Koshin Berkley
CHARACTER BIO
Koshin is a 25 year old, Medium sized, Male Planetouched, Air Genasi (Faerun). Stands 6ft. 3in. tall and weighs 137 lb. World view is Chaotic Neutral in nature. Currently a worshiper of Akadi.

CHARACTER LEVEL CLASSES and LEVELS
12 (13) Druid 5 / Master of Many Forms 7

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
89,410 91,000 1,590


Character Sheet (RPGX) - v. 1.1.3

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12
+1


DEX
17
+3


CON
12
+1


INT
18
+4


WIS
14
+2


CHA
7
-2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
65 5d8 + 7d8 + 12
SPEED
MOVE
30 ft.
AC
ARMOR
13 10 13 = 10 + 0 + 0 + 3 + 0 + 0 + 0
0%



NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+10 = 9 + 1 + 0 + 0 +   +
REFLEX
DEX
+9 = 6 + 3 + 0 + 0 +  
WILL
WIS
+8 = 6 + 2 + 0 + 0 +  
BASE ATTACK
+8
INITIATIVE
MODIFIER
+7 = 3 + 4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+9 = 8 + 1
+ 0
+ 0
+
MELEE
ATTACK BONUS
+9 = 8 + 1
+ 0
+ 0
+
RANGED
ATTACK BONUS
+11 = 8
+ 3
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Unarmed Strike  (B)

+7/+2

1d3+3

x2

w

Unarmed Strike  (B)

+3

1d3+2

20-20/x2



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Amulet of Mighty Fists +2 (+2 Attack Roll Specific Weapon (Unarmed Strike) )
Amulet of Mighty Fists +2 (+2 Damage Roll Specific Weapon (Unarmed Strike) )
Improved Initiative (+4 Initiative Roll )



SKILLS MAX RANKS 15/7.5

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 4  =   + 4 + 0
w
Balance (DEX)* 3  =   + 3 + 0
w
Bluff (CHA) -2  =   + -2 + 0
w
Climb (STR)* 1  =   + 1 + 0
w
Concentration (CON) 1  =   + 1 + 0
w
Control Shape (WIS) 2  =   + 2 + 0
w
Craft (INT) 4  =   + 4 + 0
w
Diplomacy (CHA) 13  = 15 + -2 + 0
w
Disguise (CHA) -2  =   + -2 + 0
w
Escape Artist (DEX)* 3  =   + 3 + 0
w
Forgery (INT) 4  =   + 4 + 0
w
Gather Information (CHA) 0  =   + -2 + 2
w
Heal (WIS) 2  =   + 2 + 0
w
Hide (DEX)* 18  = 15 + 3 + 0
w
Intimidate (CHA) -2  =   + -2 + 0
w
Jump (STR)* 1  =   + 1 + 0
Knowledge (Local) (INT) 12  = 7.5 + 4 + 0
Knowledge (Nature) (INT) 23  = 15 + 4 + 4
Knowledge (The Planes) (INT) 12  = 7.5 + 4 + 0
w
Listen (WIS) 19  = 15 + 2 + 2
w
Move Silently (DEX)* 3  =   + 3 + 0
w
Perform (CHA) -2  =   + -2 + 0
w
Ride (DEX) 3  =   + 3 + 0
w
Search (INT) 4  =   + 4 + 0
w
Sense Motive (WIS) 2  =   + 2 + 0
w
Spot (WIS) 19  = 15 + 2 + 2
w
Survival (WIS) 19  = 15 + 2 + 2
w
Swim (STR)** 1  =   + 1 + 0
w
Use Rope (DEX) 3  =   + 3 + 0

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Endurance (+4 Skill (Swim) to resist non-lethal damage)
Knowledge (The Planes) Synergy (+2 Skill (Survival) on planes other than material)
Knowledge (Nature) Synergy (+2 Skill (Survival) in above ground natural environments)

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Inventory
  Amulet of Mighty Fists +2

24000 gp 1 0 lb.
           

Carried Weight

0 lb.

0 to 43 lb.

44 to 86 lb.

87 to 130 lb.

130 lb.

