Amaria Laura
CHARACTER BIO
Amaria is a 126 year old, Medium sized, Female Elf, Wood (Faerun) (Humanoid). Stands 5ft. 2in. tall and weighs 98 lb. World view is Chaotic Good in nature.

CHARACTER LEVEL CLASSES and LEVELS
13 Ranger 11 / Deepwood Sniper 2

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
92,720 91,000 -1,720


Character Sheet (RPGX) - v. 1.2.1

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16
+3


DEX
20
+5


CON
14
+2


INT
12
+1


WIS
20
+5


CHA
9
-1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
109 11d8 + 2d8 + 26
SPEED
MOVE
30 ft.
AC
ARMOR
23 18 17 13 = 10 + 5 + 0 + 5 + 0 + 0 + 3
15%

+5

NORMAL FLAT
FOOTED
TOUCH
AC
HELPLESS
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+10 = 7 + 2 + 1 + 0 +   + +2 vs. enchantment spells or effects

REFLEX
DEX
+16 = 10 + 5 + 1 + 0 +  
WILL
WIS
+9 = 3 + 5 + 1 + 0 +  
BASE ATTACK
+13
INITIATIVE
MODIFIER
+5 = 5 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+16 = 13 + 3
+ 0
+ 0
+
MELEE
ATTACK BONUS
+16 = 13 + 3
+ 0
+ 0
+
RANGED
ATTACK BONUS
+18 = 13
+ 5
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Longsword +1  (S)

+17/+12/+7

1d8+4

19-20/x2



I2

Longbow, Composite (+3) +2  (P)

+21/+16/+11

1d8+5

19-20/x3

0 – 110 ft

111 – 220 ft

221 – 330 ft

331 – 440 ft

441 – 550 ft

21/16/11

19/14/9

17/12/7

15/10/5

13/8/3

551 – 660 ft

661 – 770 ft

771 – 880 ft

881 – 990 ft

991 – 1100 ft

11/6/1

9/4/-1

7/2/-3

5/0/-5

3/-2/-7



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Point Blank Shot (+1 Attack Roll with ranged weapon up to range of 30ft.)
Weapon Focus (+1 Attack Roll Specific Weapon (Longbow) )
Point Blank Shot (+1 Damage Roll with ranged weapon up to range of 30ft.)
Favored Enemy (+2 Damage Roll vs. Monster Type vs. Outsider (Evil))
Favored Enemy (+6 Damage Roll vs. Monster Type vs. Humanoid (Human))
Favored Enemy (+2 Damage Roll vs. Monster Type vs. Dragon)
Far Shot (Missile Weapons Range Increment (Projectile) +50% )
Far Shot (Missile Weapons Range Increment (Thrown) +100% )

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Studded Leather +2

+5

+5

0

15%

30 ft.




Defense Modifiers

Name

Modifier

Bonus

Condition

User

Armor Class

Enhancement + 1

-

Studded Leather

Armor Class

Armor + 5

-

Bracers of Armor +1

Armor Class

Armor + 1

-

Ring of Protection +2

Armor Class

Deflection + 2

-




SKILLS MAX RANKS 16/8

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 1  =   + 1 + 0
w
Balance (DEX)* 5  =   + 5 + 0
w
Bluff (CHA) -1  =   + -1 + 0
w
Climb (STR)* 15  = 10 + 3 + 2
w
Concentration (CON) 7  = 5 + 2 + 0
w
Control Shape (WIS) 5  =   + 5 + 0
w
Craft (INT) 1  =   + 1 + 0
w
Diplomacy (CHA) -1  =   + -1 + 0
w
Disguise (CHA) -1  =   + -1 + 0
w
Escape Artist (DEX)* 5  =   + 5 + 0
w
Forgery (INT) 1  =   + 1 + 0
w
Gather Information (CHA) -1  =   + -1 + 0
Handle Animal (CHA) 4  = 5 + -1 + 0
w
Heal (WIS) 12  = 5 + 5 + 2
w
Hide (DEX)* 31  = 16 + 5 + 10
w
Intimidate (CHA) -1  =   + -1 + 0
w
Jump (STR)* 8  = 5 + 3 + 0
Knowledge (Nature) (INT) 7  = 4 + 1 + 2
w
Listen (WIS) 7  =   + 5 + 2
w
Move Silently (DEX)* 21  = 16 + 5 + 0
w
Perform (CHA) -1  =   + -1 + 0
w
Ride (DEX) 7  =   + 5 + 2
w
Search (INT) 3  =   + 1 + 2
w
Sense Motive (WIS) 5  =   + 5 + 0
w
Spot (WIS) 23  = 16 + 5 + 2
w
Survival (WIS) 21  = 16 + 5 + 0
w
Swim (STR)** 3  =   + 3 + 0
w
Use Rope (DEX) 7  =   + 5 + 2

