties

Anarchic Storm
V, S, M, DF 16
No
1 standard action
Touch
1 round/level (D)
None
Spell Compendium 11
Chaotic-aligned rain falls in 20-ft. radius.

Animate Dead
V, S, M 16
No
1 standard action
Touch
Instantaneous
None
System Reference Document 3.5
Creates undead skeletons and zombies.

Antidragon Aura
V, S, M, DF 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Spell Compendium 14
Allies gain bonus to AC and saves against dragons.

Attune Form
V, S, M, DF 16
No
1 standard action
Touch
24 hours
None
Spell Compendium 17
Grant creature temporary protection against overtly damaging planar traits.

Aura of Cold, Lesser
V, S, DF 16
Yes
1 standard action
5 ft.
1 round/level (D)
None
Frostburn 88
Intense cold deals 1d6 damage to creatures within 5 ft.

Awaken Sin
V, S, DF 16
Yes
1 standard action
Touch
Instantaneous
Will negates
Spell Compendium 21
Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Axiomatic Storm
V, S, M, DF 16
No
1 standard action
See text
1 round/level (D)
None
Spell Compendium 22
Lawful-aligned rain falls in 20-ft. radius.

Battlemagic Perception
V, S 16

1 standard action
Personal
10 minutes/level (D)

Heroes of Battle 125
Sense and counter spellcasting within 100 feet.

Bestow Curse
V, S 16
Yes
1 standard action
Touch
Permanent
Will negates
System Reference Document 3.5
6 to an ability score; 4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Binding Snow
V, S, DF 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 hour/level (D)
Reflex negates
Frostburn 89
Snow freezes, impeding movement.

Black Sand
V, S 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
Reflex negates; see text
Sandstorm 111
Creates a 20-ft.-radius area of black sand.

Blade of Pain and Fear
V, S, DF 16
Yes
1 standard action
0 ft.
1 round/level (D)
Will partial
Spell Compendium 30
Creates blade of gnashing teeth.

Bladebane
V, S, M 16
Yes (harmless, object)
1 standard action
Touch
1 round/level
Will negates (harmless, object)
Unapproachable East 48
Weapon becomes bane for enemy.

Blessed Sight
V 16

1 standard action
Personal
1 minute/level (D)

Book of Exalted Deeds 92
Evil auras become visible to you.

Blindness/Deafness
V 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Permanent (D)
Fortitude negates
System Reference Document 3.5
Makes subject blinded or deafened.

Blindsight
V, S 16
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Spell Compendium 32
Subject gains blindsight 30 ft. for 1 minute/level.

Bloodspear
V, S 16
No
1 standard action
Touch
1 round/level
None
Champions of Ruin 29
Makes one spear into a wounding weapon.

Boneblade
V, S, F 16

1 standard action
Touch
10 minutes/level

Book of Vile Darkness 86
Turns a bone into a magic weapon.

Call Lightning
V, S 16
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 min./level
Reflex half
System Reference Document 3.5
Calls down lightning bolts (3d6 per bolt) from sky.

Chain of Eyes
V, S 16
Yes
1 standard action
Touch
1 hour/level
Will negates
Spell Compendium 45
See through other creatures’ eyes.

Channeled Divine Shield
V, S 16

See text
Personal
1 round/level

Player's Handbook II 105
Gain DR, amount based on casting time.

Checkmate's Light
V, S, DF 16
No
1 standard action
Touch
1 round/level (D)
None
Spell Compendium 46
Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies.

Circle Dance
V, S 16

1 minute
Personal
Instantaneous

Spell Compendium 46
Indicates direction to known individual.

Circle of Nausea
V, S, F 16
Yes
1 standard action
Personal
1 minute/level
Fortitude negates
Book of Vile Darkness 88
Foes are denied all actions or take –2 penalty on attacks, saving throws, and skill checks.

Cloak of Bravery
V, S 16
Yes (harmless)
1 standard action
60 ft.
10 minutes/level
Will negates (harmless)
Spell Compendium 47
You and your allies gain a bonus on saves against fear.

Clutch of Orcus
V, S 16
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Concentration, up to 1 round/level
Fortitude negates
Spell Compendium 49
Deals 1d12 damage/round and paralyzes foe.

Conjure Ice Beast III
V, S, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Contagion
V, S 16
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
System Reference Document 3.5
Infects subject with chosen disease.

Continual Flame
V, S, M 16
No
1 standard action
Touch
Permanent
None
System Reference Document 3.5
Makes a permanent, heatless torch.

Control Sand
V, S, DF 16
No
1 standard action
Long (400 ft. + 40 ft./level)
10 minutes/level (D)
None; see text
Sandstorm 112
Raise or lower the level of sand.

Control Snow and Ice
V, S, DF 16
No
1 standard action
Long (400 ft. + 40 ft./level)
10 minutes/level (D)
None
Frostburn 92
Raise or lower ice or snow.

Conviction, Mass
V, S, M 16
Yes (harmless)
1 standard action
Medium (100 ft. + 10 ft. level)
10 minutes/level
Will negates (harmless)
Spell Compendium 52
Allies gain +2 or higher save bonus.

Corona of Cold
V, S, DF 16
Yes
1 standard action
10 ft.
1 round/level (D)
Fortitude negates
Spell Compendium 52
Aura of cold protects you, damages others.

Create Food and Water
V, S 16
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
24 hours; see text
None
System Reference Document 3.5
Feeds three humans (or one horse)/level.

Crown of Might
V, S, F 16
Yes (harmless)
1 standard action
Touch
1 hour/level (D) or until discharged
Will negates (harmless)
Player's Handbook II 108
Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Smiting
V, S, F 16
Yes (harmless)
1 standard action
Touch
1 hour/level (D) or until discharged
Will negates (harmless)
Player's Handbook II 108
+2 damage onus, discarge to gain +8 damage on single attack.

Crown of the Grave
V, S, M, F 16
Yes (harmless)
1 standard action
Touch
1 hour/level (D) or until discharged
Will negates (harmless)
Player's Handbook II 107
Command undead, discharge to gain +4 on turn or rebuke.

Cure Serious Wounds
V, S 16
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 3d8 damage +1/level (max +15).

Curse of Arrow Attraction
V, S 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Will negates
Player's Handbook II 109
Subject takes -5 penalty to AC against ranged attacks.

Darkfire
V, S 16
Yes
1 standard action
0 ft.
1 round/level (D)
None
Spell Compendium 59
Dark flames deal 1d6 damage/2 levels, touch or thrown.

Daylight
V, S 16
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
60-ft. radius of bright light.

Deeper Darkness
V, M, DF 16
No
1 standard action
Touch
One day/level (D)
None
System Reference Document 3.5
Object sheds supernatural shadow in 60-ft. radius.

Defile Snow and Ice
V, S 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
None
Frostburn 92
Grants undead a +4 profane bonus against turning and cold creatures SR 15 against fire spells.

Demon Dirge
V, S, DF 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d6 rounds; see text
None or Fortitude partial; see text
Spell Compendium 63
Demons are stunned and take 3d6 damage/round for 1d4 rounds.

Detect Metal and Minerals
V, S, M 16
No
1 standard action
60 ft.
Concentration up to 10 minutes/level (D)
None
Races of Faerûn 189
Detect accumulations of metals and minerals.

Devil Blight
V, S, DF 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d6 rounds
None or Fortitude partial; see text
Spell Compendium 64
Damage and stun baatezu; damage other lawful and evil creatures.

Devil's Eye
V, S 16

1 standard action
Personal
1 minute/level (D)

Fiendish Codex II: Tyrants of the Nine Hells 101
See through magical darkness up to 30 ft.

Dispel Magic
V, S 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
System Reference Document 3.5
Cancels spells and magical effects.

Divine Retaliation
S, DF 16
No
1 swift action
0 ft.
1 round
None
Player's Handbook II 110
Weaopn appears and strikes those who attack you.

Downdraft
V, S, M 16
Yes
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Reflex partial; see text
Spell Compendium 72
Flying creatures knocked down.

Energize Potion
V, S, M 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Reflex half
Book of Exalted Deeds 98
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Energized Shield
V, S, DF 16
No
1 standard action
Touch
1 round/level
None
Spell Compendium 79
Shield provides user resistance 10, shield bash deals +2d6 damage

Energy Aegis
V, DF 16
Yes (harmless)
1 immediate action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates (harmless)
Player's Handbook II 111
Subject gains resistance 20 against one energy type for one attack.

Energy Vortex
V, S 16
Yes
1 standard action
20 ft.
Instantaneous
Reflex half
Spell Compendium 81
Burst of energy centered on you damages nearby creatures.

Energy Vulnerability
V, S, M, DF 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Will negates
Player's Handbook II 112
Subjects gain vulnerability to the specified attack.

Entropic Shield, Mass
V, S 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
Will negates (harmless)
Shining South 46
Ranged attacks against many creatures have 20% miss chance.

Faith Healing Wand
V, S 16
No
1 standard action
Touch
1 minute/level
None
Champions of Valor 55
Changes a wand into a faith healing wand.

Favorable Sacrifice
V, S, M 16
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Spell Compendium 89
Subject gains better protection the more gems you sacrifice.

Fell the Greatest Foe
V, S, M 16
Yes (harmless)
1 standard action
Touch
1 round/level
Fortitude negates (harmless)
Spell Compendium 90
Deal extra damage to creatures larger than you.

Flame of Faith
V, S, M 16
No
1 standard action
Touch
1 round/level
None
Spell Compendium 95
Gives weapon the flaming burst special ability.

Flesh Ripper
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Book of Vile Darkness 96
Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.

Ghost Touch Weapon
V, S 16
Yes (harmless, object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless, object)
Spell Compendium 102
Weapon works normally against incorporeal creatures.

Girallon's Blessing
V, S, M 16
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 106
Subject gains one additional pair of arms.

Glyph of Warding
V, S, M 16
No (object) and Yes; see text
10 minutes
Touch
Permanent until discharged (D)
See text
System Reference Document 3.5
Inscription harms those who pass it.

Grace
V 16

1 swift action
Personal
1 round/level

Spell Compendium 107
Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take –20 to Hide checks.

Haboob
V, S, M 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
None or Reflex half; see text
Sandstorm 117
Cloud of dust obscures sight and abrades those passing through it.

Hamatula Barbs
V, S, M 16
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 109
Subjects grow barbs, which damage foes that attack subject in melee.

Handfang
V, S 16

1 standard action
Personal
1 round/level

Serpent Kingdoms 156
Touch attack bites to deal 1d8 damage.

Heart's Ease
V, S, DF 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Permanent
Will negates (harmless)
Book of Exalted Deeds 100
Removes fear, despair, confusion, insanity and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

Helping Hand
V, S, DF 16
No
1 standard action
5 miles
1 hour/level
None
System Reference Document 3.5
Ghostly hand leads subject to you.

Hesitate
V, S 16
Yes
1 immediate action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D); see text
Will negates; see text
Player's Handbook II 114
Force subject to lose actions.

Holy Storm
V, S, M, DF 16
No
1 standard action
20 ft.
1 round/level (D)
None
Spell Compendium 115
Good-aligned rain falls in 20-ft. radius.