260 lb.

650 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Untrained

Proficient

Proficient

Proficient

Alertness - +2 bonus on all Listen checks and Spot checks. (System Reference Document 3.5 ).

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Education - Gain +2 on two Knowledge skills of your choice, all Knowledge skills are class skills. (Player's Guide to Faerûn 38).

Endurance - +4 on skill checks related to endurance e.g. Swim checks made to resist non-lethal damage. (System Reference Document 3.5 ).

Improved Initiative - +4 on initiative checks. (System Reference Document 3.5 ).

Martial Weapon Proficiency Scimitar - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapon Proficiency Club - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Sling - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Shortspear - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Dagger - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Dart - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Spear - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Sickle - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Quarterstaff - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Track - Find and follow tracks. Requires Survival checks. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided




Character Features

Druid

Animal Companion (Druid) - Grants an animal companion.

Druid Armor Restriction - Prohibited from wearing metal armor or carrying a metal shield.

Druid Code of Conduct - Druid code of conduct.

Natural Attack Proficiency - Procifient will all natural attacks e.g. claw, bite.

Nature Sense - +2 on Knowledge (Nature) and Survival skill checks.

Resist Nature's Lure - +4 on all saving throws vs. spell-like abilities of the fey.

Spontaneous Casting (Druid) - Can exchange a prepared spell to cast any Summon Nature's Ally.

Trackless Step - Leave no trail and cannot be tracked in natural surroundings (if desired).

Wild Empathy - Can improve the attitude of an animal.

Wild Shape 1/Day - Can polymorph into any small or medium animal.

Woodland Stride - Can move through undergrowth at normal speed without impairment.

Master of Many Forms

Extraordinary Wild Shape - Gain extraordinary qualities of shapes you assume

Improved Wild Shape (Aberration) - Can assume a aberration form with wild shape

Improved Wild Shape (Fey) - Can assume a fey form with wild shape

Improved Wild Shape (Giant) - Can assume a giant form with wild shape

Improved Wild Shape (Huge) - Can assume a Huge form with wild shape

Improved Wild Shape (Humanoid) - Can assume a humanoid form with wild shape

Improved Wild Shape (Large) - Can assume a Large form with wild shape

Improved Wild Shape (Monstrous Humanoid) - Can assume a monstrous humanoid form with wild shape

Improved Wild Shape (Plant) - Can assume a plant form with wild shape

Improved Wild Shape (Tiny) - Can assume a Tiny form with wild shape

Improved Wild Shape (Vermin) - Can assume a vermin form with wild shape

Shifter's Speech - Ability to speak normally regardless of form taken. Can also speak with creature of shape kind

Wild Shape +3/day - Gain additional three uses of wild shape per day

Racial

Breathless - Do not need to breath and immune to drowning, suffocation, and attack that require inhalation.

Calimshan (Planetouched) - The bloodlines of the djinn and efreet run strong in the desert of Calimshan.

Cleric Focus (Air) - Must worship deity who grants access to Air domain and must select Air domain as one of your chosen cleric domains.

Darkvision 60ft. - Can see in the dark up to 60ft. No light is required. Darkvision is black and white only.

Levitate - Levitate once per day as cast by a 5th-level sorcerer.

Martial Weapons Proficiency - Proficient with all martial weapons.


Languages

Celestial, Common, Draconic, Druidic, Elven, Home Region, Undercommon


Coins

New Coins
Gained in Play

 
   
   
   


DRUID SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Per Day: 5 4 3 1
Save: 12 13 14 15


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Create Water
V, S 12
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S 12
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1 point of damage.

Detect Magic
V, S 12
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
Detects spells and magic items within 60 ft.

Detect Poison
V, S 12
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Detects poison in one creature or object.

Flare
V 12
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates
System Reference Document 3.5
Dazzles one creature (1 on attack rolls).

Guidance
V, S 12
Yes
1 standard action
Touch
1 minute or until discharged
Will negates (harmless)
System Reference Document 3.5
+1 on one attack roll, saving throw, or skill check.

Know Direction
V, S 12

1 standard action
Personal
Instantaneous

System Reference Document 3.5
You discern north.