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Skill Modifiers

Endurance (+4 Skill (Swim) to resist non-lethal damage)
Favored Enemy (+2 Skill (Listen) vs. Outsider (Evil))
Favored Enemy (+2 Skill (Bluff) vs. Outsider (Evil))
Favored Enemy (+2 Skill (Survival) vs. Outsider (Evil))
Favored Enemy (+2 Skill (Sense Motive) vs. Outsider (Evil))
Favored Enemy (+2 Skill (Spot) vs. Outsider (Evil))
Favored Enemy (+6 Skill (Listen) vs. Humanoid (Human))
Favored Enemy (+6 Skill (Bluff) vs. Humanoid (Human))
Favored Enemy (+6 Skill (Survival) vs. Humanoid (Human))
Favored Enemy (+6 Skill (Sense Motive) vs. Humanoid (Human))
Favored Enemy (+6 Skill (Spot) vs. Humanoid (Human))
Favored Enemy (+2 Skill (Listen) vs. Dragon)
Favored Enemy (+2 Skill (Bluff) vs. Dragon)
Favored Enemy (+2 Skill (Survival) vs. Dragon)
Favored Enemy (+2 Skill (Sense Motive) vs. Dragon)
Favored Enemy (+2 Skill (Spot) vs. Dragon)

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
  Bedroll

1 sp 1 5 lb.
  Chalk, 1 Piece

1 cp 1 0 lb.
  Climber's Kit

80 gp 1 5 lb.
  Explorer's Outfit

10 gp 1 8 lb.
  Flint and Steel

1 gp 1 0 lb.
  Healer's Kit
10
50 gp 1 1 lb.
  33 pp, 5 gp, 2 sp

335 gp n/a 0.8 lb.
  Rope, Silk (50 ft.)

10 gp 1 5 lb.
  Sunrod

4 gp 2 2 lb.
  Waterskin

2 gp 2 8 lb.
  Whetstone

2 cp 1 1 lb.
           
Inventory
  Longbow, Composite (+3) +2

8700 gp 1 3 lb.
  Longsword +1

2315 gp 1 4 lb.
  Periapt of Wisdom +2

4000 gp 1 0 lb.
  Piwafwi, Lesser

2500 gp 1 1 lb.
  Quiver of Ehlonna

1800 gp 1 2 lb.
  Studded Leather +2

4175 gp 1 20 lb.
  Backpack

2 gp 1 2 lb.
  Bracers of Armor +1

1000 gp 1 1 lb.
  Holy Symbol, Silver

25 gp 1 1 lb.
  Ring of Animal Friendship

10800 gp 1 0.0625 lb.
  Ring of Protection +2

8000 gp 1 0.0625 lb.
  Spell Component Pouch

5 gp 1 2 lb.
Quiver of Ehlonna
  +1 Shock Arrow

3321 gp 20 3 lb.
  Adamantine Arrow

480 gp, 4 sp 8 1.2 lb.
  Arrow +1

3776 gp, 1 sp 82 12.3 lb.
  3 gp, 6 sp

3 gp n/a 0.18 lb.
  Alchemical Silver Arrow, Masterwork

48 gp, 3 sp 6 0.9 lb.
  Cold Iron Arrow, Masterwork

61 gp 10 1.5 lb.

Carried Weight

71.925 lb.

0 to 76 lb.

77 to 153 lb.

154 to 230 lb.

230 lb.

460 lb.

1150 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Untrained

Untrained

Proficient

Proficient

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Endurance - +4 on skill checks related to endurance e.g. Swim checks made to resist non-lethal damage. (System Reference Document 3.5 ).

Far Shot - Projectile weapon range +50%. Throw weapon range +100%. (System Reference Document 3.5 ).

Heighten Critical - Add +1 to Critical Multiplier

Improved Critical Longbow - Critical threat range for chosen weapon is doubled. (System Reference Document 3.5 ).

Improved Precise Shot - Ranged attacks ignore cover and concealment unless total. Always hit correct target in a grapple. (System Reference Document 3.5 ).

Manyshot - You can fire multiple arrows at a single opponent within 30ft. No. of arrows and penalty depends on BAB. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longsword - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Shortbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Point Blank Shot - +1 on attack and damage rolls with ranged weapons at range up to 30ft. (System Reference Document 3.5 ).