Ice Axe
V, S, M 16
Yes
1 standard action
0 ft.
1 round/level (D)
None
Spell Compendium 118
You create a battleaxe made of ice.

Ice Shape
V, S, M, DF 16
No
1 standard action
Touch
Instantaneous
None
Frostburn 99
Sculpts ice into any shape.

Inflict Serious Wounds
V, S 16
Yes
1 standard action
Touch
Instantaneous
Will half
System Reference Document 3.5
Touch attack, 3d8 damage +1/level (max +15).

Insignia of Blessing
V, S, F 16
Yes (harmless)
1 standard action
Long (400 ft. + 40 ft./level)
1 minute/level
None
Races of Destiny 166
Bearers of special insignia gain +1 bonus on attacks and saves against fear.

Insignia of Healing
V, S, F 16
Yes (harmless); see text
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Will half (harmless); see text
Races of Destiny 166
Bearers of special insignia healed 1d8 damage +1 point/level (max +10).

Insignia of Warding
V, S, F 16
Yes (harmless)
1 standard action
Long (400 ft. + 40 ft./level)
1 minute/level
Will negates (harmless)
Races of Destiny 166
Bearers of special insignia gain +1 to AC, Fortitude saves.

Inspired Aim
V 16
Yes (harmless)
1 standard action
40 ft.
Concentration
Will negates (harmless)
Book of Exalted Deeds 101
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Interplanar Message
V, S 16
Yes (harmless)
1 standard action
See text
24 hours/level or until discharged
Will negates (harmless)
Spell Compendium 124
You send a short mental message that can reach a subject regardless of planar boundaries.

Invest Moderate Protection
V, S 16
Yes (harmless); see text
1 standard action
Touch
Instantaneous; see text
Will half (harmless); see text
Player's Handbook II 115
Heal 3d4 damage + 1/2 levels, grant DR 3/evil.

Investiture of the Bearded Devil
V, S, M 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 102
Target deals extra melee damage each round that it hits a foe.

Investiture of the Chain Devil
V, S, M 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 102
Target gains +5-ft. reach and extra attack of opportunity.

Invisibility Purge
V, S 16

1 standard action
Personal
1 min./level (D)

System Reference Document 3.5
Dispels invisibility within 5 ft./level.

Invoke the Cerulean Sign
S 16
No
1 standard action
30 ft.
Instantaneous
Fortitude negates
Lords of Madness 211
Aberrations become sickened, nauseated, dazed, or stunned.

Knight's Move
V, S, DF 16

1 swift action
5 ft./2 levels; see text
Instantaneous

Spell Compendium 129
You instantly move to flank a subject.

Know Bloodline
V, S, DF 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates
Lost Empires of Faerûn 32
Reveals target’s type, race, subrace, and all subtypes possessed.

Know Opponent
S, DF 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates
Spell Compendium 129
Learn strengths and weaknesses of foe.

Know Vulnerabilities
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates
Spell Compendium 129
Determine subject’s vulnerabilities and resistances.

Laogzed's Breath
V, S, M 16
No
1 full round
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates; see text
Serpent Kingdoms 156
As stinking cloud with a duration of 10 rounds

Light of Venya
V, S 16
Yes; see text
1 standard action
Medium (100 ft. + 10 ft. level)
10 minutes/level (D) or until discharged; see text
None
Spell Compendium 132
You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.

Locate Node
V, S, F, DF 16
No
1 standard action
1 mile/level; see text
1 minute/level
None
Champions of Ruin 31
Find closest node in 1 mile/level radius.

Locate Object
V, S, F, DF 16
No
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level
None
System Reference Document 3.5
Senses direction toward object (specific or type).

Magic Circle against Chaos
V, S, M, DF 16
No; see text
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
As protection from chaos, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
V, S, M, DF 16
No; see text
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
As protection from evil, but 10-ft. radius and 10 min./level.

Magic Circle against Good
V, S, M, DF 16
No; see text
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
V, S, M, DF 16
No; see text
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
As protection spells, but 10-ft. radius and 10 min./level.

Magic Vestment
V, S, DF 16
Yes (harmless, object)
1 standard action
Touch
1 hour/level
Will negates (harmless, object)
System Reference Document 3.5
Armor or shield gains +1 enhancement per four levels.

Mantle of Chaos
V, S 16
Yes
1 standard action
Personal
10 minutes/level (D)
None
Spell Compendium 137
You gain SR 12 + caster level against spells with opposite alignment descriptor.

Mantle of Evil
V, S 16
Yes
1 standard action
Personal
10 minutes/level (D)
None
Spell Compendium 137
You gain SR 12 + caster level against spells with opposite alignment descriptor.

Mantle of Good
V, S 16
Yes
1 standard action
Personal
10 minutes/level (D)
None
Spell Compendium 137
You gain SR 12 + caster level against spells with opposite alignment descriptor.

Mantle of Law
V, S 16
Yes
1 standard action
Personal
10 minutes/level (D)
None
Spell Compendium 138
You gain SR 12 + caster level against spells with opposite alignment descriptor.

Mark of Doom
V, S, DF 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None
Player's Handbook II 119
Subject takes 1d6 dmaage for each hostile action.

Masochism
V, S, M 16

1 standard action
Personal
1 round/level

Book of Vile Darkness 99
For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.

Meld into Ice
V, S, DF 16

1 standard action
Personal
10 minutes/level

Frostburn 102
You and your gear merge with ice.

Meld into Stone
V, S, DF 16

1 standard action
Personal
10 min./level

System Reference Document 3.5
You and your gear merge with stone.

Nauseating Breath
V, S, M 16
No
1 standard action
30 ft.
Instantaneous
Fortitude negates
Spell Compendium 146
Exhale a cone of nauseating gas.

Necrotic Bloat
V, F 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Libris Mortis 67
Encysted subject takes 1d6 damage/level.

Obscure Object
V, S, M, DF 16
Yes (object)
1 standard action
Touch
8 hours (D)
Will negates (object)
System Reference Document 3.5
Masks object against scrying.

Phantom Plow
V, S, M 16
No
1 standard action
See text
Permanent
See text
Lords of Darkness 187
Turn earth at a quick rate.

Plague Carrier
V, S 16
Yes
1 standard action
Touch
See text
Fortitude negates
Races of Faerûn 190
Infects subject with chosen disease.

Prayer
V, S, DF 16
Yes
1 standard action
40 ft.
1 round/level
None
System Reference Document 3.5
Allies +1 bonus on most rolls, enemies 1 penalty.

Protection from Dessication
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 minutes/level or until discharged
Fortitude negates (harmless)
Sandstorm 119
Absorb 10 points/level of dessication damage.

Protection from Energy
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 min./level or until discharged
Fortitude negates (harmless)
System Reference Document 3.5
Absorb 12 points/level of damage from one kind of energy.

Protection from Energy
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 min./level or until discharged
Fortitude negates (harmless)
System Reference Document 3.5
Absorb 12 points/level of damage from one kind of energy.

Redirect Spell
V, S, DF 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level (D)
Will negates (harmless)
Shining South 48
Spells targeting ally target you instead.

Refreshment
V, S 16
Yes (harmless)
1 standard action
20 ft.
Instantaneous
Will negates (harmless)
Book of Exalted Deeds 105
Cures creatures of all nonlethal damage.

Rejuvenative Corpse
V, S, DF 16
Yes (object)
1 minute
Touch
24 hours or until discharged; see text
Will negates (object)
Spell Compendium 172
Negative energy fills corpse, feeding undead healed.

Remove Blindness/Deafness
V, S 16
Yes (harmless)
1 standard action
Touch
Instantaneous
Fortitude negates (harmless)
System Reference Document 3.5
Cures normal or magical conditions.

Remove Curse
V, S 16
Yes (harmless)
1 standard action
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Frees object or person from curse.

Remove Disease
V, S 16
Yes (harmless)
1 standard action
Touch
Instantaneous
Fortitude negates (harmless)
System Reference Document 3.5
Cures all diseases affecting subject.

Remove Nausea
V, DF 16
Yes (harmless)
1 standard action
Touch
Instantaneous
Will negates (harmless)
Book of Exalted Deeds 105
Cure a nauseated or sickened character.

Rend Shadow Weave
V, S, M 16
No
1 minute
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Champions of Valor 57
Create Shadow Weave dead magic area.

Resist Energy, Mass
V, S, DF 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 174
Creatures ignore damage from specified energy type.

Resist Taint
V, S, DF 16
Yes
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Heroes of Horror 132
Bestows +4 bonus on saves against taint.

Resurgence, Mass
V, S, DF 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (harmless)
Spell Compendium 175
As resurgence, but multiple subjects.

Revelation
V, S, M 16
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 round
None
Dragons of Faerûn 117
Reveals everything within 20-ft. radius as true seeing spell for 1 round.

Revitalize Legacy, Least
V, S, F 16
No
1 standard action
Touch
1 hour/level or until expended
None
Weapons of Legacy 17
Get extra use of chosen least legacy ability.

Ring of Blades
V, S, M 16

1 standard action
Personal
1 minute/level

Spell Compendium 177
Blades surround you, damaging other creatures (1d6 damage +1/level).

Rockburst
V, S 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Reflex half or Fortitude negates; see text
Shining South 48
Cause stone object to explode, dealing 1d4 damage +1 point/level.

Sadism
V, S, M 16

1 standard action
Personal
1 round/level

Book of Vile Darkness 103
For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.

Safety
V, S 16
No or Yes (harmless)
1 standard action
Touch
10 minutes/level
None or Will negates (harmless)
Spell Compendium 179
Touched creature knows shortest route to safety.

Searing Light
V, S 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
System Reference Document 3.5
Ray deals 1d8/two levels damage, more against undead.

Shield of Warding
V, S 16
No
1 standard action
Touch
1 minute/level
Will negates (object, harmless)
Spell Compendium 188
Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5).

Shivering Touch
V, S 16
Yes
1 standard action
Touch
1 round/level
None
Frostburn 104
Touch deals 3d6 Dex damage.

Shriveling
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Reflex half
Book of Vile Darkness 103
Subject takes 1d4 damage per level.

Sink
V, S, DF 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Spell Compendium 190
Subject sinks in water, must make Swim checks.

Skull Watch
V, S, F 16
No
1 standard action
Touch
Permanent
See text
Spell Compendium 191
Skull shrieks when creature enters warded area.

Slashing Darkness
V, S 16
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
None
Spell Compendium 191
Ray deals 1d8/two levels damage and heals undead the same amount.

Snowshoes, Mass
V, S 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level (D)
Will negates (harmless)
Spell Compendium 194
As snowshoes, affects one creature/level.

Sonorous Hum
V, S 16

1 standard action
Personal
1 minute/level (D)

Spell Compendium 196
Removes need to concentrate to maintain next spell cast.

Soul of Light
V, S 16

1 standard action
Personal
1 hour

Dragon Magic 73
Healing spells cast by or on you have greater effect.

Soul of Shadow
V, S 16

1 standard action
Personal
1 hour

Dragon Magic 73
Inflict spells cast by or on you have greater effect.

