Kiska Phobos
CHARACTER BIO
Kiska is a 25 year old, Medium sized, Female Tiefling (Outsider(Native)). Stands 5ft. 1in. tall and weighs 133 lb. World view is Chaotic Neutral in nature.

CHARACTER LEVEL CLASSES and LEVELS
9 (10) Psion 1 / Rogue 7 / Shadowdancer 1

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
49,657 55,000 5,343


Character Sheet (RPGX) - v. 1.2.1

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
13
+1


DEX
20
+5


CON
16
+3


INT
18
+4


WIS
11
0


CHA
14
+2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
57 1d4 + 7d6 + 1d8 + 27
SPEED
MOVE
30 ft.
AC
ARMOR
23 23 17 13 = 10 + 4 + 2 + 5 + 0 + 0 + 2
20%

+5

NORMAL FLAT
FOOTED
TOUCH
AC
HELPLESS
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7 = 2 + 3 + 2 + 0 +   +
REFLEX
DEX
+14 = 7 + 5 + 2 + 0 +  
WILL
WIS
+6 = 4 + 0 + 2 + 0 +  
BASE ATTACK
+5
INITIATIVE
MODIFIER
+5 = 5 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+6 = 5 + 1
+ 0
+ 0
+
MELEE
ATTACK BONUS
+6 = 5 + 1
+ 0
+ 0
+
RANGED
ATTACK BONUS
+10 = 5
+ 5
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Sword, Short +1  (P)

+10

1d6+2

19-20/x2

w

+1 Arrow Catching Shield, Light Wooden 



I

+1 Flaming Crossbow, Hand  (P)

+11

1d4+1+1d6 Fire

19-20/x2

0 – 30 ft

31 – 60 ft

61 – 90 ft

91 – 120 ft

121 – 150 ft

11

9

7

5

3

151 – 180 ft

181 – 210 ft

211 – 240 ft

241 – 270 ft

271 – 300 ft

1

-1

-3

-5

-7

w

+1 Arrow Catching Shield, Light Wooden 



I2

Longbow, Composite (+1) +1  (P)

+11

1d8+2

x3

0 – 110 ft

111 – 220 ft

221 – 330 ft

331 – 440 ft

441 – 550 ft

11

9

7

5

3

551 – 660 ft

661 – 770 ft

771 – 880 ft

881 – 990 ft

991 – 1100 ft

1

-1

-3

-5

-7



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Point Blank Shot (+1 Attack Roll with ranged weapon up to range of 30ft.)
Combat Reflexes (DEX modifies Attacks of Opportunity )
Point Blank Shot (+1 Damage Roll with ranged weapon up to range of 30ft.)
Sneak Attack +4d6 (Damage Roll +4d6 vs. opponents denied DEX bonus to AC)

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Studded Leather +1

+4

+5

0

15%

30 ft.