Precise Shot - Make ranged attacks into a melee without taking -4 penalty. (System Reference Document 3.5 ).

Rapid Shot - One extra attack with ranged weapon per round. All attacks take -2 penalty. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Swift and Silent - No penalty on Hide nad Move Silently checks when you move at normal speed. (Player's Guide to Faerûn 45).

Track - Find and follow tracks. Requires Survival checks. (System Reference Document 3.5 ).

Weapon Focus Longbow - +1 bonus on all attack rolls with selected weapon. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

User

Enhancement + 1

Studded Leather

Armor + 5

Bracers of Armor +1

Armor + 1

Ring of Protection +2

Deflection + 2




Character Features

Deepwood Sniper

Ranged Increment Increase - With each level the deepwood sniper gains, the range increments of her projectile weapons increase by +10 feet (added after all multipliers).

Ranger

Animal Companion (Ranger) - Grants an animal companion.

Evasion - Damage on reflex save reduced to zero instead of half (if cause of damage allows half-damage on reflex save).

Favored Enemy - Select a type of creature and gain skill and damage bonuses against it.

Favored Enemy - Select a type of creature and gain skill and damage bonuses against it.

Favored Enemy - Select a type of creature and gain skill and damage bonuses against it.

Martial Weapons Proficiency - Proficient with all martial weapons.

Swift Tracker - Penalties for moving reduced to 0 when tracking and -10 when moving at up double speed.

Wild Empathy - Can improve the attitude of an animal.

Woodland Stride - Can move through undergrowth at normal speed without impairment.

Racial

Detect Secret Doors - Can make a search check to notice a secret or concealed door if within 5ft.

Immune to Magic Sleep Effects - Immune to magic sleep effects.

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.

The Wealdath (Elf) - Home to wild elves and wood elves, the Wealdath makes up a large part of the human country of Tethyr.


Languages

Common, Elven, Home Region


Coins

New Coins
Gained in Play

33 pp, 8 gp, 8 sp 
   
   
   


RANGER SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Per Day: 3 2 1
Save: 16 17 18


1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Accelerated Movement
S, M 16

1 swift action
Personal
1 round/level (D)

Spell Compendium 7
Balance, Climb, or Move Silently at normal speed with no penalty on skill check.

Alarm
V, S, F, DF 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
2 hours/level (D)
None
System Reference Document 3.5
Wards an area for 2 hours/level.

Animal Messenger
V, S, M 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
One day/level
None; see text
System Reference Document 3.5
Sends a Tiny animal to a specific place.

Arrow Mind
V, S, M 16

1 immediate action
Personal
1 minute/level (D)

Spell Compendium 15
You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Aspect of the Wolf
V, S, M, DF 16

1 standard action
Personal
10 minutes/level (D)

Spell Compendium 16
You change into a wolf and gain some of its abilities.

Blades of Fire
V 16
No
1 swift action
Touch
1 round
None
Spell Compendium 31
Your melee weapons deal +1d8 fire damage for 1 round.

Blockade
V, S, M 16
None
1 swift action
0 ft.
3 rounds
No
Complete Scoundrel 95
Fill 5-ft. square with enormous block of wood.

Bloodhound
V, S 16

1 standard action
Personal
24 hours (D)

Spell Compendium 34
You gain an immediate retry if you fail a Survival check while tracking.

Branch to Branch
V, S 16

1 standard action
Personal
1 hour/level (D)

Spell Compendium 38
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Calm Animals
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates; see text
System Reference Document 3.5
Calms (2d4 + level) HD of animals.

Camouflage
V, S 16

1 standard action
Personal
10 minutes/level

Spell Compendium 43
Grants +10 bonus on Hide checks.

Charm Animal
V, S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
Will negates
System Reference Document 3.5
Makes one animal your friend.

Claws of the Bear
V, S 16

1 standard action
Personal
1 round/level

Spell Compendium 47
Your hands become weapons that deal 1d8 damage.

Climb Walls
V, S, M 16
Yes (harmless)
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Spell Compendium 47
Touched creature gains increased climbing ability.

Climbing Tree
V, S, DF 16
No
1 full round
0 ft.
1 minute/level (D)
None
Complete Mage 99
Temporarily grow a tall tree for use as a ladder.

Conjure Ice Beast I
V, S, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Crabwalk
V, S, M 16
No
1 standard action
Touch
1 minute/level
None
Spell Compendium 53
Touched creature gains bonus while charging.