Soul of the Waste
V, S, DF 16

1 standard action
Personal
10 minutes/level (D)

Sandstorm 121
Meld into surrounding sand.

Spark of Life
V, S 16
Yes
1 standard action
Touch
1 round/level
Will negates
Spell Compendium 196
Undead creature loses most immunities.

Speak with Dead
V, S, DF 16
No
10 minutes
10 ft.
1 min./level
Will negates; see text
System Reference Document 3.5
Corpse answers one question/two levels.

Spiderbind
V, S, M 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Fortitude negates
Champions of Valor 58
Target is slowed and does not use poison.

Spikes
V, S, M 16
No
1 standard action
Touch
1 round/level
None
Spell Compendium 202
As brambles, but weapon gains +2 bonus and doubled threat range.

Spiritual Charger
V, S, DF 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Heroes of Battle 128
Horseman of force attacks enemy.

Sticks and Stones
V, S 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Shining South 49
Create stone and wood skeleton with energy drain attack to fight for you.

Stone Shape
V, S, M, DF 16
No
1 standard action
Touch
Instantaneous
None
System Reference Document 3.5
Sculpts stone into any shape.

Storm Shield
V, S, DF 16
See text
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level or until discharged (D)
See text
Lost Empires of Faerûn 34
Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Summon Monster III
V, S, F, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Summon Undead III
V, S, F, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 215
Summons undead to fight for you.

Suppress Glyph
V, S 16
Yes (object)
1 standard action
100 ft.
1 minute/level
Will negates (object)
Spell Compendium 216
You notice but do not trigger magical writing traps.

Tremor
V, S, DF 16
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 round/3 levels
See text
Spell Compendium 223
Subjects knocked prone.

Unholy Storm
V, S, M, DF 16
No
1 standard action
Personal
1 round/level (D)
None
Spell Compendium 227
Evil-aligned rain falls in 20-ft. radius.

Unliving Weapon
V, S, M 16
Yes
1 full round
Touch
1 hour/level
Will negates
Book of Vile Darkness 108
Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

Venomfire
V, S, M 16
Yes (harmless)
1 standard action
Touch
1 hour/level
Fortitude negates (harmless)
Serpent Kingdoms 158
Venom becomes caustic, dealing additional 1d6 damage/level.

Vigor
V, S 16
Yes (harmless)
1 standard action
Touch
10 rounds + 1 round/level (max 25 rounds)
Will negates (harmless)
Spell Compendium 229
As lesser vigor, but 2 hp/round (max 25 rounds).

Vigor, Mass Lesser
V, S 16
Yes (harmless)
1 standard action
20 ft.
10 rounds + 1 round/level (max 25 rounds)
Will negates (harmless)
Spell Compendium 229
As lesser vigor, but multiple subjects (max 25 rounds).

Vile Lance
V, S, M, DF 16

1 standard action
Touch
10 minutes/level

Book of Vile Darkness 108
Creates +2 shortspear that deals vile damage.

Visage of the Deity, Lesser
V, S, DF 16

1 standard action
Personal
1 round/level

Spell Compendium 231
You gain +4 Cha and resistance 10 to certain energy types.

Vision of the Omniscient Eye
V, S 16

1 standard action
Personal
1 minute/level

Dragon Magic 74
Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.

Wall of Light
V, S, M 16
Yes; see text
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
None
Spell Compendium 234
Creates wall of light, can dazzle creatures.

Water Breathing
V, S, M, DF 16
Yes (harmless)
1 standard action
Touch
2 hours/level; see text
Will negates (harmless)
System Reference Document 3.5
Subjects can breathe underwater.

Water Walk
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Subject treads on water as if solid.

Weapon of Energy
V, S 16
Yes (harmless, object)
1 standard action
Touch
1 round/level
Fortitude negates (object, harmless)
Spell Compendium 236
Weapon deals extra energy damage.

Weapon of Impact
V, S 16
Yes (harmless, object)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless, object)
Spell Compendium 237
As keen edge, but aids bludgeoning weapons.

Weapon of the Deity
V, DF 16
Yes (harmless, object)
1 standard action
Touch
1 round/level
Fortitude negates (harmless, object)
Spell Compendium 237
Your weapon gains enhancement bonus and special ability.

Wind Wall
V, S, M, DF 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None; see text
System Reference Document 3.5
Deflects arrows, smaller creatures, and gases.

4th LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Abate Dracorage
V, S 17
Yes (harmless)
1 round
Close (25 ft. + 5 ft./2 levels)
1 day/level; see text
Will negates (harmless)
Dragons of Faerûn 112
Mitigates the effects of the Dracorage.

Abyssal Might
V, S, M 17

1 standard action
Personal
10 minutes/level

Book of Vile Darkness 84
Caster gains +2 to Str, Con, Dex, and SR.

Aerial Summoning Dance
V, S, DF 17
No
3 rounds
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Races of Faerûn 189
Calls outsiders.

Aggravate Dracorage
V, S 17
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates; see text
Dragons of Faerûn 113
Inflicts the effects of the Dracorage on the subject.

Air Walk
V, S, DF 17
Yes (harmless)
1 standard action
Touch
10 min./level
None
System Reference Document 3.5
Subject treads on air as if solid (climb at 45-degree angle).

Animate Legion
V, S, M 17
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Heroes of Battle 124
Creates skeletons or zombies.

Assay Spell Resistance
V, S 17

1 swift action
Personal
1 round/level

Spell Compendium 17
+10 bonus on caster level checks to defeat one creature’s spell resistance.

Astral Hospice
V, S, M 17
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
24 hours/level
None
Spell Compendium 17
While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Aura of the Sun
V, S, DF 17
No
1 standard action
10 ft.
1 round/level (D)
None
Lost Empires of Faerûn 30
Fills an area with light that damages undead and hampers magical darkness.

Battlefield Illumination
V, S 17
No
1 round
Long (400 ft. + 40 ft./level)
10 minutes/level (D)
None
Heroes of Battle 125
Improve light in 80-ft.-radius cylinder.

Bleakness
V, S, DF 17
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Player's Handbook II 104
1d6 damage/round to living creatures; grants undead turn resistance and fast healing.

Blessing of the Righteous
V, S, DF 17
Yes (harmless)
1 standard action
40 ft.
1 round/level
Will negates (harmless)
Player's Handbook II 104
Weapons deal +1d6 holy damage and become good-aligned.

Blindsight, Greater
V, S 17
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Spell Compendium 32
Subject gains blindsight 60 ft. for 1 minute/level.

Blood of the Martyr
V, S 17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Book of Exalted Deeds 92
You heal a target at range and take a like amount of damage.

Castigate
V 17
Yes
1 standard action
10 ft.
Instantaneous
Fortitude half
Spell Compendium 44
Verbal rebuke damages those whose alignment differs from yours.

Celestial Brilliance
V, S 17
No
1 ste
Touch
1 day/level (D)
None
Book of Exalted Deeds 94
Object sheds brilliant light to 120 feet, hurts undead and evil outsiders.

Channeled Divine Health
V, S 17
Yes (harmless)
See text
See text
Instantaneous
Will negates (harmless)
Player's Handbook II 106
Heal a creature, amount and range based on casting time.

Claws of the Savage
V, S 17

1 standard action
Touch
10 minutes/level

Book of Vile Darkness 88
Subject gains claws that deal damage based on size.

Conjure Ice Beast IV
V, S, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Consumptive Field
V, S 17
Yes
1 standard action
30 ft.
1 round/level
Will negates
Spell Compendium 51
Draw life from all creatures in 30-ft. radius with –1 or fewer hit points.

Contingent Energy Resistance
V, S, M 17

1 minute
Personal
1 hour/level (D)

Spell Compendium 52
Energy damage triggers a resist energy spell.

Control Water
V, S, M, DF 17
No
1 standard action
Long (400 ft. + 40 ft./level)
10 min./level (D)
None; see text
System Reference Document 3.5
Raises or lowers bodies of water.

Cure Critical Wounds
V, S 17
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 4d8 damage +1/level (max +20).

Damning Darkness
V, M, DF 17
See text
1 standard action
Touch
10 minutes/level (D)
None
Lords of Madness 210
Darkness deals either 2d6 or 1d6 damage per round.

Death Ward
V, S, DF 17
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Grants immunity to death spells and negative energy effects.

Delay Death
V, S, DF 17
Yes (harmless)
1 immediate action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates (harmless)
Spell Compendium 63
Losing hit points doesn’t kill subject.

Dimensional Anchor
V, S 17
Yes (object)
1 standard action
Medium (100 ft. + 10 ft./level)
1 min./level
None
System Reference Document 3.5
Bars extradimensional movement.

Discern Lies
V, S, DF 17
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level
Will negates
System Reference Document 3.5
Reveals deliberate falsehoods.

Dismissal
V, S, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates; see text
System Reference Document 3.5
Forces a creature to return to native plane.

Divination
V, S, M 17

10 minutes
Personal
Instantaneous

System Reference Document 3.5
Provides useful advice for specific proposed actions.

Divine Power
V, S, DF 17

1 standard action
Personal
1 round/level

System Reference Document 3.5
You gain attack bonus, +6 to Str, and 1 hp/level.

Dragon Blight
V, S 17
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous/1d4 rounds; see text
Fortitude partial
Dragons of Faerûn 114
20-ft. radius; 1d8/2 levels damage to dragonblood creatures or 1d6/level damage to dragons; stuns for 1d4 rounds.

Dust to Dust
V, S, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial; see text
Races of the Wild 174
Disintegrate undead with your ray attack.

Early Twilight
V, M, DF 17
No
1 round
Long (400 ft. + 40 ft./level)
10 minutes/level (D)
None
Heroes of Battle 126
Reduce light in 80-ft.-radius cylinder.

Fang Trap
V, S, M, DF 17
Yes
1 standard action
Touch
Permanent until discharged (D)
Fortitude negates; see text
Serpent Kingdoms 155
As glyph of warding, but subject may be held immobile for 1 round.

Focus Touchstone Energy
V, S 17
Yes (harmless)
1 standard action
Touch
1 min./level
None
Planar Handbook 98
Convert unused touchstone abilities into temporary hit points

Freedom of Movement
V, S, M, DF 17
Yes (harmless)
1 standard action
Personal or touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
Subject moves normally despite impediments.

Freeze Armor
V, S 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Fortitude partial; see text
Frostburn 94
Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Frostburn
V, S, DF 17
Yes
1 standard action
Touch
Instantaneous
Fortitude half
Frostburn 95
Touch deals 3d12 frostburn damage +1/level (max +20).

Giant Vermin
V, S, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
None
System Reference Document 3.5
Turns centipedes, scorpions, or spiders into giant vermin.

Glacial Globe of Invulnerability
V, S, M, DF 17
No
1 standard action
10 ft.
1 round/level (D)
None
Frostburn 96
Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glowing Orb
V, S, F 17
No
1 standard action
Touch
Permanent
None
Spell Compendium 106
Creates permanent magical light; you control brightness.

Hand of the Faithful
V, S, DF 17
Yes
1 minute
10 ft.
1 hour/level
Fortitude negates
Spell Compendium 109
Immobile zone of warding stuns those worshiping different deities from yours.

