Amaria Mount
CHARACTER BIO
Amaria Mount is a year old, Large sized, Male Horse, Light (Animal). Stands 0ft. 0in. tall and weighs 0 lb. World view is True Neutral in nature.

CHARACTER LEVEL CLASSES and LEVELS
3 Mount 3

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
0 6,000 6,000


Character Sheet (RPGX) - v. 1.2.1

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
13
+1


CON
15
+2


INT
2
-4


WIS
12
+1


CHA
6
-2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
18 3d8 + 6
SPEED
MOVE
60 ft.
AC
ARMOR
13 12 10 7 = 10 + 0 + 0 + 1 + -1 + 0 + 3
0%



NORMAL FLAT
FOOTED
TOUCH
AC
HELPLESS
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+5 = 3 + 2 + 0 + 0 +   +
REFLEX
DEX
+4 = 3 + 1 + 0 + 0 +  
WILL
WIS
+2 = 1 + 1 + 0 + 0 +  
BASE ATTACK
+2
INITIATIVE
MODIFIER
+1 = 1 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8 = 2 + 2
+ 4
+ 0
+
MELEE
ATTACK BONUS
+3 = 2 + 2
+ -1
+ 0
+
RANGED
ATTACK BONUS
+2 = 2
+ 1
+ -1
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

w

Hoof  (B)

-2

1d4+1

20-20/x2



w

Hoof  x2  (B)

-2

1d4+1

20-20/x2



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown




SKILLS MAX RANKS 6/3

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) -4  =   + -4 + 0
w
Balance (DEX)* 1  =   + 1 + 0
w
Bluff (CHA) -2  =   + -2 + 0
w
Climb (STR)* 2  =   + 2 + 0
w
Concentration (CON) 2  =   + 2 + 0
w
Control Shape (WIS) 1  =   + 1 + 0
w
Craft (INT) -4  =   + -4 + 0
w
Diplomacy (CHA) -2  =   + -2 + 0
w
Disguise (CHA) -2  =   + -2 + 0
w
Escape Artist (DEX)* 1  =   + 1 + 0
w
Forgery (INT) -4  =   + -4 + 0
w
Gather Information (CHA) -2  =   + -2 + 0
w
Heal (WIS) 1  =   + 1 + 0
w
Hide (DEX)* -3  =   + 1 + -4
w
Intimidate (CHA) -2  =   + -2 + 0
w
Jump (STR)* 14  =   + 2 + 12
w
Listen (WIS) 4  = 3 + 1 + 0
w
Move Silently (DEX)* 1  =   + 1 + 0
w
Perform (CHA) -2  =   + -2 + 0
w
Ride (DEX) 1  =   + 1 + 0
w
Search (INT) -4  =   + -4 + 0
w
Sense Motive (WIS) 1  =   + 1 + 0
w
Spot (WIS) 4  = 3 + 1 + 0
w
Survival (WIS) 1  =   + 1 + 0
w
Swim (STR)** 2  =   + 2 + 0
w
Use Rope (DEX) 3  =   + 1 + 2

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Endurance (+4 Skill (Swim) to resist non-lethal damage)
Run (+4 Skill (Jump) with a running start)

Assets Description

Charges

Value
Each

Qty

Lbs

Assets Description

Charges

Value
Each

Qty

Lbs

 

0 gp n/a 0 lb.






Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Inventory
  Bit and Bridle

2 gp 1 1 lb.
  Saddle, Riding

10 gp 1 25 lb.
  Saddlebags

4 gp 1 8 lb.
  Saddlebags

4 gp 1 8 lb.
Saddlebags
  Feed, Animal (per Day)

5 sp 10 100 lb.
           
Saddlebags
  Blanket, Winter

5 sp 1 3 lb.
  Rations, Trail, 1 day

5 gp 10 10 lb.
  Rope, Silk (50 ft.)

10 gp 1 5 lb.
           

Carried Weight

160 lb.

0 to 176 lb.

177 to 350 lb.

351 to 525 lb.

525 lb.

1050 lb.

2625 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Untrained

Untrained

Untrained

Untrained

Untrained

Untrained

Endurance - +4 on skill checks related to endurance e.g. Swim checks made to resist non-lethal damage. (System Reference Document 3.5 ).

Run - Run speed increased. +4 bonus on Jump check if running start. Retain DEX bonus to AC while running. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided




Character Features

Racial

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.

Scent (Animal) - This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.


Languages


Coins

New Coins
Gained in Play