Lock Nemesis
CHARACTER BIO
Lock is a 123 year old, Medium sized, Male Planetouched, Fey'ri (Faerun) (Humanoid). Stands 5ft. 1in. tall and weighs 102 lb. World view is Chaotic Neutral in nature.

CHARACTER LEVEL CLASSES and LEVELS
11 (13) Paladin 1 / Warlock 10

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
85,784 91,000 5,216


Character Sheet (RPGX) - v. 1.2.1

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
0


DEX
18
+4


CON
12
+1


INT
18
+4


WIS
11
0


CHA
20
+5


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
60 1d10 + 10d6 + 11 2/Cold Iron
SPEED
MOVE
20 ft., fly 40 ft.(Poor)
AC
ARMOR
29 26 14 21 = 10 + 10 + 4 + 3 + 0 + 0 + 2
40%
-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
HELPLESS
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+6 = 5 + 1 + 0 + 0 +   +
REFLEX
DEX
+7 = 3 + 4 + 0 + 0 +  
WILL
WIS
+7 = 7 + 0 + 0 + 0 +  
BASE ATTACK
+8
INITIATIVE
MODIFIER
+4 = 4 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8 = 8 + 0
+ 0
+ 0
+
MELEE
ATTACK BONUS
+8 = 8 + 0
+ 0
+ 0
+
RANGED
ATTACK BONUS
+12 = 8
+ 4
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Scimitar +1  (S)

+9/+4

1d6+1

18-20/x2

w

Mithral Shield, Heavy Steel +2 



I

Eldritch Blast  (P)

+12/+7

5d6

x2

0 – 30 ft

31 – 60 ft

61 – 90 ft

91 – 120 ft

121 – 150 ft

12/7

10/5

8/3

6/1

4/-1

151 – 180 ft

181 – 210 ft

211 – 240 ft

241 – 270 ft

271 – 300 ft

2/-3

0/-5

-2/-7

-4/-9

-6/-11

w

Mithral Shield, Heavy Steel +2 



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Point Blank Shot (+1 Attack Roll with ranged weapon up to range of 30ft.)
Point Blank Shot (+1 Damage Roll with ranged weapon up to range of 30ft.)

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Full Plate +2

+10

+3

-2

25%

20 ft.



Shield

Armor
Bonus

Armor
Check

Spell
Fail

Shield, Heavy Steel +2

+4

-1

15%




Defense Modifiers

Name

Modifier

Bonus

Condition

DR 2/Cold Iron

-

-

-

Resistance to Cold 5

-

-

-

Resistance to Electricity 5

-

-

-

Resistance to Fire 10

-

-

-

User

Armor Class

Enhancement + 1

-

Full Plate

Armor Class

Armor + 10

-

Shield, Heavy Steel

Armor Class

Shield + 4

-

Bracers of Armor +1

Armor Class

Armor + 1

-

Ring of Protection +1

Armor Class

Deflection + 1

-




SKILLS MAX RANKS 14/7

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 4  =   + 4 + 0
w
Balance (DEX)* 1  =   + 4 + -3
w
Bluff (CHA) 18  = 11 + 5 + 2
w
Climb (STR)* -3  =   + 0 + -3
w
Concentration (CON) 15  = 14 + 1 + 0
w
Control Shape (WIS) 0  =   + 0 + 0
w
Craft (INT) 4  =   + 4 + 0
w
Diplomacy (CHA) 21  = 13.5 + 5 + 2
w
Disguise (CHA) 5  =   + 5 + 0
w
Escape Artist (DEX)* 1  =   + 4 + -3
w
Forgery (INT) 4  =   + 4 + 0
w
Gather Information (CHA) 5  =   + 5 + 0
w
Heal (WIS) 2  =   + 0 + 2
w
Hide (DEX)* 3  =   + 4 + -1
w
Intimidate (CHA) 9  = 2 + 5 + 2
w
Jump (STR)* -9  =   + 0 + -9
Knowledge (Arcana) (INT) 10  = 6 + 4 + 0
Knowledge (Religion) (INT) 10  = 6 + 4 + 0
Knowledge (The Planes) (INT) 6  = 2 + 4 + 0
w
Listen (WIS) 2  =   + 0 + 2
w
Move Silently (DEX)* 1  =   + 4 + -3
w
Perform (CHA) 5  =   + 5 + 0
w
Ride (DEX) 4  =   + 4 + 0
w
Search (INT) 6  =   + 4 + 2
w
Sense Motive (WIS) 0  =   + 0 + 0
w
Spot (WIS) 8  = 6 + 0 + 2
w
Survival (WIS) 0  =   + 0 + 0
w
Swim (STR)** -6  =   + 0 + -6
Use Magic Device (CHA) 15  = 10 + 5 + 0
w
Use Rope (DEX) 4  =   + 4 + 0

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Use Magic Device Synergy (+2 Skill (Spellcraft) to decipher scrolls)

Assets Description

Charges

Value
Each

Qty

Lbs

Assets Description

Charges

Value
Each

Qty

Lbs

  Covered for Sc'Dsh

26608 gp 1 0 lb.   Covered for Amaria

26300 gp 1 0 lb.

