Gung Wei Sean
CHARACTER BIO
Gung Wei is a 27 year old, Medium sized, Male Planetouched, Aasimar (Faerun). Stands 6ft. 1in. tall and weighs 180 lb. World view is Lawful Good in nature.

CHARACTER LEVEL CLASSES and LEVELS
13 (14) Monk (Vow of Poverty) 13

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
101,557 105,000 3,443


Character Sheet (RPGX) - v. 1.1.3

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
22
+6


CON
16
+3


INT
13
+1


WIS
23
+6


CHA
14
+2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
129 13d8 + 39 5/Magic
SPEED
MOVE
70 ft.
AC
ARMOR
35 21 26 = 10 + 0 + 0 + 6 + 0 + 1 + 18
0%



NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+15 = 8 + 3 + 0 + 4 +   + +2 vs. enchantment spells or effects

REFLEX
DEX
+18 = 8 + 6 + 0 + 4 +  
WILL
WIS
+18 = 8 + 6 + 0 + 4 +  
BASE ATTACK
+9
INITIATIVE
MODIFIER
+6 = 6 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+11 = 9 + 2
+ 0
+ 0
+
MELEE
ATTACK BONUS
+13 = 9 + 2
+ 0
+ 2
+
RANGED
ATTACK BONUS
+17 = 9
+ 6
+ 0
+ 2
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Exalted Strike +2 (+2 Attack Roll )
Combat Reflexes (DEX modifies Attacks of Opportunity )
Exalted Strike +2 (+2 Damage Roll )

Defense Modifiers

Name

Modifier

Bonus

Condition

DR 5/Magic

-

-

-

SR 23

-

-

-

Resistance to Acid 5

-

-

-

Resistance to Cold 10

-

-

-

Resistance to Electricity 10

-

-

-

Resistance to Fire 10

-

-

-

Resistance to Sonic 5

-

-

-

Monk AC Bonus

Armor Class (inc. Touch/Flatfooted)

+ 8

-

VoP Natural Armor +1

Armor Class

Natural Armor + 1

-

Vow of Poverty AC Bonus +8

Armor Class

+ 8

-

VoP Deflection +2

Armor Class

Deflection + 2

-




SKILLS MAX RANKS 16/8

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 1  =   + 1 + 0
w
Balance (DEX)* 11  = 5 + 6 + 0
w
Bluff (CHA) 2  =   + 2 + 0
w
Climb (STR)* 7  = 5 + 2 + 0
w
Concentration (CON) 3  =   + 3 + 0
w
Control Shape (WIS) 6  =   + 6 + 0
w
Craft (INT) 1  =   + 1 + 0
w
Diplomacy (CHA) 11  = 5 + 2 + 4
w
Disguise (CHA) 2  =   + 2 + 0
w
Escape Artist (DEX)* 11  = 5 + 6 + 0
w
Forgery (INT) 1  =   + 1 + 0
w
Gather Information (CHA) 2  =   + 2 + 0
w
Heal (WIS) 6  =   + 6 + 0
w
Hide (DEX)* 13  = 7 + 6 + 0
w
Intimidate (CHA) 2  =   + 2 + 0
w
Jump (STR)* 30  = 12 + 2 + 16
Knowledge (Arcana) (INT) 5  = 4 + 1 + 0
Knowledge (Religion) (INT) 3  = 2 + 1 + 0
w
Listen (WIS) 16  = 8 + 6 + 2
w
Move Silently (DEX)* 21  = 15 + 6 + 0
w
Perform (CHA) 2  =   + 2 + 0
w
Ride (DEX) 6  =   + 6 + 0
w
Search (INT) 1  =   + 1 + 0
w
Sense Motive (WIS) 11  = 5 + 6 + 0
w
Spot (WIS) 15  = 7 + 6 + 2
w
Survival (WIS) 6  =   + 6 + 0
w
Swim (STR)** 2  =   + 2 + 0
w
Use Rope (DEX) 6  =   + 6 + 0

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Nimbus of Light (+2 Skill (Diplomacy) when dealing with good creatures)
Nimbus of Light (+2 Skill (Sense Motive) when dealing with good creatures)
Escape Artist Synergy (+2 Skill (Use Rope) to bind someone)

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs


Carried Weight

0 lb.

0 to 58 lb.

59 to 116 lb.

117 to 175 lb.

175 lb.

