MakonNemesis
CHARACTER BIO
Makon is a 20 year old, Large sized, Male Minotaur. Stands 10ft. 11in. tall and weighs 780 lb. World view is True Neutral in nature. Currently a worshiper of Tempus.

CHARACTER LEVELCLASSES and LEVELS
12 (14)Monstrous Humanoid 6 / Barbarian 6

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
104,457105,000543


Character Sheet (RPGX) - v. 1.1.3

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
31
+10


DEX
14
+2


CON
24
+7


INT
10
0


WIS
15
+2


CHA
10
0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
2236d8 + 6d12 + 84
SPEED
MOVE
30 ft.
AC
ARMOR
242313=10+7+0+2+-1+4+2
25%
-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+15=7+7+1+0+   + +2 to Will saves while in a rage
REFLEX
DEX
+10=7+2+1+0+  
WILL
WIS
+10=7+2+1+0+  
BASE ATTACK
+12
INITIATIVE
MODIFIER
+2=2+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+26=12+10
+4
+0
+
MELEE
ATTACK BONUS
+21=12+10
+-1
+0
+
RANGED
ATTACK BONUS
+13=12
+2
+-1
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I2

+2 Frost Flail, Heavy  (B)
    +2 Disarm Opposed Roll

+23/+18/+13

2d8+17+1d6 Cold

17-20/x2

I2

+2 Frost Flail, Heavy [Raging] (B)
    +2 Disarm Opposed Roll

+25/+20/+15

2d8+19+1d6 Cold

17-20/ x2



I

Gore  (P)

+21/+16/+11

1d8+10

x2

I

Gore [Raging] (P)

+23/+18/+13

1d8+12

x2



I

Powerful Charge  (P)

+21/+16/+11

4d6+10

x2

I

Powerful Charge [Raging] (P)

+23/+18/+13

4d6+12

x2



I2

+2 Flaming Shortbow, Composite (+5)   (P)

+15/+10/+5

1d8+7+1d6 Fire

x3

0 – 70 ft

71 – 140 ft

141 – 210 ft

211 – 280 ft

281 – 350 ft

15/10/5

13/8/3

11/6/1

9/4/-1

7/2/-3

351 – 420 ft

421 – 490 ft

491 – 560 ft

561 – 630 ft

631 – 700 ft

5/0/-5

3/-2/-7

1/-4/-9

-1/-6/-11

-3/-8/-13



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handedR — Thrown


Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Breastplate +2

+7

+3

-3

25%

30 ft.




Defense Modifiers

Name

Modifier

Bonus

Condition

Natural Armor +4 (Racial)

Armor Class

Natural Armor + 4

-

Trap Sense +2

Armor Class

+ 2

vs. traps/attack by traps

Breastplate

Armor Class

Armor + 7

-

Ioun Stone, Dusty Rose

Armor Class

Insight + 1

-

Bracers of Armor +2

Armor Class

Armor + 2

-

Ring of Protection +1

Armor Class

Deflection + 1

-


Rage

Rages/Day

Duration

Str/Con Bonus

Will Save Bonus

AC Penalty

2

10 rounds

4

2

-2



SKILLSMAX RANKS 15/7.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (INT)0 = +0+0
w
Balance (DEX)*-1 = +2+-3
w
Bluff (CHA)0 = +0+0
w
Climb (STR)*15 =8+10+-3
w
Concentration (CON)7 = +7+0
w
Control Shape (WIS)2 = +2+0
w
Craft (INT)0 = +0+0
w
Diplomacy (CHA)0 = +0+0
w
Disguise (CHA)0 = +0+0
w
Escape Artist (DEX)*-1 = +2+-3
w
Forgery (INT)0 = +0+0
w
Gather Information (CHA)0 = +0+0
w
Heal (WIS)2 = +2+0
w
Hide (DEX)*-5 = +2+-7
w
Intimidate (CHA)0 = +0+0
w
Jump (STR)*7 = +10+-3
w
Listen (WIS)21 =15+2+4
w
Move Silently (DEX)*-1 = +2+-3
w
Perform (CHA)0 = +0+0
w
Ride (DEX)2 = +2+0
w
Search (INT)8 =4+0+4
w
Sense Motive (WIS)2 = +2+0
w
Spot (WIS)16 =10+2+4
w
Survival (WIS)2 = +2+0
w
Swim (STR)**4 = +10+-6
w
Use Rope (DEX)2 = +2+0

w Can be used untrained * Armor Check penalty** Armor Check ×2

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Inventory
 +2 Frost Flail, Heavy

18330 gp120 lb.
 Amulet of Health +2

4000 gp10 lb.
 Bracers of Armor +2

4000 gp11 lb.
 Breastplate +2

4550 gp160 lb.
 Ioun Stone, Dusty Rose

5000 gp10 lb.
 +2 Flaming Shortbow, Composite (+5)

19200 gp14 lb.
 Belt of Strength +4

16000 gp11 lb.
 Cloak of Resistance +1

1000 gp11 lb.
 Ring of Protection +1

2000 gp10.0625 lb.
      

Carried Weight

87.0625 lb.

0 to 1227 lb.

1228 to 2451 lb.

2452 to 3680 lb.

3680 lb.

7360 lb.

18400 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Untrained

Proficient

Proficient

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Cleave - If you reduce an enemy to 0 HP, you get a bonus attack against another within reach. (System Reference Document 3.5 ).

Improved Critical Flail, Heavy - Critical threat range for chosen weapon is doubled. (System Reference Document 3.5 ).

Martial Weapon Proficiency Greataxe - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Might Makes Right - Add Str bonus to Leadership score when determining number of followers. (Races of Faerûn 166).

Power Attack - Subtract a number from attack rolls (not exceeding your BAB) and add this to your damage rolls. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Toughness - +2 hit points per level. (System Reference Document 3.5 ).

Track - Find and follow tracks. Requires Survival checks. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

Natural Armor +4 (Racial)

Natural Armor + 4

Trap Sense +2

+ 2

Breastplate

Armor + 7

Ioun Stone, Dusty Rose

Insight + 1

Bracers of Armor +2

Armor + 2

Ring of Protection +1

Deflection + 1




Character Features

Barbarian

Fast Movement +10ft (Barbarian) - Land speed is faster than the norm for race by +10 ft.

Illiteracy - You do not automatically know how to read and write. You may spend 2 skill points to overcome this.

Improved Uncanny Dodge - Can no longer be flanked.

Martial Weapons Proficiency - Proficient with all martial weapons.

Rage 2/Day - Can fly into a rage 2 times a day.

Trap Sense +2 - +2 Reflex save and +2 dodge bonus to AC against traps/attacks made by traps.

Racial

Darkvision 60ft. - Can see in the dark up to 60ft. No light is required. Darkvision is black and white only.

Natural Cunning - Immune to Mazes, can't be flat-footed

Scent - Its antennae give a dromite the scent ability.

Type - Monstrous Humanoid -


Languages

Common, Giant


Coins

New Coins
Gained in Play