Crunchy Snow
V, S 16
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 hour/level
None
Frostburn 92
–20 penalty on Move Silently checks in area.

Dawn
V 16
Yes (harmless)
1 swift action
15 ft.
Instantaneous
Fortitude negates (harmless)
Spell Compendium 59
Sleeping/unconscious creatures in area awaken.

Deep Breath
V 16

1 immediate action
Personal
1 round/level

Spell Compendium 61
Your lungs are filled with air.

Delay Poison
V, S, DF 16
Yes (harmless)
1 standard action
Touch
1 hour/level
Fortitude negates (harmless)
System Reference Document 3.5
Stops poison from harming subject for 1 hour/level.

Detect Animals or Plants
V, S 16
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Detects kinds of animals or plants.

Detect Favored Enemy
V, S, DF 16
No
1 standard action
60 ft.
Concentration, up to 10 minutes/level (D)
None
Spell Compendium 64
You know if favored enemies are within 60 ft.

Detect Poison
V, S 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5
Detects poison in one creature or object.

Detect Snares and Pits
V, S 16
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Reveals natural or primitive traps.

Ease of Breath
V, S, DF 16
No
1 standard action
Touch
1 hour/level
None
Frostburn 93
+20 inherent bonus on Fortitude saves to resist altitude sickness.

Easy Trail
V, S 16
Yes
1 standard action
40 ft.
1 hour/level (D)
None
Spell Compendium 76
You make a temporary trail through any kind of undergrowth.

Embrace the Wild
V 16

1 standard action
Personal
10 minutes/level (D)

Spell Compendium 79
You gain an animal’s senses for 10 minutes/level.

Endure Elements
V, S 16
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
System Reference Document 3.5
Exist comfortably in hot or cold environments.

Enrage Animal
V, S 16
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Concentration + 1 round/level
None
Spell Compendium 82
Animal rages like barbarian, not fatigued.

Entangle
V, S, DF 16
No
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level (D)
Reflex partial; see text
System Reference Document 3.5
Plants entangle everyone in 40-ft.-radius circle.

Eyes of the Avoral
S 16
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Book of Exalted Deeds 99
Subject gets +8 on Spot checks.

Guided Shot
V 16

1 swift action
Personal
1 round

Spell Compendium 108
You ignore distance, cover, concealment penalties with your ranged attacks for 1 round.

Hawkeye
V 16

1 standard action
Personal
10 minutes/level (D)

Spell Compendium 110
Increase range increments by 50%, +5 on Spot checks.

Healing Lorecall
V, S, M 16

1 standard action
Personal
10 minutes/level

Spell Compendium 110
If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Hide from Animals
S, DF 16
Yes
1 standard action
Touch
10 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Animals cant perceive one subject/level.

Horrible Taste
V, S, M 16
No
1 standard action
Touch
10 minutes/level
Fortitude negates; see text
Spell Compendium 116
Touched creature or object nauseates biting or swallowing foes.

Hunter's Mercy
S 16

1 standard action
Personal
1 round

Spell Compendium 117
Your next hit with a bow is automatically a critical hit.

Ice Skate
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 minutes/level (D)
Fortitude negates (harmless)
Frostburn 100
While on ice, your speed increases by 60 feet.

Impede Sun's Brilliance
S 16
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level (D)
None
Sandstorm 117
Diminishes the heat and light of the sun in an area.

Impeding Stones
V, S, DF 16
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 min./level (D)
Reflex partial; see text
Cityscape 66
Earthen ground and cobblestones crack and shift, hampering foes.

Instant Search
V, S 16

1 swift action
Personal
1 round

Spell Compendium 124
Make Search check at +2 as free action.

Ivory Flesh
V, S 16
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Frostburn 101
Flesh turns white, granting +5 cir cumstance bonus on Hide checks in snow and ice.

Jump
V, S, M 16
Yes
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Subject gets bonus on Jump checks.

Kuo-Toa Skin
V, S, M, DF 16
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Stormwrack 118
Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Lay of the Land
V, S, F, DF 16

3 rounds
Personal
Instantaneous

Spell Compendium 131
You gain an overview of the geography around you.

Lightfoot
V 16

1 swift action
Personal
1 round

Spell Compendium 132
Your move does not provoke attacks of opportunity for 1 round.

Linked Perception
V, DF 16
Yes (harmless)
1 standard action
20 ft.
1 minute/level (D)
Will negates (harmless)
Player's Handbook II 117
Allies gain +2 bonus/ally in spell area on Listen and Spot checks.