Light
V, M, DF 12
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
Object shines like a torch.

Mending
V, S 12
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
System Reference Document 3.5
Makes minor repairs on an object.

Purify Food and Drink
V, S 12
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
System Reference Document 3.5
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F 12

1 standard action
Personal
10 min./level

System Reference Document 3.5
Read scrolls and spellbooks.

Resistance
V, S, M, DF 12
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
System Reference Document 3.5
Subject gains +1 on saving throws.

Virtue
V, S, DF 12
Yes (harmless)
1 standard action
Touch
1 min.
Fortitude negates (harmless)
System Reference Document 3.5
Subject gains 1 temporary hp.

1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Calm Animals
V, S 13
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates; see text
System Reference Document 3.5
Calms (2d4 + level) HD of animals.

Charm Animal
V, S 13
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
Will negates
System Reference Document 3.5
Makes one animal your friend.

Cure Light Wounds
V, S 13
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1d8 damage +1/level (max +5).

Detect Animals or Plants
V, S 13
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Detects kinds of animals or plants.

Detect Snares and Pits
V, S 13
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Reveals natural or primitive traps.

Endure Elements
V, S 13
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
System Reference Document 3.5
Exist comfortably in hot or cold environments.

Entangle
V, S, DF 13
No
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level (D)
Reflex partial; see text
System Reference Document 3.5
Plants entangle everyone in 40-ft.-radius circle.

Eyes of the Avoral
S 13
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Book of Exalted Deeds 99
Subject gets +8 on Spot checks.

Faerie Fire
V, S, DF 13
Yes
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level (D)
None
System Reference Document 3.5
Outlines subjects with light, canceling blur, concealment, and the like.

Goodberry
V, S, DF 13
Yes
1 standard action
Touch
One day/level
None
System Reference Document 3.5
2d4 berries each cure 1 hp (max 8 hp/24 hours).

Hide from Animals
S, DF 13
Yes
1 standard action
Touch
10 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Animals cant perceive one subject/level.

Jump
V, S, M 13
Yes
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Subject gets bonus on Jump checks.

Longstrider
V, S, M 13

1 standard action
Personal
1 hour/level (D)

System Reference Document 3.5
Increases your speed.

Magic Fang
V, S, DF 13
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic Stone
V, S, DF 13
Yes (harmless, object)
1 standard action
Touch
30 minutes or until discharged
Will negates (harmless, object)
System Reference Document 3.5
Three stones gain +1 on attack, deal 1d6 +1 damage.

Obscuring Mist
V, S 13
No
1 standard action
20 ft.
1 min./level
None
System Reference Document 3.5
Fog surrounds you.

Pass without Trace
V, S, DF 13
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
System Reference Document 3.5
One subject/level leaves no tracks.

Produce Flame
V, S 13
Yes
1 standard action
0 ft.
1 min./level (D)
None
System Reference Document 3.5
1d6 damage +1/level, touch or thrown.

Shillelagh
V, S, DF 13
Yes (object)
1 standard action
Touch
1 min./level
Will negates (object)
System Reference Document 3.5
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Silvered Claws
V, S, DF 13
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Book of Exalted Deeds 107
One creature’s natural attacks are treated as silvered weapons.

Speak with Animals
V, S 13

1 standard action
Personal
1 min./level

System Reference Document 3.5
You can communicate with animals.

Summon Nature's Ally I
V, S, DF 13
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls creature to fight.

2nd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Animal Messenger
V, S, M 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
One day/level
None; see text
System Reference Document 3.5
Sends a Tiny animal to a specific place.

Animal Trance
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration
Will negates; see text
System Reference Document 3.5
Fascinates 2d6 HD of animals.

Animate Fire
V, S, M 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level (D)
None
Spell Compendium 12
Turn campfire into Small elemental.

Barkskin
V, S, DF 14
Yes (harmless)
1 standard action
Touch
10 min./level
None
System Reference Document 3.5
Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance
V, S, DF 14
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Con for 1 min./level.