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
  Chalk, 1 Piece

1 cp 1 0 lb.
  Explorer's Outfit

10 gp 1 8 lb.
  Flint and Steel

1 gp 1 0 lb.
  Healer's Kit
10
50 gp 1 1 lb.
  Waterskin

2 gp 2 8 lb.
  Whetstone

2 cp 1 1 lb.
Inventory
  Cloak of Charisma +2

4000 gp 1 2 lb.
  Gauntlets of Ogre Power

4000 gp 1 4 lb.
  Mithral Full Plate +2

14500 gp 1 25 lb.
  Mithral Shield, Heavy Steel +2

5020 gp 1 7.5 lb.
  Scimitar +1

2315 gp 1 4 lb.
  Backpack

2 gp 1 2 lb.
  Bracers of Armor +1

1000 gp 1 1 lb.
  Holy Symbol, Silver

25 gp 1 1 lb.
  Ring of Protection +1

2000 gp 1 0.0625 lb.
           

Carried Weight

64.5625 lb.

0 to 33 lb.

34 to 66 lb.

67 to 100 lb.

100 lb.

200 lb.

500 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Armor Proficiency (Heavy) - Proficient in the wearing of all heavy armors. (System Reference Document 3.5 ).

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Battle Caster - Ignore arcane spell failure chance from heavier armor. (Complete Arcane 75).

Maximize Spell-Like Ability - Maximize spell-like ability's variable numeric effects up to 3/day. (Complete Arcane 81).

Point Blank Shot - +1 on attack and damage rolls with ranged weapons at range up to 30ft. (System Reference Document 3.5 ).

Precise Shot - Make ranged attacks into a melee without taking -4 penalty. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

User

Enhancement + 1

Full Plate

Armor + 10

Shield, Heavy Steel

Shield + 4

Bracers of Armor +1

Armor + 1

Ring of Protection +1

Deflection + 1




Character Features

Paladin

Aura of Good - A holy aura of good.

Detect Evil - Can detect evil at will as per the spell.

Smite Evil 1/Day - Add CHA bonus and +1 damage per granting class level to melee attack against evil creature.

Warlock

Cold Resistance 5

Deceive Item - Take 10 on Use Magic Device checks even while distracted or threatened.

Detect Magic - Use detect magic at will.

Eldritch Blast 5d6 - 60 ft. ray inflicts 5d6 damage.

Electricity Resistance 5

Fiendish Resilience 1 - Gain fast healing 1 for 2 minutes 1/day.

Invocation (Least or Lesser) - Use least or lesser warlock invocations.

Racial

Alter Self - Innate ability as the spell at will.

Charm Person 1/day (Fey'ri) - Cast charm person as a spell-like ability once per day.

Darkness 1/day (Fey'ri) - Cast darkness as a spell-like ability once per day.

Darkvision 60ft. - Can see in the dark up to 60ft. No light is required. Darkvision is black and white only.

Delimbiyr Vale (Minor Races) - The fey’ri haunt the upper reaches of the Delimbiyr Vale, lurking in secret lairs in the nearby High Forest.

Detect Thoughts 1/day (Fey'ri) - Cast detect thoughts as a spell-like ability once per day.

Elven Blood - Of Elvish decent. Is considered an Elf for all effects related to race.

Fire Resistance 10 (Fey'ri) - resistance to fire 10

Immune to Magic Sleep Effects - Immune to magic sleep effects.

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.

Martial Weapons Proficiency - Proficient with all martial weapons.


Languages

Abyssal, Common, Elven, Halfling, Home Region, Orc, Undercommon


Coins

New Coins
Gained in Play

 
   
   
   

Notes

90% xp

WARLOCK SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Known: 6
Per Day:
Save: 15 16 17 18 19 20 21 22 23 24


1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Baleful Utterance
S 16
Yes
1 standard action
Touch
Instantaneous
Will negates (object); Will negates (object) or Fortitude half; see text
Complete Arcane 132
Speak word of the Dark Speech and shatter objects as the shatter spell.

Beguiling Influence
S 16
Yes
1 standard action
Personal
24 hours
None
Complete Arcane 132
Gain bonus on Bluff, Diplomacy, and Intimidate checks.

Entropic Warding
S 16
Yes
1 standard action
Personal
Instantaneous
None
Complete Arcane 134
Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent.

Fell Flight
S 16
Yes
1 standard action
Personal
24 hours
None
Complete Arcane 134
Gain a fly speed with good maneuverability.

See the Unseen
S 16
Yes
1 standard action
Personal
24 hours
None
Complete Arcane 135
Gain see invisibility as the spell and darkvision.

Walk Unseen
S 16
Yes
1 standard action
Personal
24 hours
None
Complete Arcane 136
Use invisibility (self only) as the spell.