Living Prints
V, S 16

1 standard action
Personal
1 hour/level

Spell Compendium 134
You perceive tracks as if they had just been made.

Locate City
V 16

1 round
10 miles/level
Instantaneous

Races of Destiny 166
Find nearest city.

Locate Water
V, S, F, DF 16
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration, up to 10 min./level
None
Sandstorm 117
Reveals location, size, and quality of water sources.

Longstrider
V, S, M 16

1 standard action
Personal
1 hour/level (D)

System Reference Document 3.5
Increases your speed.

Low-Light Vision
V, M 16
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Spell Compendium 134
See twice as far as a human in poor illumination.

Magic Fang
V, S, DF 16
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
One natural weapon of subject creature gets +1 on attack and damage rolls.

Marked Object
V, S, F 16

1 minute
Personal
24 hours/level

Spell Compendium 139
You gain bonus to track a specific being.

Naturewatch
S 16
No
1 standard action
30 ft.
10 minutes/level
None
Spell Compendium 146
As deathwatch, but on animals and plants.

Omen of Peril
V, F 16

1 round
Personal
Instantaneous

Spell Compendium 149
You know how dangerous the future will be.

Pass without Trace
V, S, DF 16
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
System Reference Document 3.5
One subject/level leaves no tracks.

Primal Hunter
V, S 16

1 standard action
Personal
24 hours

Dragon Magic 71
Gain a +5 bonus on Climb, Jump, and Swim checks.

Quickswim
V, S, M, DF 16

1 standard action
Personal
1 hour/level (D)

Stormwrack 120
Your swim speed increases by 10 ft.

Ram's Might
V, S 16

1 standard action
Personal
1 minute/level

Spell Compendium 166
Gain +2 to Strength and your unarmed attacks deal normal damage.

Rapid Burrowing
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 166
+20 ft. to subject’s burrow speed.

Raptor's Sight
V, S, DF 16

1 standard action
Personal
1 hour/level (D)

Races of the Wild 175
Gain +5 on Spot checks; range increment penalty halved.

Read Magic
V, S, F 16

1 standard action
Personal
10 min./level

System Reference Document 3.5
Read scrolls and spellbooks.

Remove Scent
V, S, M 16
Yes
1 standard action
Touch
10 minutes/level
Will negates
Spell Compendium 173
Hides touched creature’s scent.

Resist Energy
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 min./level
Fortitude negates (harmless)
System Reference Document 3.5
Ignores 10 (or more) points of damage/attack from specified energy type.

Resist Planar Alignment
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 174
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Rhino's Rush
V, S 16

1 swift action
Personal
1 round

Spell Compendium 176
Next charge deals double damage.

Scent
V, S, M 16
Yes (harmless)
1 standard action
Touch
10 minutes/level
None
Spell Compendium 180
Grants the scent special ability.

Silvered Claws
V, S, DF 16
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Book of Exalted Deeds 107
One creature’s natural attacks are treated as silvered weapons.

Smell of Fear
V, S 16
Yes
1 standard action
Touch
1 minute/level
Will negates
Spell Compendium 193
Subject’s aroma attracts animal attacks.

Sniper's Shot
V, S 16

1 swift action
Personal
1 round

Spell Compendium 194
No range limit on next ranged sneak attack.

Snowshoes
V, S 16
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Spell Compendium 194
Subject walks easily on ice and snow.

Snowsight
V, S, DF 16
Yes (harmless)
1 standard action
Touch
1 hour/level
None
Frostburn 104
Normal vision in winter weather conditions.

Speak with Animals
V, S 16

1 standard action
Personal
1 min./level

System Reference Document 3.5
You can communicate with animals.

Speed Swim
V, S, F 16
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
Yes (harmless)
Magic of Faerûn 121
Target gains swim speed 30.

Stalking Brand
S 16
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
24 hours/level
None
Spell Compendium 204
Subject marked with symbol you can see despite disguises.

Summon Desert Ally I
V, S, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Sandstorm 122
Calls dustform creature to fight.

Summon Nature's Ally I
V, S, DF 16
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls creature to fight.

Surefoot
V, S 16

1 standard action
Personal
10 minutes/level

Spell Compendium 216
+10 bonus on Balance, Climb, Jump, and Tumble checks.

Surefooted Stride
V, S 16
No
1 standard action
Personal
1 minute/level
None
Spell Compendium 216
You can move over rubble as easily as you can over open ground.

Tern's Persistence
V, S, M, DF 16
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Stormwrack 123
Subject can travel overland 50% longer without fatigue.