Healing Spirit
V, S 17
Yes (harmless); see text
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/2 levels
Will half (harmless); see text
Player's Handbook II 114
Ball of light heals 1d8/round

Hell's Power
V, S, M 17

1 standard action
Personal
10 minutes/level

Book of Vile Darkness 97
Caster gains +2 AC and +1 to existing DR.

Holy Transformation, Lesser
V, S, DF 17

1 standard action
Personal
1 round/level (D)

Spell Compendium 116
You change into protectar, gain abilities.

Hypothermia
V, S 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial
Spell Compendium 118
Causes 1d6 cold damage/level, fatigue.

Identify Transgressor
V, S 17

10 minutes
Personal
Instantaneous

Book of Vile Darkness 97
Caster learns the identity of one person.

Imbue with Spell Ability
V, S, DF 17
Yes (harmless)
10 minutes
Touch
Permanent until discharged (D)
Will negates (harmless)
System Reference Document 3.5
Transfer spells to subject.

Infernal Transformation, Lesser
V, S, DF 17

1 standard action
Personal
1 round/level (D)

Spell Compendium 122
You change into bearded devil, gain abilities.

Infernal Wood
V, S 17
No
1 standard action
Touch
1 round/level
None
Planar Handbook 99
Weapon inflicts persistent, bleeding wounds

Inflict Critical Wounds
V, S 17
Yes
1 standard action
Touch
Instantaneous
Will half
System Reference Document 3.5
Touch attack, 4d8 damage +1/level (max +20).

Investiture of the Amnizu
V, S, M 17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 101
Target can deal 1d4 Int damage with a touch.

Investiture of the Erinyes
V, S, M 17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless); see text
Fiendish Codex II: Tyrants of the Nine Hells 102
Target can force foes to move closer and take no action.

Investiture of the Harvester Devil
V, S, M 17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 103
Target can deal lingering wounds with melee attacks.

Investiture of the Steel Devil
V, S, M 17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 106
Target gains profane bonus on attacks and to AC.

Iron Bones
V, S, F 17
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Spell Compendium 125
Corporeal undead gains +6 natural armor bonus.

Life Ward
V, S, DF 17
Yes
1 standard action
Touch
1 minute/level
Will negates
Spell Compendium 131
Grants immunity to healing spells and positive energy effects.

Lower Spell Resistance
V, S 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Fortitude negates; see text
Draconomicon 114
Subject’s spell resistance reduced.

Magic Weapon, Greater
V, S, M, DF 17
Yes (harmless, object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
Will negates (harmless, object)
System Reference Document 3.5
+1 bonus/four levels (max +5).

Make Manifest
V, S 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates
Spell Compendium 137
You cause a creature on a coexistent plane to appear on your plane.

Mark of the Enlightened Soul
V, S 17

1 swift action
Personal
3 rounds or until ended

Dragon Magic 70
Spells gain the good descriptor and deal extra damage to evil creatures.

Moon Bolt
V, S 17
Yes
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Fortitude half (living target) or Will negates (undead target)
Spell Compendium 143
1d4 Strength damage/3 levels;

Mystic Aegis
V, DF 17

1 immediate action
Personal
Instantaneous

Player's Handbook II 120
You gain SR 12 + caster level against one spell.

Necrotic Domination
V, S, F 17
Yes
1 round
Close (25 ft. + 5 ft./2 levels)
One day/level
Will negates
Libris Mortis 68
Completely control encysted subject.

Negative Energy Aura
V, S 17

1 standard action
Personal
1 round/level

Spell Compendium 146
10-ft. radius surrounding you deals 1 hp/3 levels for 1 round/level.

Neutralize Poison
V, S, M, DF 17
Yes (harmless, object)
1 standard action
Touch
10 min./level
Will negates (harmless, object)
System Reference Document 3.5
Immunizes subject against poison, detoxifies venom in or on subject.

Night's Mantle
V, S, M 17
No
1 standard action
Personal
10 minutes/level (D)
None
Lords of Darkness 187
Protect creature from sunlight.

Panacea
V, S 17
Yes (harmless)
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Spell Compendium 152
Removes most afflictions.

Planar Ally, Lesser
V, S, DF, XP 17
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Exchange services with a 6 HD extraplanar creature.

Planar Exchange, Lesser
V, S, DF 17
No
1 round
0 ft.
1 round/level (D)
None
Spell Compendium 159
Trade places with one of four lesser planar creatures (your choice).

Planar Tolerance
V 17
Yes (harmless)
1 immediate action
20 ft.
1 hour/level
None
Spell Compendium 159
Provides long-term protection against overtly damaging planar traits.

Poison
V, S, DF 17
Yes
1 standard action
Touch
Instantaneous; see text
Fortitude negates; see text
System Reference Document 3.5
Touch deals 1d10 Con damage, repeats in 1 min.

Positive Energy Aura
V, S 17
No
1 standard action
Personal
1 round/level
None
Spell Compendium 161
10-ft. radius surrounding you heals 1 hp/3 levels for 1 round/level.

Pronouncement of Fate
V, S 17
Special
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates or Will partial; see text
Heroes of Horror 132
Imposes a –4 penalty on an offender’s attacks, damage, saves, and checks; target loses actions.

Psychic Poison
V, S, M, DF 17

10 minutes
Close (25 ft. + 5 ft./2 levels)
1 hour/level

Book of Vile Darkness 101
Poisons those casting divination or mindaffecting spells at object, creature, or area.

Recitation
V, S, DF 17
Yes
1 standard action
60 ft.
1 round/level
None
Spell Compendium 170
Your allies get bonus on AC, attacks and saves.

Remove Fatigue
S 17
Yes (harmless)
10 minutes
Touch
Instantaneous
Fortitude negates (harmless)
Book of Exalted Deeds 105
Removes effects of fatigue as 8 hours of rest.

Renewed Vigor
V, S 17
Yes (harmless)
1 standard action
30 ft.
Instantaneous; see text
Fortitude negates (harmless)
Player's Handbook II 123
Remove fatigue and +2 bonus to Constitution for 1 round/level.

Repel Vermin
V, S, DF 17
Yes
1 standard action
10 ft.
10 min./level (D)
None or Will negates; see text
System Reference Document 3.5
Insects, spiders, and other vermin stay 10 ft. away.

Resistance, Greater
V, S, M, DF 17
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Spell Compendium 174
Subject gains +3 on saving throws.

Restoration
V, S, M 17
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Restores level and ability score drains.

Revenance
V, S, DF 17
Yes (harmless)
1 standard action
Touch
1 minute/level
None; see text
Spell Compendium 175
Restores dead creature to life for 1 minute/level.

Reverance
V, S, DF 17
Yes (harmless)
1 standard action
Touch
1 minute/level
None; see text
Spell Compendium 175
Restores dead creature to life for 1 minute/level.

Runic Marker
V, S, M 17
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
Permanent
See text
Champions of Valor 57
Create a stone pillar with a glyph of warding.

Seed of Undeath
V, S, M 17
Yes
1 full round
Touch
1 day/level (D)
Fortitude negates
Complete Mage 116
Subject that dies before spell expires rises as a zombie under your command.

Sending
V, S, M, DF 17
No
10 minutes
See text
1 round; see text
None
System Reference Document 3.5
Delivers short message anywhere, instantly.

Shadowblast
V, S, M 17
Yes
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Fortitude negates
Spell Compendium 186
Blast of light stuns and damages natives to the Plane of Shadow.

Shape Metal
V, S, M, DF 17
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Races of Faerûn 191
Sculpts metal into any form.

Sheltered Vitality
V, S, DF 17
Yes (harmless)
1 standard action
Touch
1 minute/level
Fortitude negates (harmless)
Spell Compendium 188
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Shield of Faith, Mass
V, S, M 17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Spell Compendium 188
Allies gain +3 or higher AC bonus.

Sleet Storm
V, S, M, DF 17
No
1 standard action
Long (400 ft. + 40 ft./level)
1 round/level
None
System Reference Document 3.5
Hampers vision and movement.

Sound Lance
V, S 17
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Fortitude half
Spell Compendium 196
Sonic energy deals 1d8/level damage.

Spell Immunity
V, S, DF 17
Yes (harmless)
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
Subject is immune to one spell per four levels.

Spell Immunity
V, S, DF 17
Yes (harmless)
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
Subject is immune to one spell per four levels.

Spell Vulnerability
V, S 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Fortitude negates
Spell Compendium 200
Reduce creature’s spell resistance by 1/caster level (max reduction 15).

Stars of Arvandor
V, S 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
None
Champions of Valor 58
You create 1 star/level which deals 1d8 damage.

Stars of Mystra
V, S 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
Will negates
Champions of Valor 59
1 star/level makes target lose spells.

Stars of Selûne
V, S 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
No
Champions of Valor 59
1 star/level deals 1d8 cold + 1d8 force damage.

Stifle Spell
V 17
Yes
1 immediate action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
See text
Player's Handbook II 126
Subject must concentrate or botch spell.

Stone Metamorphosis
V, S, M, DF 17
No
1 standard action
Touch
Instantaneous
None
Underdark 61
Changes type of stone.

Stop Heart
S 17
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Book of Vile Darkness 106
Subject drops to –8 hp immediately.

Summon Hound Archon
V, S, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level + 1 round
None
Spell Compendium 214
Summon a hound archon to follow your commands.

Summon Monster IV
V, S, F, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Summon Pest Swarm
V, S, M 17
No
1 round
Long (400 ft. + 40 ft./level)
1 round/level (D)
None
Cityscape 67
Summons swarm of urban animals and vermin.

Summon Undead IV
V, S, F, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 215
Summons undead to fight for you.

Sustain
V, S, M 17
Yes (harmless)
1 round
Touch
6 hours/level
None
Book of Exalted Deeds 109
Recipients need no food or drink for 6 hours/level.

Sword of Conscience
V, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous; see text
Will negates
Book of Exalted Deeds 109
Evil creature confesses crimes, takes Wisdom damage.

Tongues
V, M, DF 17
No
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
Speak any language.

Touch of the Blackened Soul
V, S 17

1 swift action
Personal
3 rounds or until ended

Dragon Magic 73
Spells gain the evil descriptor and deal extra damage to good creatures.

Undead Bane Weapon
V, S, DF 17
Yes (harmless, object)
1 standard action
Touch
1 hour/level
Will negates (harmless, object)
Spell Compendium 226
Weapon gains undead bane property and is considered good-aligned.

Venom Bolt
V, S, M 17
Yes
1 standard action
100 ft.
Instantaneous
Reflex half and Fortitude partial; see text
Serpent Kingdoms 158
Line of acid deals 2d8 damage; may paralyze affected creatures.

Wall of Chaos
V, S, M, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
See text
Spell Compendium 233
Wall blocks creatures of opposite alignment.

Wall of Evil
V, S, M, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
See text
Spell Compendium 233
Wall blocks creatures of opposite alignment.

Wall of Good
V, S, M, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
See text
Spell Compendium 233
Wall blocks creatures of opposite alignment.

Wall of Law
V, S, M, DF 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
See text
Spell Compendium 234
Wall blocks creatures of opposite alignment.