Binding Winds
V, S 14
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Concentration
Reflex negates
Spell Compendium 27
Air prevents subject from moving, hinders ranged attacks.

Bull's Strength
V, S, M, DF 14
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Str for 1 min./level.

Cat's Grace
V, S, M 14
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Dex for 1 min./level.

Chameleon
V, S, M 14
Yes (harmless)
1 round
Touch
1 hour/level
None
Complete Arcane 100
Subject gets +10 on Hide checks.

Chill Metal
V, S, DF 14
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
7 rounds
Will negates (object)
System Reference Document 3.5
Cold metal damages those who touch it.

Delay Poison
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 hour/level
Fortitude negates (harmless)
System Reference Document 3.5
Stops poison from harming subject for 1 hour/level.

Estanna's Stew
V, S, F 14
Yes (harmless)
1 round
0 ft.
Instantaneous; see text
Will half (harmless); see text
Book of Exalted Deeds 99
Conjures stew that heals 1d6+1 per serving.

Fire Trap
V, S, M 14
Yes
10 minutes
Touch
Permanent until discharged (D)
Reflex half; see text
System Reference Document 3.5
Opened object deals 1d4 damage +1/level.

Flame Blade
V, S, DF 14
Yes
1 standard action
0 ft.
1 min./level (D)
None
System Reference Document 3.5
Touch attack deals 1d8 +1/two levels damage.

Flaming Sphere
V, S, M, DF 14
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Reflex negates
System Reference Document 3.5
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Fog Cloud
V, S 14
No
1 standard action
Medium (100 ft. + 10 ft. level)
10 min./level
None
System Reference Document 3.5
Fog obscures vision.

Gust of Wind
V, S 14
Yes
1 standard action
60 ft.
1 round
Fortitude negates
System Reference Document 3.5
Blows away or knocks down smaller creatures.

Heat Metal
V, S, DF 14
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
7 rounds
Will negates (object)
System Reference Document 3.5
Make metal so hot it damages those who touch it.

Hold Animal
V, S 14
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 round/level (D); see text
Will negates; see text
System Reference Document 3.5
Paralyzes one animal for 1 round/level.

Owl's Wisdom
V, S, M, DF 14
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Wis for 1 min./level.

Peaceful Serenity of Io
V 14
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes
Will negates (harmless)
Races of the Dragon 115
Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Reduce Animal
V, S 14
No
1 standard action
Touch
1 hour/level (D)
None
System Reference Document 3.5
Shrinks one willing animal.

Remove Addiction
V, S 14
Yes (harmless)
1 standard action
Touch
Instantaneous
Fortitude negates (harmless)
Book of Exalted Deeds 105
Cures target of drug addictions.

Resist Energy
V, S, DF 14
Yes (harmless)
1 standard action
Touch
10 min./level
Fortitude negates (harmless)
System Reference Document 3.5
Ignores 10 (or more) points of damage/attack from specified energy type.

Restoration, Lesser
V, S 14
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
System Reference Document 3.5
Dispels magical ability penalty or repairs 1d4 ability damage.

Soften Earth and Stone
V, S, DF 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Turns stone to clay or dirt to sand or mud.

Spider Climb
V, S, M 14
Yes (harmless)
1 standard action
Touch
10 min./level
Will negates (harmless)
System Reference Document 3.5
Grants ability to walk on walls and ceilings.

Summon Nature's Ally II
V, S, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls creature to fight.

Summon Swarm
V, S, M, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration + 2 rounds
None
System Reference Document 3.5
Summons swarm of bats, rats, or spiders.

Tree Shape
V, S, DF 14

1 standard action
Personal
1 hour/level (D)

System Reference Document 3.5
You look exactly like a tree for 1 hour/level.

Warp Wood
V, S 14
Yes (object)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (object)
System Reference Document 3.5
Bends wood (shaft, handle, door, plank).

Wood Shape
V, S, DF 14
Yes (object)
1 standard action
Touch
Instantaneous
Will negates (object)
System Reference Document 3.5
Rearranges wooden objects to suit you.

3rd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Affliction
V, S 15
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
Book of Exalted Deeds 89
Infects evil subject with chosen affliction.