Towering Oak
V, S 16

1 swift action
Personal
1 round/level

Spell Compendium 221
+10 bonus on Intimidate checks.

Traveler's Mount
V, S 16
Yes
1 standard action
Touch
1 hour/level
Will negates
Spell Compendium 223
Creature moves faster but can’t attack.

Urchin's Spines
V, S, M, DF 16
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless); see text
Stormwrack 124
Target grows spines that damage opponents.

Vine Strike
V, DF 16

1 swift action
Personal
1 round

Spell Compendium 230
You can sneak attack plant creatures for 1 round.

Waste Strider
V, S, DF 16
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Sandstorm 128
Move through waste without penalties.

Webfoot
V, S, DF 16
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Stormwrack 125
Target gains +4 on Swim and is less hindered by bog terrain.

Wings of the Sea
S, M 16
Yes (harmless)
1 standard action
Touch
1 minute/level
Fortitude negates (harmless)
Spell Compendium 240
+30 ft. to subject’s swim speed.

Woodwisp Arrow
V, S, M 16
No
1 swift action
Touch
1 minute/level (D)
None
Champions of Ruin 37
Enables a masterwork arrow or bolt to pass through wood.

2nd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Aerial Alarm
V, S, F, DF 17
No
1 standard action
Medium (100 ft. + 10 ft./level)
2 hours/level (D)
None
Heroes of Battle 124
Wards an area for 2 hours/level

Align Fang
V, S, DF 17
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Spell Compendium 9
Natural weapon becomes good, evil, lawful, or chaotic.

Animalistic Power
V, S, M 17
Yes (harmless)
1 standard action
Touch
1 minute/level
Will negates (harmless)
Player's Handbook II 101
Subject gains +2 bonus to Str, Dex, and Con.

Balancing Lorecall
V, S, M, DF 17

1 standard action
Personal
1 minute/level (D)

Spell Compendium 23
You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance.

Barkskin
V, S, DF 17
Yes (harmless)
1 standard action
Touch
10 min./level
None
System Reference Document 3.5
Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance
V, S, DF 17
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Con for 1 min./level.

Briar Web
V, S, DF 17
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
None
Spell Compendium 39
Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

Brilliant Energy Arrow
V, M 17
Yes
1 swift action
Touch
Instantaneous
None
Champions of Ruin 29
Masterwork arrow or bolt radiates light and ignores armor.

Burrow
V, S, F, DF 17
Yes (harmless)
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Spell Compendium 41
Subject can burrow with a speed of 30 feet.

Camouflage, Mass
V, S 17
Yes (harmless)
1 standard action
Medium (100 ft. + 10 ft. level)
10 minutes/level
Will negates (harmless)
Spell Compendium 43
As camouflage, but multiple subjects.

Cat's Grace
V, S, M 17
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Dex for 1 min./level.

Conjure Ice Beast II
V, S, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Cure Light Wounds
V, S 17
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1d8 damage +1/level (max +5).

Curse of Arrow Attraction
V, S 17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Will negates
Player's Handbook II 109
Subject takes -5 penalty to AC against ranged attacks.

Curse of Impending Blades
V, S, M, DF 17
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
None
Spell Compendium 56
Subject takes -2 penalty to AC.

Dispel Fog
V, S 17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level; see text
Fortitude half; see text
Shining South 46
Cancels natural and magical fogs in affected area.

Easy Climb
V, S 17
Yes (object)
1 standard action
Medium (100 ft. + 10 ft. level)
10 minutes/level (D)
None (object)
Spell Compendium 76
You make a vertical surface easy to climb (DC 10).

Exacting Shot
V, S 17
Yes (harmless, object)
1 swift action
Touch
1 minute/level
Will negates (harmless, object)
Spell Compendium 85
Your ranged weapon automatically confirms critical hits against favored enemies.

Fell the Greatest Foe
V, S, M 17
Yes (harmless)
1 standard action
Touch
1 round/level
Fortitude negates (harmless)
Spell Compendium 90
Deal extra damage to creatures larger than you.

Freedom of Breath
V, S, M 17
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Sandstorm 116
Protects against suffocation and dangerous vapors.

Halo of Sand
V, S, DF 17

1 standard action
Personal
10 minutes/level

Sandstorm 117
Swirling sand grants +1 deflection bonus/3 levels.

Haste, Swift
V 17

1 swift action
Personal
1d4 rounds

Spell Compendium 110
Move faster, +1 on attacks, AC, Reflex saves.