Wall of Pain
V, S, F 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
Will negates
Shining South 51
Wall causes pain to creatures passing through.

Wall of Salt
V, S, M, DF 17
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
See text
Sandstorm 127
Wall of salt that can be shaped.

Wall of Sand
V, S, M, DF 17
No
1 standard action
Medium (100 ft. + 10 ft. level)
Concentration + 1 round/level
None
Spell Compendium 235
Swirling sand blocks ranged attacks, slows movement through.

Wrack
V, S 17
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level + 3d10 minutes; see text
Fortitude negates
Spell Compendium 243
Renders creature helpless with pain.

5th LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Atonement
V, S, M, F, DF, XP 18
Yes
1 hour
Touch
Instantaneous
None
System Reference Document 3.5
Removes burden of misdeeds from subject.

Aura of Evasion
V, S, M, DF 18
No
1 standard action
10 ft.
1 minute/level
No
Spell Compendium 18
All within 10 ft. gain evasion against breath weapons.

Blistering Radiance
V, S, M 18
Yes
1 standard action
Long (400 ft. + 40 ft./level)
1 round/level
None and Fortitude partial; see text
Spell Compendium 33
Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread.

Boreal Wind
V, S, DF 18
Yes
1 standard action
Long (400 ft. + 40 ft./level)
1 round + 1 round/2 levels
Fortitude negates
Frostburn 89
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

Break Enchantment
V, S 18
No
1 minute
Close (25 ft. + 5 ft./2 levels)
Instantaneous
See text
System Reference Document 3.5
Frees subjects from enchantments, alterations, curses, and petrification.

Call Zelekhut
V, S, DF, XP 18
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Spell Compendium 42
A zelekhut performs one duty for you.

Chaav's Laugh
V 18
Yes
1 standard action
40 ft.
1 minute/level
Will negates; see text
Book of Exalted Deeds 94
Good creatures gain +2 on attack rolls and saves against fear, plus 1d8 temporary hp +1/level (max. +20). Evil creatures take –2 on attack rolls and saves against fear.

Charnel Fire
V, S 18
No (Yes for undead)
1 minute
Touch
Instantaneous
None (Will negates for undead)
Book of Vile Darkness 87
Consumes one corpse or undead creature.

Choking Sands
V, S, M 18
Yes
1 standard action
Touch
Instantaneous; see text
Fortitude negates; see text
Sandstorm 112
Touched creature begins to suffocate on sand.

Chromatic Ray
V, S 18
Yes (object)
1 standard action
Medium (100 ft. + 10 ft. level)
1 round/level
Will negates
Dragons of Faerûn 113
Suppress powers of one good dragon or dragonblood creature.

Command, Greater
V 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates
System Reference Document 3.5
As command, but affects one subject/level.

Commune
V, S, M, DF, XP 18

10 minutes
Personal
1 round/level

System Reference Document 3.5
Deity answers one yes-or-no question/level.

Commune with Earth
V, S 18

10 minutes
Personal
Instantaneous

Races of Faerûn 189
Learn about terrain for 1 mile/level.

Commune With Earth
V, S 18

10 minutes
Personal
Instantaneous

Races of Faerûn 189
You gain knowledge of hills, mountains, and underground areas.

Condemnation
V 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Player's Handbook II 107
Lowers subject outsider's SR and stuns for 1 round.

Conjure Ice Beast V
V, S, DF 18
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Contagion, Mass
V, S 18
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Fortitude negates
Spell Compendium 51
As contagion, but 20-ft. radius.

Convert Wand
V, S 18
No
1 standard action
Touch
1 minute/level
None
Champions of Valor 53
Changes a magic wand into a healing wand.

Crawling Darkness
V, S, DF 18

1 round
Personal
1 minute/level (D)

Spell Compendium 55
Shroud of tentacles conceals and protects you.

Crown of Flame
V 18
Yes
1 standard action
10 ft.
1 minute/level
None
Book of Exalted Deeds 95
Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.

Cure Light Wounds, Mass
V, S 18
Yes (harmless) or Yes; see text
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half (harmless) or Will half; see text
System Reference Document 3.5
Cures 1d8 damage +1/level for many creatures.

Curse of Ill Fortune, Mass
V, S, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
Will negates
Spell Compendium 56
Enemies take –2 penalty on attack rolls and saves.

Dancing Web
V, S, M, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Reflex half; see text
Book of Exalted Deeds 96
Energy strands deal 1d6/level nonlethal damage plus entangles evil creatures for 1d6 rounds.

Dawnshroud
V, S, DF 18
Yes
1 standard action
Touch
10 minutes/level (D)
Will half; see text
Champions of Valor 54
Target glows with the light of the dawn.

Death Throes
V, S 18
No
1 standard action
Personal
1 hour/level or until you are killed
None
Spell Compendium 60
Your body explodes when you die.

Dispel Chaos
V, S, DF 18
See text
1 standard action
Touch
1 round/level or until discharged, whichever comes first
See text
System Reference Document 3.5
+4 bonus against attacks by chaotic creatures.

Dispel Cold
V, S, DF 18
See text
1 standard action
Touch
1 round/level or until discharged, whichever comes first
See text
Frostburn 93
Cancels cold spells and effects.

Dispel Evil
V, S, DF 18
See text
1 standard action
Touch
1 round/level or until discharged, whichever comes first
See text
System Reference Document 3.5
+4 bonus against attacks by evil creatures.

Dispel Fire
V, S, DF 18
See text
1 standard action
Touch
1 round/level or until discharged, whichever comes first
See text
Frostburn 93
Cancels fire spells and effects.

Dispel Good
V, S, DF 18
See text
1 standard action
Touch
1 round/level or until discharged, whichever comes first
See text
System Reference Document 3.5
+4 bonus against attacks.

Dispel Law
V, S, DF 18
See text
1 standard action
Touch
1 round/level or until discharged, whichever comes first
See text
System Reference Document 3.5
+4 bonus against attacks.

Dispel Water
V, S 18
See text
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
See text
Sandstorm 114
Cancels water spells and effects or dismisses water creatures.

Disrupting Weapon
V, S 18
Yes (harmless, object)
1 standard action
Touch
1 round/level
Will negates (harmless, object); see text
System Reference Document 3.5
Melee weapon destroys undead.

Divine Agility
V, S 18
No
1 standard action
Touch
1 round/level
Will negates (harmless)
Spell Compendium 69
Subject gains +10 to Dexterity for 1 round/level.

Doomtide
V, S, DF 18
Yes
1 standard action
80 ft.
1 round/level
Will negates
Spell Compendium 70
Black mist obscures sight, dazes those inside.

Dragon Breath
V, S, M, DF 18

1 standard action
Personal
1 round/level

Spell Compendium 73
You choose a dragon type and mimic its breath weapon.

Dragon Breath (II)
V, S, M, DF 18

1 standard action
Personal
1 round/level

Complete Divine 164

Earth Hammer
V 18
Yes (harmless, object)
1 swift action
Touch
1 round/level
Will negates (harmless, object)
Races of Stone 162
Infuse a melee weapon with earth's power.

Earth Reaver
V, S 18
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Reflex partial
Spell Compendium 75
Eruption deals 7d6 damage to all in area.

Energetic Healing
V, S, DF 18
Yes (harmless)
1 standard action
Touch
10 minutes/level or until discharged
None
Book of Exalted Deeds 98
Target is immune to one energy type and gains 10% of the energy damage as healing.

Etherealness, Swift
V, S 18
Yes
1 swift action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Player's Handbook II 113
Subject momentarily becomes ethereal.

Extract Gift
V, S, M, XP 18
Yes
1 hour
Close (25 ft. + 5 ft./2 levels)
Permanent
Will negates; see text
Fiendish Codex I: Hordes of the Abyss 92
Extracts essence from a willing or trapped demon to grant subject a lasting enhancement.

False Sending
V, S, M, DF 18
Yes
10 minutes
See text
1 round; see text
Will negates
Book of Vile Darkness 95
As sending, except caster imitates someone else.

Fire in the Blood
V, S, M 18
No
1 standard action
Personal
1 minute/level
None
Heroes of Horror 129
Your blood becomes a potent corrosive that burns attackers.

Flame Strike
V, S, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Reflex half
System Reference Document 3.5
Smite foes with divine fire (1d6/level damage).

Flaywind Burst
V, S, M 18
No
1 round
60 ft.
Instantaneous
See text
Sandstorm 115
Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Frostbite
V, S, DF 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude half
Frostburn 95
Chilled air causes 6d6 cold damage and 2d6 Dex damage.

Hallow
V, S, M, DF 18
See text
24 hours
Touch
Instantaneous
See text
System Reference Document 3.5
Designates location as holy.

Haunt Shift
V, S, M 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Will negates
Libris Mortis 66
Turn corporeal and incorporeal undead into haunting presences.

Heartclutch
V, S 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial
Book of Vile Darkness 97
Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

Hibernal Healing
V, S 18
Yes (harmless)
1 round
Personal
Instantaneous
Fortitude half (harmless)
Frostburn 97
You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hibernate
V, S, DF 18
Yes
1 standard action
Touch
1 week/level (D)
Will negates
Frostburn 97
Sends subject into state of hibernation for one week/level.

Ice Storm
V, S, M, DF 18
Yes
1 standard action
Long (400 ft. + 40 ft./level)
1 full round
None
System Reference Document 3.5
Hail deals 5d6 damage in cylinder 40 ft. across.

Incorporeal Nova
V, S 18
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Will negates
Spell Compendium 121
Destroy incorporeal undead.

Inflict Light Wounds, Mass
V, S 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half
System Reference Document 3.5
Deals 1d8 damage +1/level to many creatures.

Insect Plague
V, S, DF 18
No
1 round
Long (400 ft. + 40 ft./level)
1 min./level
None
System Reference Document 3.5
Locust swarms attack creatures.

Invest Heavy Protection
V, S 18
Yes (harmless); see text
1 standard action
Touch
Instantaneous; see text
Will half (harmless); see text
Player's Handbook II 115
Heal 5d4 damage + 1/2 levels, grant DR 5/evil.

Investiture of the Narzugon
V, S, M 18
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless); see text
Fiendish Codex II: Tyrants of the Nine Hells 104
Target gains a paralyzing gaze attack.

Investiture of the Orthon
V, S, M 18
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 104
Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers.

Lava Splash
V, S, F, DF 18
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Reflex half
Serpent Kingdoms 156
Wave of lava inflicts 1d6 fire damage/level.

Life's Grace
V, S, DF 18
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Spell Compendium 131
Grants immunity to many undead attacks and protection against incorporeal attacks.

Light of Xymor
V, S 18
Yes
1 standard action
Touch
2 rounds/level
Will partial; see text
Dragons of Faerûn 116
Imbues object with natural daylight.

Magic Convalescence
V, S, M 18
No
1 standard action
20 ft.
1 round/level
None
Player's Handbook II 118
Spells cast nearby heal you 1 hp/spell level.

Mana Flux
V, S 18
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None
Player's Handbook II 119
Magic in area has 20% failure chance.