Call Lightning
V, S 15
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 min./level
Reflex half
System Reference Document 3.5
Calls down lightning bolts (3d6 per bolt) from sky.

Contagion
V, S 15
Yes
1 standard action
Touch
Instantaneous
Fortitude negates
System Reference Document 3.5
Infects subject with chosen disease.

Cure Moderate Wounds
V, S 15
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 2d8 damage +1/level (max +10).

Daylight
V, S 15
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
60-ft. radius of bright light.

Diminish Plants
V, S, DF 15
No
1 standard action
See text
Instantaneous
None
System Reference Document 3.5
Reduces size or blights growth of normal plants.

Dominate Animal
V, S 15
Yes
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level
Will negates
System Reference Document 3.5
Subject animal obeys silent mental commands.

Energize Potion
V, S, M 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Reflex half
Book of Exalted Deeds 98
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Forestfold
V, S 15

1 standard action
Personal
1 hour/level (D)

Spell Compendium 98
You gain +10 competence bonus on Hide and Move Silently checks in one type of terrain.

Magic Fang, Greater
V, S, DF 15
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
Will negates (harmless)
System Reference Document 3.5
One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max

Meld into Stone
V, S, DF 15

1 standard action
Personal
10 min./level

System Reference Document 3.5
You and your gear merge with stone.

Neutralize Poison
V, S, M, DF 15
Yes (harmless, object)
1 standard action
Touch
10 min./level
Will negates (harmless, object)
System Reference Document 3.5
Immunizes subject against poison, detoxifies venom in or on subject.

Plague Carrier
V, S 15
Yes
1 standard action
Touch
See text
Fortitude negates
Races of Faerûn 190
Infects subject with chosen disease.

Plant Growth
V, S, DF 15
No
1 standard action
See text
Instantaneous
None
System Reference Document 3.5
Grows vegetation, improves crops.

Poison
V, S, DF 15
Yes
1 standard action
Touch
Instantaneous; see text
Fortitude negates; see text
System Reference Document 3.5
Touch deals 1d10 Con damage, repeats in 1 min.

Protection from Energy
V, S, DF 15
Yes (harmless)
1 standard action
Touch
10 min./level or until discharged
Fortitude negates (harmless)
System Reference Document 3.5
Absorb 12 points/level of damage from one kind of energy.

Quench
V, S, DF 15
No or Yes (object)
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None or Will negates (object)
System Reference Document 3.5
Extinguishes nonmagical fires or one magic item.

Remove Disease
V, S 15
Yes (harmless)
1 standard action
Touch
Instantaneous
Fortitude negates (harmless)
System Reference Document 3.5
Cures all diseases affecting subject.

Sleet Storm
V, S, M, DF 15
No
1 standard action
Long (400 ft. + 40 ft./level)
1 round/level
None
System Reference Document 3.5
Hampers vision and movement.

Snare
V, S, DF 15
No
3 rounds
Touch
Until triggered or broken
None
System Reference Document 3.5
Creates a magic booby trap.

Speak with Plants
V, S 15

1 standard action
Personal
1 min./level

System Reference Document 3.5
You can talk to normal plants and plant creatures.

Spike Growth
V, S, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 hour/level (D)
Reflex partial
System Reference Document 3.5
Creatures in area take 1d4 damage, may be slowed.

Spikes
V, S, M 15
No
1 standard action
Touch
1 round/level
None
Spell Compendium 202
As brambles, but weapon gains +2 bonus and doubled threat range.

Stone Shape
V, S, M, DF 15
No
1 standard action
Touch
Instantaneous
None
System Reference Document 3.5
Sculpts stone into any shape.

Summon Nature's Ally III
V, S, DF 15
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls creature to fight.

Water Breathing
V, S, M, DF 15
Yes (harmless)
1 standard action
Touch
2 hours/level; see text
Will negates (harmless)
System Reference Document 3.5
Subjects can breathe underwater.

Wind Wall
V, S, M, DF 15
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None; see text
System Reference Document 3.5
Deflects arrows, smaller creatures, and gases.