Shield

Armor
Bonus

Armor
Check

Spell
Fail

+1 Arrow Catching Shield, Light Wooden

+2

0

5%




Defense Modifiers

Name

Modifier

Bonus

Condition

Resistance to Cold 15

-

-

-

Resistance to Electricity 5

-

-

-

Resistance to Fire 5

-

-

-

Dodge

Armor Class

Dodge + 1

against attacks from designated opponent

Trap Sense +2

Armor Class

+ 2

vs. traps/attack by traps

Studded Leather

Armor Class

Armor + 4

-

+1 Arrow Catching Shield, Light Wooden

Armor Class

Shield + 2

-

Ring of Protection +2

Armor Class

Deflection + 2

-




SKILLS MAX RANKS 12/6

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 7  = 3 + 4 + 0
w
Balance (DEX)* 8  = 3 + 5 + 0
w
Bluff (CHA) 6  = 2 + 2 + 2
w
Climb (STR)* 8  = 5 + 1 + 2
w
Concentration (CON) 15  = 12 + 3 + 0
w
Control Shape (WIS) 0  =   + 0 + 0
w
Craft (INT) 4  =   + 4 + 0
w
Craft (Locksmithing) (INT) 9  = 5 + 4 + 0
Decipher Script (INT) 8  = 4 + 4 + 0
w
Diplomacy (CHA) 2  =   + 2 + 0
Disable Device (INT) 15  = 9 + 4 + 2
w
Disguise (CHA) 5  = 3 + 2 + 0
w
Escape Artist (DEX)* 7  = 2 + 5 + 0
w
Forgery (INT) 4  =   + 4 + 0
w
Gather Information (CHA) 3  = 1 + 2 + 0
w
Heal (WIS) 2  =   + 0 + 2
w
Hide (DEX)* 16  = 9 + 5 + 2
w
Intimidate (CHA) 2  =   + 2 + 0
w
Jump (STR)* 3  = 2 + 1 + 0
Knowledge (Arcana) (INT) 5  = 1 + 4 + 0
Knowledge (Local) (INT) 5  = 1 + 4 + 0
Knowledge (Psionics) (INT) 9  = 5 + 4 + 0
Knowledge (The Planes) (INT) 5  = 1 + 4 + 0
w
Listen (WIS) 7  = 7 + 0 + 0
w
Move Silently (DEX)* 14  = 9 + 5 + 0
Open Lock (DEX) 16  = 9 + 5 + 2
w
Perform (CHA) 2  =   + 2 + 0
w
Perform (Dance) (CHA) 8  = 6 + 2 + 0
Psicraft (INT) 8  = 2 + 4 + 2
w
Ride (DEX) 6  = 1 + 5 + 0
w
Search (INT) 14  = 10 + 4 + 0
w
Sense Motive (WIS) 1  = 1 + 0 + 0
Sleight of Hand (DEX)* 6  = 1 + 5 + 0
w
Spot (WIS) 9  = 9 + 0 + 0
w
Survival (WIS) 0  =   + 0 + 0
w
Swim (STR)** 3  = 2 + 1 + 0
Tumble (DEX)* 8  = 3 + 5 + 0
Use Magic Device (CHA) 12  = 10 + 2 + 0
w
Use Rope (DEX) 9  = 2 + 5 + 2

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Craft (Locksmithing) Synergy (+2 Skill (Appraise) items made with this craft skill)
Use Magic Device Synergy (+2 Skill (Spellcraft) to decipher scrolls)
Search Synergy (+2 Skill (Survival) to find or follow tracks)

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
  Bedroll

1 sp 1 5 lb.
  Chalk, 1 Piece

1 cp 1 0 lb.
  Climber's Kit

80 gp 1 5 lb.
  Explorer's Outfit

10 gp 1 8 lb.
  Flint and Steel

1 gp 1 0 lb.
  Healer's Kit
10
50 gp 1 1 lb.
  Rope, Silk (50 ft.)

20 gp 2 10 lb.
  Sunrod

4 gp 2 2 lb.
  Thieves' Tools, Masterwork

100 gp 1 2 lb.
  Waterskin

2 gp 2 8 lb.
  Whetstone

2 cp 1 1 lb.
           
Handy Haversack
  Crossbow, Hand +1

2400 gp 1 2 lb.
  Longbow, Composite (+1) +1

2500 gp 1 3 lb.
  Potion of Barkskin +4

900 gp 1 0.1625 lb.
  Potion of Cat's Grace

1500 gp 5 0.8125 lb.
  Potion of Cure Moderate Wounds

13500 gp 45 7.3125 lb.
  Potion of Cure Serious Wounds

3750 gp 5 0.8125 lb.
  Potion of Fly

2250 gp 3 0.4875 lb.
  Potion of Haste

1500 gp 2 0.325 lb.
  Potion of Invisibility

1500 gp 5 0.8125 lb.
  3381 pp, 9 gp

33819 gp n/a 67.8 lb.
  Backpack

2 gp 1 2 lb.
  Potion of Jump

450 gp 9 1.4625 lb.
  Potion of Neutralize Poison

3750 gp 5 0.8125 lb.
  Potion of Pass without Trace

500 gp 10 1.625 lb.
  Potion of Protection from Good

450 gp 9 1.4625 lb.
  Potion of Reduce Person

1500 gp 6 0.975 lb.
  Potion of Spider Climb

600 gp 2 0.325 lb.
           
Inventory
  +1 Arrow Catching Shield, Light Wooden

4153 gp 1 5 lb.
  +1 Flaming Crossbow, Hand

8400 gp 1 2 lb.
  Cloak of Resistance +2

4000 gp 1 1 lb.
  Gloves of Dexterity +2

4000 gp 1 0 lb.
  Ring of Protection +2

8000 gp 1 0.0625 lb.
  Studded Leather +1

1175 gp 1 20 lb.
  Sword, Short +1

2310 gp 1 2 lb.
  30 pp, 2 gp, 8 sp

302 gp n/a 0.8 lb.
  Bolt, Crossbow

10 gp 100 10 lb.
  Bracers of Archery, Lesser

5000 gp 1 1 lb.
  Handy Haversack

2000 gp 1 5 lb.
  Ring of Energy Resistance, Cold 10

12000 gp 1 0.0625 lb.
  Scabbard of Keen Edges

16000 gp 1 1 lb.
           

Carried Weight

47.925 lb.

0 to 50 lb.

51 to 100 lb.

101 to 150 lb.

150 lb.