Mark of Justice
V, S, DF 18
Yes
10 minutes
Touch
Permanent; see text
None
System Reference Document 3.5
Designates action that will trigger curse on subject.

Meteoric Strike
V, S 18
See text
1 swift action
0 ft.
1 round or until discharged
None or Reflex half; see text
Player's Handbook II 120
Melee attack deals an extra 1d6 damage + 1d6/4 levels, adjacent creatures take half damage.

Morality Undone
V, S, M, DF 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
Will negates
Fiendish Codex I: Hordes of the Abyss 95
Subject becomes evil.

Necrotic Burst
V, S, F 18
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Fortitude partial
Libris Mortis 67
Encysted subject killed, cyst begins to roam.

Necrotic Skull Bomb
V, S, M 18
Yes
1 swift action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates
Champions of Ruin 32
Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Oath of Blood
V, S, M, DF 18
Yes
1 minute
Close (25 ft. + 5 ft./2 levels)
See text
None
Heroes of Horror 131
Extends a geas beyond death that compels the target to animate and continue her quest as undead.

Pacification
V, S 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 min./level
None
Dragons of Faerûn 117
Breath pacifies 1 creature (as calm emotions spell).

Parboil
V, S, M, DF 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial; see text
Sandstorm 118
Flash-heated air deals fire and Intelligence damage to one or more creatures.

Pass through Ice
V, S, DF 18
Yes (harmless)
1 standard action
Touch
1 round/level (D)
Yes (harmless)
Frostburn 103
Subject can pass through ice or snow like water.

Plane Shift
V, S, F 18
Yes
1 standard action
Touch
Instantaneous
Will negates
System Reference Document 3.5
As many as eight subjects travel to another plane.

Platinum Ray
V, S 18
Yes (object)
1 standard action
Medium (100 ft. + 10 ft. level)
1 round/level
Will negates
Dragons of Faerûn 117
Suppress powers of one evil dragon or dragonblood creature.

Pocket Cave
V, S, DF 18
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level (D)
None
Champions of Ruin 33
Creates an extradimensional space where you and your allies can hide.

Radiance
V, S, DF 18
No
1 standard action
60 ft.
1 round/level (D); see text
None
Player's Handbook II 122
Creates daylight that dazzles undead.

Raise Dead
V, S, M, DF 18
Yes (harmless)
1 minute
Touch
Instantaneous
None; see text
System Reference Document 3.5
Restores life to subject who died as long as one day/level ago.

Resonating Resistance
V 18

1 standard action
Personal
1 minute/level

Book of Vile Darkness 102
Foes must check spell resistance twice against caster.

Revitalize Legacy, Lesser
V, S, F 18
No
1 standard action
Touch
1 hour/level or until expended
None
Weapons of Legacy 17
Get extra use of chosen lesser legacy ability.

Revivify
V, S, M 18
Yes (harmless)
1 standard action
Touch
Instantaneous
None; see text
Spell Compendium 176
Restore recently dead to life with no level loss.

Righteous Might
V, S, DF 18

1 standard action
Personal
1 round/level (D)

System Reference Document 3.5
Your size increases, and you gain combat bonuses.

Righteous Wrath of the Faithful
V, S, DF 18
Yes
1 standard action
30 ft.
1 round/level
None
Spell Compendium 177
Your allies gain extra attack, +3 on attack rolls and damage rolls.

Sacred Guardian
V, S 18
Yes (harmless)
1 standard action
Touch
1 day/level
None; see text
Book of Exalted Deeds 106
You know status of subject and can teleport or scry without error.

Sanctuary, Mass
V, S, DF 18
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates
Spell Compendium 179
One creature/level can’t be attacked, and can’t attack.

Scrying
V, S, M, F, DF 18
Yes
1 hour
See text
1 min./level
Will negates
System Reference Document 3.5
Spies on subject from a distance.

Shadow of the Dark Queen
V, S 18
Yes
1 standard action
Touch
2 rounds/level
Will partial; see text
Dragons of Faerûn 118
Imbues object with deeper darkness spell; evil dragon and dragonblood creatures unaffected.

Slay Living
V, S 18
Yes
1 standard action
Touch
Instantaneous
Fortitude partial
System Reference Document 3.5
Touch attack kills subject.

Slime Hurl
V, S, DF 18
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Champions of Ruin 35
Hurl up to three globs of green slime.

Soul Scour
V, S, M 18
Yes
1 standard action
Touch
Instantaneous; see text
Will negates; see text
Unapproachable East 52
Touch deals temporary Cha and Wis damage.

Spell Resistance
V, S, DF 18
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains SR 12 + level.

Spell Resistance
V, S, DF 18
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains SR 12 + level.

Spiritual Cavalry
V, S, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None and Fortitude negates; see text
Heroes of Battle 127
Horsemen of force attack enemies.

Stalwart Pact
V, S, M, DF 18
Yes (harmless)
10 minutes
Touch
Permanent or until triggered, then 1 round/level
Will negates (harmless)
Spell Compendium 204
You gain combat bonuses automatically when reduced to half hit points or lower.

Status, Greater
V, S, DF 18
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
System Reference Document 3.5
As status, but can also cast a limited selection of spells through link.

Stone Shape, Greater
V, S, M, DF 18
No
1 standard action
Touch
Instantaneous
None
Spell Compendium 208
Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stonefire
V, S, DF 18
Yes
1 standard action
Touch
1 round/level
None
Shining South 50
Natural stone combusts, dealing damage to nearby creatures.

Streamers
V, S, M 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None
Shining South 50
Ranged touch attack deals 5d10 damage, +1 streamer/three levels (max four).

Subvert Planar Essence
V, S, M, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Fortitude negates
Spell Compendium 211
Reduces subject’s damage reduction and spell resistance.

Summon Bearded Devil
V, S, DF 18
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level + 1 round
None
Spell Compendium 213
Summon a bearded devil to follow your commands.

Summon Bralani Eladrin
V, S, DF 18
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level + 1 round
None
Spell Compendium 213
Summon a bralani eladrin to follow your commands.

Summon Monster V
V, S, F, DF 18
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Symbol of Pain
V, S, M 18
Yes
10 minutes
0 ft.; see text
See text
Fortitude negates
System Reference Document 3.5
Triggered rune wracks nearby creatures with pain.

Symbol of Sleep
V, S, M 18
Yes
10 minutes
0 ft.; see text
See text
Will negates
System Reference Document 3.5
Triggered rune puts nearby creatures into catatonic slumber.

Symbol of Spell Loss
V, S 18
No
10 minutes
0 ft.; see text
See text
Will negates
Spell Compendium 218
Triggered rune absorbs spells yet to be cast.

Telepathy Block
V, S 18
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Book of Exalted Deeds 109
Blocks all telepathic communication within 80-ft. radius.

Triadspell
V, S 18

1 standard action
Personal
Instantaneous

Spell Compendium 224
Cast a prepared spell three times.

True Seeing
V, S, M 18
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Lets you see all things as they really are.

Unhallow
V, S, M 18
See text
24 hours
Touch
Instantaneous
See text
System Reference Document 3.5
Designates location as unholy.

Vigor, Greater
V, S 18
Yes (harmless)
1 standard action
Touch
10 rounds + 1 round/level (max 35 rounds)
Will negates (harmless)
Spell Compendium 229
As lesser vigor, but 4 hp/round.

Vulnerability
V, S 18
Yes
1 standard action
Touch
1 round/level
Will negates
Spell Compendium 232
Reduces an opponent’s damage reduction.

Wall of Dispel Magic
V, S, DF 18
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
None
Spell Compendium 233
Creatures passing through a transparent wall become subjects of targeted dispel magic.

Wall of Magma
V, S, M, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
See text
Sandstorm 126
Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Ooze
V, S, M, DF 18
No
1 standard action
Medium (100 ft. + 10 ft./level)
Concentration + 1 round/level
Fortitude partial; see text
Book of Vile Darkness 109
Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.

Wall of Stone
V, S, M, DF 18
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
See text
System Reference Document 3.5
Creates a stone wall that can be shaped.

Warding Gems
V, S, M 18
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
None
Book of Exalted Deeds 111
Creates gems that store healing energy, encircle the target, and release their healing power on command.

Zone of Peace
V, S, F 18
Yes (object)
1 minute
Close (25 ft. + 5 ft./2 levels)
10 min./level (D)
Will negates (object)
Cityscape 68
As peacebond, but affects all weapons in area.

Zone of Respite
V, S, M 18
Yes
2 rounds
20 ft.
1 minute/level
None
Spell Compendium 244
Prevents teleportation and similar effects from functioning in the area.

Zone of Revelation
V, S, M, DF 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
None
Spell Compendium 244
Makes invisible and ethereal creatures visible.

6th LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Algid Enhancement
V, S 19
No
1 round
Close (25 ft. + 5 ft./2 levels)
24 hours
None
Frostburn 88
Grant bonuses to creatures of the cold subtype.

Animate Objects
V, S 19
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None
System Reference Document 3.5
Objects attack your foes.

Antilife Shell
V, S, DF 19
Yes
1 round
10 ft.
10 min./level (D)
None
System Reference Document 3.5
10-ft. field hedges out living creatures.

Antimagic Field
V, S, M, DF 19
See text
1 standard action
10 ft.
10 min./level (D)
None
System Reference Document 3.5
Negates magic within 10 ft.

Banishment
V, S, F 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates
System Reference Document 3.5
Banishes 2 HD/level of extraplanar creatures.

Barghest's Feast
V, S, M 19
Yes (object)
1 round
Touch
Instantaneous
Will negates (object)
Spell Compendium 24
Destroy corpse, potentially preventing its return to life.

Bear's Endurance, Mass
V, S, DF 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates
System Reference Document 3.5
As bear’s endurance, affects one subject/ level.

Blade Barrier
V, S 19
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 min./level (D)
Reflex half or Reflex negates; see text
System Reference Document 3.5
Wall of blades deals 1d6/level damage.

Bolt of Glory
V, S, DF 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Positive energy ray deals extra damage to evil outsiders and undead.

Bull's Strength, Mass
V, S, M, DF 19
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates (harmless)
System Reference Document 3.5
As bull’s strength, affects one subject/level.

Call Faithful Servants
V, S 19
No
1 minute
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Book of Exalted Deeds 93
Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.

Call Lightning Storm
V, S 19
Yes
1 round
Long (400 ft. + 40 ft./level)
1 min./level
Reflex half
System Reference Document 3.5
As call lightning, but 5d6 damage per bolt.

Celestial Blood
V, S, M 19
Yes (harmless)
1 round
Touch
1 minute/level
None
Book of Exalted Deeds 94
Grant energy resistance, +4 on saves against poison, and damage reduction 10/evil.

Chasing Perfection
V, S, M 19
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook II 106
Subject gains +4 to all abilities.

Cloak of Hate
V, S, M, DF 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 day/level
Will negates
Heroes of Horror 128
Target provokes hostile reactions, takes –10 penalty on Diplomacy checks.

Cloud of the Achaierai
V, S 19
Yes
1 standard action
Personal
10 minutes/level
Fortitude partial
Book of Vile Darkness 88
Cloud deals 2d6 damage plus confusion.