350 lb.

875 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Untrained

Proficient

Proficient

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Combat Reflexes - Additional attacks of opportunity equal to DEX bonus. Can make attacks of opportunity while flat-footed. (System Reference Document 3.5 ).

Deflect Arrows - If you have a free hand you can deflect a ranged attack once per round. Must be aware of attack and not flat-footed. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Siangham - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Kama - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Nunchaku - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Sai - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Shuriken - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Fist of the Heavens - +2 to Stunning Fist DC. (Book of Exalted Deeds 43).

Improved Natural Attack

Improved Trip - +4 on STR check. Do not provoke attack of opportunity if unarmed. Free attack against tripped opponent. (System Reference Document 3.5 ).

Improved Unarmed Strike - You are considered to be armed even when unarmed. Can deal lethal or non-lethal damage. (System Reference Document 3.5 ).

Intuitive Attack - Use Wis modifier instead of Str modifier on attack rolls with simple and natural weapons. (Book of Exalted Deeds 44).

Martial Weapon Proficiency Handaxe - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Nimbus of Light - +2 bonus on Diplomacy and Sense Motive checks with good creatures. (Book of Exalted Deeds 44).

Sacred Vow - +2 perfection bonus on Diplomacy checks. (Book of Exalted Deeds 45).

Sanctify Ki Strike - +1 or +1d4 bonus on unarmed damage rolls against evil creatures. (Book of Exalted Deeds 46).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapon Proficiency Sling - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Unarmed Strike - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Dagger - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Heavy - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Light - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Club - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Quarterstaff - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Javelin - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Stunning Fist - Special unarmed attack that forces opponent to make Fortitude save or be stunned. (System Reference Document 3.5 ).

Touch of Golden Ice - Evil creatures touched ravaged by golden ice. (Book of Exalted Deeds 47).

Vow of Chastity - +4 perfectoin bonus on Will saves against charms and phantasms. (Book of Exalted Deeds 47).

Vow of Poverty - Bonuses to AC, ability scores, and saves; bonus feats (see page 29 of Book of Exalted Deeds). (Book of Exalted Deeds 48).


Protective Items

Bonuses
Provided

Monk AC Bonus

+ 8

VoP Natural Armor +1

Natural Armor + 1

Vow of Poverty AC Bonus +8

+ 8

VoP Deflection +2

Deflection + 2




Character Features

Monk (Vow of Poverty)

Abundant Step - Can use Dimension Door once per day. Caster level is half granting class level.

AC Bonus Progression (Monk)

Diamond Body - Immune to all poisons.

Diamond Soul - Spell resistance equal to granting class level + 10.

Exalted Strike +2

Fast Movement Progression (Monk)

Improved Evasion - Damage on failed reflex save is half (if cause of damage allows half-damage on reflex save). Zero damage if saved.

Improved Unarmed Damage

Ki Strike - Unarmed attacks are empowered with ki and treated as magic weapons.

Ki Strike (Lawful) - Unarmed attacks are empowered with ki and treated as magic, lawful weapons.

Monk Code of Conduct - Monk code of conduct.

Purity of Body - Immune to all diseases excluding supernatural and magical diseases.

Slow Fall 60ft. - Reduces fall damage by 60ft. if wall within arm's reach.

Still Mind - +2 on all saving throws vs. enchantment spells and effects.

Sustenance - You no longer need food or water to survive.

VoP Damage Reduction 5

VoP Deflection +2

VoP Dexterity Increase

VoP Endure Elements - Immune to Heat and Cold Exposure

VoP Energy Resistance 5

VoP Greater Sustenance - Do not need to breathe

VoP Mind Shielding

VoP Natural Armor +1

VoP Resistance +2

VoP Wisdom Increase

VoP Wisdom Increase

Vow of Poverty AC Bonus +8

Wholeness of Body - Can heal damage to self by up to twice granting class level in HP per day.

Racial

Darkvision 60ft. - Can see in the dark up to 60ft. No light is required. Darkvision is black and white only.

Daylight - Can cast Daylight once per day.

Martial Weapons Proficiency - Proficient with all martial weapons.

Mulhorand (Planetouched) - Ruled by incarnations of their deities for thousands of years, many of the folk of Mulhorand have a trace of the divine in their heritage.


Languages

Celestial, Common, Home Region, Infernal


Coins

New Coins
Gained in Play