300 lb.

750 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Untrained

Untrained

Proficient

Proficient

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Combat Reflexes - Additional attacks of opportunity equal to DEX bonus. Can make attacks of opportunity while flat-footed. (System Reference Document 3.5 ).

Dodge - +1 dodge bonus to AC against attacks from a nominated enemy. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Crossbow, Hand - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Sword, Short - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Sap - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Shortbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Point Blank Shot - +1 on attack and damage rolls with ranged weapons at range up to 30ft. (System Reference Document 3.5 ).

Psionic Meditation - You can focus your mind faster than normal, even under duress. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapon Proficiency Club - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Mace, Light - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Dagger - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Shortspear - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Mace, Heavy - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Heavy - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Morningstar - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Dart - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Light - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Quarterstaff - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Weapon Finesse - Use DEX bonus on attack rolls instead of STR with certain weapons. Shield penalty applies. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

Dodge

Dodge + 1

Trap Sense +2

+ 2

Studded Leather

Armor + 4

+1 Arrow Catching Shield, Light Wooden

Shield + 2

Ring of Protection +2

Deflection + 2




Character Features

Rogue

Evasion - Damage on reflex save reduced to zero instead of half (if cause of damage allows half-damage on reflex save).

Sneak Attack +4d6 - 4d6 bonus damage against opponents who are denied DEX bonus to AC (even if they have none).

Trap Sense +2 - +2 Reflex save and +2 dodge bonus to AC against traps/attacks made by traps.

Trapfinding - Can locate traps with a DC of 20 or more.

Uncanny Dodge - You retain your dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker.

Shadowdancer

Hide in Plain Sight (Shadows) - Can use Hide skill even while being observed aslong as within 10ft of a some sort of shadow.

Racial

Darkness - Can cast Darkness once per day.

Darkvision 60ft. - Can see in the dark up to 60ft. No light is required. Darkvision is black and white only.

Martial Weapons Proficiency - Proficient with all martial weapons.


Languages

Common, Draconic, Elven, Goblin, Infernal, Orc


Coins

New Coins
Gained in Play

3411 pp, 11 gp, 8 sp 
   
   
   

Notes

SKills Buying
5/8/08
hide - rank 8 800 xp
move silently - rank 8 800xp
spot - rank 8 800xp
listen - rank 6 600 xp

3,000 xp

+6 hp

PSION POWERS
Discipline: Nomad
Power Points: 4

LEVELS 1 2 3 4 5 6 7 8 9
Known: 8 4
Save: 15 16


1st LEVEL
POWER NAME DISPLAY DC PR MANIFESTING RANGE DURATION SAVE SOURCE
Burst
Auditory 15

1 swift action
Personal
1 round

System Reference Document 3.5
Gain +10 ft. to speed this round.
Control Light
Visual 15
No
1 standard action
Medium (100 ft. + 10 ft./level)
Concentration, up to 1 min./level, or 1 round; see text
None
System Reference Document 3.5
Adjust ambient light levels.
Detect Psionics
Auditory and visual 15
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
You detect the presence of psionics.
Detect Teleportation
Visual 15
No
1 standard action
40 ft.
Concentration, up to 1 minute (D)
None
System Reference Document 3.5
Know when teleportation powers are used in close range.
Force Screen
Auditory 15

1 standard action
Personal
1 min./level

System Reference Document 3.5
Invisible disc provides +4 shield bonus to AC.
Inertial Armor
Visual; see text 15

1 standard action
Personal
1 hour/level (D)

System Reference Document 3.5
Tangible field of force provides you with +4 armor bonus to AC.
Mind Thrust
Auditory 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates
System Reference Document 3.5
Deal 1d10 damage.
Sense Link
Visual 15

1 standard action
Medium (100 ft. + 10 ft./level)
Concentration, up to 1 min./level

System Reference Document 3.5
You sense what the subject senses (single sense).

2nd LEVEL
POWER NAME DISPLAY DC PR MANIFESTING RANGE DURATION SAVE SOURCE
Ego Whip
Auditory 16
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
Will half; see text
System Reference Document 3.5
Deal 1d4 Cha damage and daze for 1 round.
Id Insinuation
Auditory 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration + 1 round
Will negates
System Reference Document 3.5
Swift tendrils of thought disrupt and confuse your target.
Levitate, Psionic
Olfactory 16
Yes (harmless, object)
1 standard action
Personal or close (25 ft. + 5 ft./2 levels)
10 min./level (D)
None
System Reference Document 3.5
You move up and down, forward and back via mental support.
Psionic Lock
Material 16
No
1 standard action
Touch
Permanent
None
System Reference Document 3.5
Secure a door, chest, or portal.