Hold Animal
V, S 17
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 round/level (D); see text
Will negates; see text
System Reference Document 3.5
Paralyzes one animal for 1 round/level.

Hunter's Eye
V, S 17

1 swift action
Personal
1 round

Player's Handbook II 114
Gain +1d6 sneak attack damage/3 caster levels for 1 round

Hydrate
V, S 17
Yes; see text
1 standard action
Touch
Instantaneous
Will half; see text
Sandstorm 117
Heals dessication damage.

Invoke the Cerulean Sign
S 17
No
1 standard action
30 ft.
Instantaneous
Fortitude negates
Lords of Madness 211
Aberrations become sickened, nauseated, dazed, or stunned.

Jagged Tooth
V, S 17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level
Will negates (harmless)
Spell Compendium 126
Doubles the critical threat range of natural weapons.

Lion's Charge
V 17

1 swift action
Personal
1 round

Spell Compendium 133
You can make a full attack on a charge for 1 round.

Listening Lorecall
V, S, DF 17

1 standard action
Personal
10 minutes/level

Spell Compendium 133
You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.

Nature's Favor
V, S, DF 17
Yes (harmless)
1 swift action
Touch
1 minute
Will negates (harmless)
Spell Compendium 146
Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels.

Near Horizon
V, S 17

1 swift action
Personal
3 rounds

Complete Mage 111
Remove increment-based penalties on ranged attacks.

One with the Land
V, S 17

1 standard action
Personal
1 round/level

Spell Compendium 149
Link with nature gives a +2 bonus on nature-related skill checks.

Owl's Wisdom
V, S, M, DF 17
Yes
1 standard action
Touch
1 min./level
Will negates (harmless)
System Reference Document 3.5
Subject gains +4 to Wis for 1 min./level.

Primal Instinct
V, S 17

1 standard action
Personal
24 hours

Dragon Magic 72
Gain a +5 bonus on initiative checks and Survival checks.

Protection from Dessication
V, S, DF 17
Yes (harmless)
1 standard action
Touch
10 minutes/level or until discharged
Fortitude negates (harmless)
Sandstorm 119
Absorb 10 points/level of dessication damage.

Protection from Energy
V, S, DF 17
Yes (harmless)
1 standard action
Touch
10 min./level or until discharged
Fortitude negates (harmless)
System Reference Document 3.5
Absorb 12 points/level of damage from one kind of energy.

Razorscales
V, M, DF 17

1 standard action
Personal
1 round/level (D)

Serpent Kingdoms 157
Scales become razor-sharp, allowing grapples to inflict lethal damage.

Rock Catch
V, S 17
Yes
1 standard action
Touch
1 round/level (D)
Will negates (harmless)
Shining South 48
Catch hurled rocks.

Share Talents
V, S, M 17
Yes (harmless)
1 round
Touch
10 minutes/level
Will negates (harmless)
Player's Handbook II 124
Subjects gain +2 bonus on skill checks.

Silvered Weapon
V, S 17
Yes (object, harmless)
1 standard action
Touch
1 round/level
Fortitude negates (object, harmless)
Book of Exalted Deeds 107
Transforms one weapon into a silvered weapon.

Snare
V, S, DF 17
No
3 rounds
Touch
Until triggered or broken
None
System Reference Document 3.5
Creates a magic booby trap.

Snow Walk
V, S, DF 17
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Frostburn 104
Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Speak with Plants
V, S 17

1 standard action
Personal
1 min./level

System Reference Document 3.5
You can talk to normal plants and plant creatures.

Spellslayer Arrow
V, S, M 17
No
1 swift action
Touch
Instantaneous
None
Champions of Ruin 35
Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Spike Growth
V, S, DF 17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 hour/level (D)
Reflex partial
System Reference Document 3.5
Creatures in area take 1d4 damage, may be slowed.

Summon Desert Ally II
V, S, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Sandstorm 122
Calls dustform creature to fight.

Summon Nature's Ally II
V, S, DF 17
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls creature to fight.

Tojanida Sight
S 17

1 standard action
Personal
10 minutes/level (D)

Stormwrack 123
Gain all-around vision.

Train Animal
V, S, DF 17
Yes (harmless)
10 minutes
Touch
1 hour/level
Will negates (harmless)
Spell Compendium 221
Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Tremorsense
V, S, F, DF 17

1 standard action
Personal
10 minutes/level (D)

Spell Compendium 224
Grants tremorsense to a range of 30 feet.

Trip Vine
V, S, DF 17
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 hour/level
Reflex negates; see text
Heroes of Battle 128
Plants trip creatures entering area.