Cold Snap
V, S 19
No
1 minute
1 mile
2d4 hours
None
Spell Compendium 50
You lower temperature in area.

Cometfall
V, S, DF 19
No
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Reflex half
Spell Compendium 50
Comet falls atop foes, damaging them and knocking them prone.

Conjure Ice Beast VI
V, S, DF 19
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Consecrate Battlefield
V, S, M, DF 19

10 minutes
Medium (100 ft. + 10 ft./level)
1 day/level

Heroes of Battle 126
Fills large area with positive energy, making undead weaker.

Create Undead
V, S, M 19
No
1 hour
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Create ghouls, ghasts, mummies, or mohrgs.

Crown of Brilliance
V, S, M 19
Yes
1 round
20 ft.
1 round/level
Fortitude partial
Book of Exalted Deeds 95
Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.

Cure Moderate Wounds, Mass
V, S 19
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 2d8 damage +1/level for many creatures.

Desecrate Battlefield
V, S, M, DF 19

10 minutes
Medium (100 ft. + 10 ft./level)
1 day/level

Heroes of Battle 126
Fills large area with negative energy, making undead stronger.

Desiccate, Mass
V, S, M 19
Yes
1 standard action
One living creature/level, no two of which can be more than 30 ft. apart
Instantaneous
Fortitude partial
Sandstorm 114
Desiccates several creatures.

Dispel Magic, Greater
V, S 19
No
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
None
System Reference Document 3.5
As dispel magic, but up to +20 on check.

Eagle's Splendor, Mass
V, S, M, DF 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates (harmless)
System Reference Document 3.5
As eagle’s splendor, affects one subject/level.

Energy Immunity
V, S 19
Yes (harmless)
1 standard action
Touch
24 hours
None
Spell Compendium 80
Subject and equipment gain immunity to damage of specified energy type.

Eyes of the Oracle
V, S, M 19

1 standard action
Personal
1 round/level or until expended

Dragon Magic 66
Gain +2 bonus to AC and on Reflex saves; ready one extra action.

Fiendish Quickening
V, S 19

1 full round
Personal
1 round/level

Book of Vile Darkness 95
Caster’s ability to teleport without error is quickened.

Fiery Vision
V, S, DF 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Shining South 46
Twin eye rays deal 4d6 fire damage each for 1 round/level.

Find the Path
V, S, F 19
No or Yes (harmless)
3 rounds
Personal or touch
10 min./level
None or Will negates (harmless)
System Reference Document 3.5
Shows most direct way to a location.

Forbiddance
V, S, M, DF 19
Yes
6 rounds
Medium (100 ft. + 10 ft./level)
Permanent
See text
System Reference Document 3.5
Blocks planar travel, damages creatures of different alignment.

Frostburn, Mass
V, S, DF 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude half
Frostburn 95
Deals 3d12 +1/level (max +20) frostburn damage to many creatures.

Geas/Quest
V 19
Yes
10 minutes
Close (25 ft. + 5 ft./2 levels)
One day/level or until discharged (D)
None
System Reference Document 3.5
As lesser geas, plus it affects any creature.

Ghost Trap
V, S 19
No
1 standard action
5 ft./level
1 minute/level (D)
None
Spell Compendium 103
Incorporeal creatures turn corporeal.

Glyph of Warding, Greater
V, S, M 19
No (object) and Yes; see text
10 minutes
Touch
Permanent until discharged (D)
See text
System Reference Document 3.5
As glyph of warding, but up to 10d8 damage or 6th-level spell.

Harm
V, S 19
Yes
1 standard action
Touch
Instantaneous
Will half; see text
System Reference Document 3.5
Deals 10 points/level damage to target.

Heal
V, S 19
Yes (harmless)
1 standard action
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Cures 10 points/level of damage, all diseases and mental conditions.

Heroes' Feast
V, S, DF 19
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
1 hour plus 12 hours; see text
None
System Reference Document 3.5
Food for one creature/level cures and grants combat bonuses.

Hide the Path
V, S, F 19
No
10 minutes
Anywhere in the area to be warded
24 hours (D)
None
Spell Compendium 114
Area warded against divinations.

Ice Flowers
V, S 19
No
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Reflex half
Spell Compendium 119
Ice and earth deal 1d6 damage/level.

Ice Rift
V, S, M, DF 19
No
1 standard action
Long (400 ft. + 40 ft./level)
1 round
See text
Frostburn 99
Intense quake shakes 40-ft. radius spread of ice.

Inflict Moderate Wounds, Mass
V, S 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half
System Reference Document 3.5
Deals 2d8 damage +1/level to many creatures.

Investiture of the Barbed Devil
V, S, M 19
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 101
Target can deal extra damage when grappling.

Investiture of the Malebranche
V, S, M 19
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Fiendish Codex II: Tyrants of the Nine Hells 104
Target gains powerful charge ability.

Lucent Lance
V, S, F 19
Yes; see text
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Spell Compendium 134
Ambient light forms lance, deals various damage.

Make Manifest, Mass
V, S, M 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 137
As make manifest but affecting all creatures in the area.

Mantle of the Icy Soul
V, S, M 19
Yes
1 standard action
Touch
1 hour/level
Will negates
Spell Compendium 138
Touched creature gains the cold subtype.

Mummify
V, S, M, DF 19
Yes
1 standard action
Touch
Instantaneous
Fortitude partial; see text
Sandstorm 118
Touched living creature dies and is mummified.

Necrotic Eruption
V, S, F 19
No
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Fortitude partial
Libris Mortis 69
Encysted subject killed, those nearby damaged and possibly encysted.

Opalescent Glare
V, S, DF 19
Yes
1 standard action
Personal
Instantaneous
Will partial; see text
Spell Compendium 150
Kill creatures with a look, or make them very afraid.

Owl's Wisdom, Mass
V, S, M, DF 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates (harmless)
System Reference Document 3.5
As owl’s wisdom, affects one subject/ level.

Planar Ally
V, S, DF, XP 19
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
As lesser planar ally, but up to 12 HD.

Planar Exchange
V, S, DF 19
No
1 round
0 ft.
1 round/level (D)
None
Spell Compendium 159
Trade places with one of three planar creatures (your choice).

Quickshift
V, S 19

1 round
Personal
1 round/level

Book of Exalted Deeds 104
Caster can use teleport or greater teleport spelllike ability as a free action for 1 round/level.

Rejection
V, S 19
Yes
1 standard action
60 ft.
Instantaneous
Fortitude negates
Spell Compendium 172
Creatures within cone are blasted away from you.

Remorseless Charm
V, S, M 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
See text
Will negates
Champions of Ruin 34
Suppress the target's alignment, removing all alignment-related inhibitions.

Resistance, Superior
V, S, M, DF 19
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Spell Compendium 174
Subject gains +6 on saving throws.

Revive Outsider
V, S, M, DF 19
Yes (harmless)
1 minute
Touch
Instantaneous
None; see text
Spell Compendium 175
You restore life to a dead outsider.

Sarcophagus of Stone
V, S, M, DF 19
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Reflex negates
Spell Compendium 180
Sarcophagus entombs subject.

Secure Corpse
V, S, DF 19
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 day/level (D)
None
Book of Exalted Deeds 106
Traps corpse inside holy symbol.

Snare Astral Traveler
V, S 19
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Will negates
Book of Vile Darkness 104
Captures one astral creature and holds it motionless.

Spider Plague
V, S 19
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 201
Summons Large monstrous spiders to fight for you.

Stone Body
V, S, M 19

1 standard action
Personal
1 minute/level (D)

Spell Compendium 207
Your body becomes living stone.

Stone Metamorphosis, Greater
V, S, M, DF 19
No
1 standard action
Touch
Instantaneous
None
Underdark 61
Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Summon Babau Demon
V, S, DF 19
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level + 1 round
None
Spell Compendium 213
Summon a babau demon to follow your commands.

Summon Monster VI
V, S, F, DF 19
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Summon Monster VI
V, S, F, DF 19
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Sun Scepter
V, S, DF 19
No
1 standard action
0 ft.
1 round/level (D)
None
Lost Empires of Faerûn 34
Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities.

Symbol of Fear
V, S, M 19
Yes
10 minutes
0 ft.; see text
See text
Will negates
System Reference Document 3.5
Triggered rune panics nearby creatures.

Symbol of Persuasion
V, S, M 19
Yes
10 minutes
0 ft.; see text
See text
Will negates
System Reference Document 3.5
Triggered rune charms nearby creatures.

Symbol of Thirst
V, S, M 19
Yes
10 minutes
0 ft.; see text
See text
Will negates
Sandstorm 123
Triggered rune overwhelms nearby creatures with thirst.

Thousand Needles
V, S, M 19
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
Fortitude partial
Book of Vile Darkness 106
Subject takes 2d6 damage and –4 penalty on attacks, saves, and checks.

Touch of Adamantine
V, S 19
Yes (object, harmless)
1 standard action
Touch
1 minute/level
Will negates (object, harmless)
Book of Exalted Deeds 110
Weapon gains the properties of an adamantine weapon.

Undeath to Death
V, S, M, DF 19
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Will negates
System Reference Document 3.5
Destroys 1d4 HD/level undead (max 20d4).

Vengeance Halo
V, S, DF 19
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
None or Reflex half; see text
Book of Exalted Deeds 111
Any creature that slays the spell’s recipient takes 1d6/level damage.

Vigorous Circle
V, S 19
Yes (harmless)
1 standard action
Touch
10 rounds + 1 round/level (max 40 rounds)
Will negates (harmless)
Spell Compendium 229
As mass lesser vigor except 3 hp/round (max 40 rounds).

Visage of the Deity
V, S, DF 19

1 standard action
Personal
1 round/level

Spell Compendium 230
As lesser visage of the deity, but you become celestial or fiendish.

Whirl of Fangs
V, S 19
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
Reflex half
Serpent Kingdoms 158
Barrier or fangs inflicts 12d4 points of damage.

Wind Walk
V, S, DF 19
No and Yes (harmless)
1 standard action
Touch
1 hour/level (D); see text
No and Will negates (harmless)
System Reference Document 3.5
You and your allies turn vaporous and travel fast.

Word of Recall
V 19
No or Yes (harmless, object)
1 standard action
Unlimited
Instantaneous
None or Will negates (harmless, object)
System Reference Document 3.5
Teleports you back to designated place.

Zealot Pact
V, S, DF, XP 19
Yes (harmless)
10 minutes
Touch
Permanent until triggered, then 1 round/level
Will negates (harmless)
Spell Compendium 244
You automatically gain combat bonuses when you attack someone of opposite alignment.

7th LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Animalistic Power, Mass
V, S, M 20
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Player's Handbook II 101
As animilistic power, but multiple subjects.

Animate Siege Weapon
V, S 20
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Heroes of Battle 125
Siege weapon attacks your foes.

Aura of Cold, Greater
V, S, DF 20
Yes
1 standard action
5 ft.
1 round/level (D)
None
Frostburn 88
Intense cold deals 2d6 damage to creatures within 10 ft.

Bastion of Good
V, S 20
No
1 standard action
20 ft.
1 round/level
None
Book of Exalted Deeds 92
Acts as minor globe of invulnerability and double-strength magic circle against evil.

Bestow Curse, Greater
V, S 20
Yes
1 standard action
Touch
Permanent
Will negates
Spell Compendium 27
As bestow curse, but more severe penalties.

Blasphemy
V 20
Yes
1 standard action
40 ft.
Instantaneous
None or Will negates; see text
System Reference Document 3.5
Kills, paralyzes, weakens, or dazes nonevil subjects.

Blood to Water
V, S 20
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude half
Spell Compendium 33
2d6 Constitution damage to subjects.

Brain Spider
V, S, M, DF 20
Yes
1 round
Long (400 ft. + 40 ft./level)
1 minute/level
Will negates
Spell Compendium 38
Eavesdrop on thoughts of up to eight other creatures.

Brilliant Blade
V, S 20
Yes (harmless, object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless, object)
Spell Compendium 40
Weapon or projectiles shed light, ignore armor.

Call Kolyarut
V, S, DF, XP 20
No
10 minutes
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Spell Compendium 42
A kolyarut performs one duty for you.

Conjure Ice Beast VII
V, S, DF 20
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Consumptive Field, Greater
V, S 20
Yes
1 standard action
30 ft.
1 round/level
Will negates
Spell Compendium 51
Draw life from all creatures in 30-ft. radius with 9 or fewer hit points.

Control Weather
V, S 20
No
10 minutes; see text
2 miles
4d12 hours; see text
None
System Reference Document 3.5
Changes weather in local area.

Control Weather
V, S 20
No
10 minutes; see text
2 miles
4d12 hours; see text
None
System Reference Document 3.5
Changes weather in local area.

Cure Serious Wounds, Mass
V, S 20
Yes (harmless) or Yes; see text
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half (harmless) or Will half; see text
System Reference Document 3.5
Cures 3d8 damage +1/level for many creatures.

Death Dragon
V, S, DF 20

1 round
Personal
1 round/level (D)

Spell Compendium 60
You gain +4 natural armor, +4 deflection, and natural attacks.

Destruction
V, S, F 20
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial
System Reference Document 3.5
Kills subject and destroys remains.

Dictum
V 20
Yes
1 standard action
40 ft.
Instantaneous
None or Will negates; see text
System Reference Document 3.5
Kills, paralyzes, slows, or deafens nonlawful subjects.

Energy Ebb
V, S 20
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Fortitude partial; see text
Spell Compendium 80
Give subject one negative level/round for 1 round/level.

Ethereal Jaunt
V, S 20

1 standard action
Personal
1 round/level (D)

System Reference Document 3.5
You become ethereal for 1 round/level.

Evil Glare
V, S, DF 20
Yes
1 standard action
30 ft.
1 round/level; see text
Will negates
Spell Compendium 85
Paralyze creatures with your glare.

Fiendish Clarity
V, S 20

1 standard action
Personal
10 minutes/level

Fiendish Codex I: Hordes of the Abyss 94
Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good.

Fortunate Fate
V, S 20
Yes (harmless)
1 minute
Touch
10 minutes/level or until discharged
None (harmless)
Spell Compendium 99
Subject immediately receives a heal if it would be killed by damage.

Harm, Greater
V, S 20
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half; see text
Heroes of Horror 130
Deals 12 points/level to target within Close range.

Heaven's Trumpet
S, F 20
Yes
1 standard action
120 ft.
Instantaneous
Fortitude negates
Book of Exalted Deeds 101
Blast of music paralyzes foes.

Holy Star
V, S 20

1 standard action
0 ft.
3 rounds (D)

Spell Compendium 115
Mote of energy protects you, attacks foes.

Holy Transformation
V, S, DF 20

1 standard action
Personal
1 round/level (D)

Spell Compendium 116
You change into hound archon, gain abilities.

Holy Word
V 20
Yes
1 standard action
40 ft.
Instantaneous
None or Will negates; see text
System Reference Document 3.5
Kills, paralyzes, blinds, or deafens nongood subjects.

Infernal Transformation
V, S, DF 20

1 standard action
Personal
1 round/level (D)

Spell Compendium 122
You change into bone devil, gain abilities.

Inflict Serious Wounds, Mass
V, S 20
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will half
System Reference Document 3.5
Deals 3d8 damage +1/level to many creatures.

Investiture of the Ice Devil
V, S, M 20
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless); see text
Fiendish Codex II: Tyrants of the Nine Hells 104
Target deals +1d6 cold damage and slows foes with successful melee attacks.

Mantle of the Slime Lord
V, S, DF 20
No
1 standard action
Personal
10 minutes/level (D)
None
Champions of Ruin 31
Nonintelligent oozes do not attack you, and you gain some ooze immunities.

Mark of the Unfaithful
V, S, F 20
Yes
1 round
Unlimited
Permanent
None
Champions of Ruin 31
Mark someone as an enemy of your faith.

Nar Fiendbond
V, S, M, DF, XP 20
Yes
1 hour
Touch
Instantaneous
Will negates
Lost Empires of Faerûn 32
Grants the subject the half-fiend template.

Necrotic Curse
V, S, M 20
Yes
1 full round
Close (25 ft. + 5 ft./2 levels)
1 hour/level
None
Complete Mage 111
Cure spells in area deal damage, living beings don't heal with rest.

Necrotic Tumor
V, S, F 20
No
1 standard action
Medium (100 ft. + 10 ft./level)
One day/level or permanent
Fortitude partial
Libris Mortis 69
Permanently control encysted subject.

Pact of Return
V, S 20

1 standard action
Personal
1 hour/level

Heroes of Horror 131
If you die as you predict, you are resurrected instantly.

Plague
V, S 20
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Fortitude negates
Player's Handbook II 121
One creature/level contracts quickly terminal disease.

Planar Bubble
V, S, M, DF 20
No; see text
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Spell Compendium 158
Create bubble around creature that emulates its native planar environment.

Plane Shift, Greater
V, S, F 20
Yes
1 standard action
Touch
Instantaneous
Will negates
Spell Compendium 159
Plane shift accurately to your desired destination.

Pulse of Hate
V, S, M, DF 20
Yes
1 standard action
20 ft.
1 round/level
Will half
Player's Handbook II 122
Nearby enemies take 2d6 damage/round.

Radiant Assault
V, S, F 20
Yes
1 standard action
Long (400 ft. + 40 ft./level)
Instantaneous
Will partial
Spell Compendium 164
1d6 damage/level, victims dazed or dazzled.

Ravage
V, S, DF 20
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Instantaneous
Fortitude negates
Champions of Ruin 33
Creatures take 1d6/2 levels of vile damage.

Refuge
V, S, M 20
No
1 standard action
Touch
Permanent until discharged
None
System Reference Document 3.5
Alters item to transport its possessor to you.

Regenerate
V, S, DF 20
Yes (harmless)
3 full rounds
Touch
Instantaneous
Fortitude negates (harmless)
System Reference Document 3.5
Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).

Renewal Pact
V, S, M, DF 20
Yes (harmless)
10 minutes
Touch
Permanent until triggered
Will negates (harmless)
Spell Compendium 173
Creature is automatically healed if adverse condition affects it.

Repulsion
V, S, F, DF 20
Yes
1 standard action
Up to 10 ft./level
1 round/level (D)
Will negates
System Reference Document 3.5
Creatures cant approach you.

Repulsion
V, S, F, DF 20
Yes
1 standard action
Up to 10 ft./level
1 round/level (D)
Will negates
System Reference Document 3.5
Creatures cant approach you.

Restoration, Greater
V, S 20
Yes (harmless)
10 minutes
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
As restoration, plus restores all levels and ability scores.

Restoration, Mass
V, S, M 20
Yes (harmless)
1 round
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (harmless)
Spell Compendium 174
As restoration, but multiple subjects.

Resurrection
V, S, M, DF 20
Yes (harmless)
10 minutes
Touch
Instantaneous
None; see text
System Reference Document 3.5
Fully restore dead subject.

Righteous Burst
V, S, M, DF 20
Yes
1 standard action
30 ft.
Instantaneous
None or Will half; see text
Player's Handbook II 123
Allies healed, enemies damaged 1d8 damage + 1/level (max +35).

Righteous Glare
V, S 20

1 standard action
Personal
1 round/level

Book of Exalted Deeds 105
Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Righteous Smite
V, S 20
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Will partial; see text
Book of Exalted Deeds 106
Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes.

Scry Location
V, S, M, F, DF 20
No
1 hour
See text
1 minute/level
No
Complete Scoundrel 102
Spy on a distant location.

Scrying, Greater
V, S 20
Yes
1 standard action
See text
1 hour/level
Will negates
System Reference Document 3.5
As scrying, but faster and longer.

Seed of Undeath, Greater
V, S, M 20
Yes
1 full round
Close (25 ft. + 5 ft./2 levels)
1 day/level (D)
Fortitude negates
Complete Mage 116
As seed of undeath, but affects an area.

Shadow Trap
V, S, M 20
Yes
10 minutes
Touch
1 hour/level (D)
Reflex half
Champions of Ruin 34
Bind a greater shadow to an object as its guardian.

Shield of the Archons
V 20

1 standard action
Personal
1 round/level

Book of Exalted Deeds 107
Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.

Slime Wave
V, S, M 20
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Reflex negates
Spell Compendium 192
Creates a 15-ft. spread of green slime.

Spell Resistance, Mass
V, S, DF 20
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates (harmless)
Spell Compendium 199
As spell resistance, but multiple subjects.

Stone Trap
V, S, M, DF 20
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
See text
None
Shining South 49
Block of stone turns invisible, hovers in the air, and drops when condition is met.

Summon Aspect of Bahamut
V, S, F, DF 20
No
1 full round
Close (25 ft. + 5 ft./2 levels)
Concentration (max. 1 round/level) + 1 rounds
None
Races of the Dragon 118
Summons an aspect of Bahamut.

Summon Monster VII
V, S, F, DF 20
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls extraplanar creature to fight for you.

Symbol of Stunning
V, S, M 20
Yes
10 minutes
0 ft.; see text
See text
Will negates
System Reference Document 3.5
Triggered rune stuns nearby creatures.

Symbol of Weakness
V, S, M 20
Yes
10 minutes
0 ft.; see text
See text
Fortitude negates
System Reference Document 3.5
Triggered rune weakens nearby creatures.

Symphonic Nightmare
V, S, F 20
Yes
1 standard action
Touch; see text
24 hours/level (D)
Will negates
Spell Compendium 218
Discordant noise haunts subject's sleep.

Tomb of Light
V, S, M 20
Yes
1 round
Touch
Concentration
Fortitude partial
Book of Exalted Deeds 110
Entraps and harms evil extraplanar creatures.

Withering Palm
V, S 20
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Spell Compendium 241
Touch attack deals 1 point Str damage plus 1 point Con damage/2 levels.

Word of Chaos
V 20
Yes
1 standard action
40 ft.
Instantaneous
None or Will negates; see text
System Reference Document 3.5
Kills, confuses, stuns, or deafens nonchaotic subjects.

Wretched Blight
V, S 20
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Fortitude partial; see text
Book of Vile Darkness 110
Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.