Wind Wall
V, S, M, DF 17
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
None; see text
System Reference Document 3.5
Deflects arrows, smaller creatures, and gases.

Woodland Veil
V, S 17
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level (D)
Will negates (harmless)
Races of the Wild 176
Blend unobtrusively into natural surroundings, along with your friends.

Zone of Glacial Cold
V, S, M 17
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Fortitude half
Frostburn 106
Deals 1d6 cold damage to all creatures in area.

3rd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Align Fang, Mass
V, S, DF 18
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level
Will negates (harmless)
Spell Compendium 9
Allies’ natural weapons become good, evil, lawful, or chaotic.

Arrow Storm
V 18

1 swift action
Personal
1 round

Spell Compendium 16
You make one ranged attack against each foe within one range increment.

Arrowsplit
V, M 18
Yes
1 swift action
Touch
Instantaneous
None
Champions of Ruin 28
Transform a masterwork arrow or bolt mid-flight into 2d4 masterwork missiles.

Binding Snow
V, S, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 hour/level (D)
Reflex negates
Frostburn 89
Snow freezes, impeding movement.

Blade Storm
V 18

1 swift action
Personal
1 round

Spell Compendium 30
You make melee attacks against every foe you threaten.

Blade Thirst
V 18
Yes (object)
1 swift action
Touch
1 round/level
None (object)
Spell Compendium 31
Slashing weapon glows and gains +3 bonus.

Bottle of Smoke
V, S, F 18
No
10 minutes
Touch
1 hour/level
None
Spell Compendium 37
Uncorking bottle creates fast horse made of smoke.

Brittleskin
V, S 18
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 round/level
Fortitude negates
Shining South 44
Subject's natural armor becomes brittle, causing weapon attacks against it to deal more damage.

Burrow, Mass
V, S, F, DF 18
Yes (harmless)
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Spell Compendium 41
As burrow, but affects 1/level subjects.

Charge of the Triceratops
V, S, DF 18
Yes
1 standard action
Touch
1 round/level (D)
Will negates (harmless)
Spell Compendium 45
Subject grows horns and skull plate, gains gore attack.

Command Plants
V 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
One day/level
Will negates
System Reference Document 3.5
Sway the actions of one or more plant creatures.

Conjure Ice Beast III
V, S, DF 18
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Crown of Clarity
V, S, F 18
Yes (harmless)
1 standard action
Touch
1 hour/level (D) or until discharged
Will negates (harmless)
Player's Handbook II 107
+2 to Listen and Spot, discharge spell to gain +8.

Cure Moderate Wounds
V, S 18
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 2d8 damage +1/level (max +10).

Curse of Impending Blades, Mass
V, S, M, DF 18
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
None
Spell Compendium 57
Enemies take –2 penalty to AC.

Darkflame Arrow
V, M 18
Yes
1 swift action
Touch
Instantaneous; see text
None
Champions of Ruin 30
Masterwork arrow or bolt deals normal damage plus 2d6 damage each round for 3 rounds.

Darkvision
V, S, M 18
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
System Reference Document 3.5
See 60 ft. in total darkness.

Decoy Image
V, S 18
No
1 round
Long (400 ft. + 40 ft./level)
8 hours (D)
Will disbelief; see text
Spell Compendium 61
Figment mimics you and allies.

Diminish Plants
V, S, DF 18
No
1 standard action
See text
Instantaneous
None
System Reference Document 3.5
Reduces size or blights growth of normal plants.

Find the Gap
V 18

1 standard action
Personal
1 round/level

Spell Compendium 91
Your attacks ignore armor and natural armor.

Forestfold
V, S 18

1 standard action
Personal
1 hour/level (D)

Spell Compendium 98
You gain +10 competence bonus on Hide and Move Silently checks in one type of terrain.

Haboob
V, S, M 18
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 minute/level
None or Reflex half; see text
Sandstorm 117
Cloud of dust obscures sight and abrades those passing through it.

Inspired Aim
V 18
Yes (harmless)
1 standard action
40 ft.
Concentration
Will negates (harmless)
Book of Exalted Deeds 101
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Jump, Mass
V, S, M 18
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D)
Will negates (harmless)
Shining South 47
Many creatures gain bonuses to Jump checks.

Magic Fang, Greater
V, S, DF 18
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
Will negates (harmless)
System Reference Document 3.5
One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max

Mark of the Hunter
V, S, M 18
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
Will negates
Spell Compendium 138
Rune on creature makes it easier to attack.

Nature's Rampart
V, S, F 18
No
10 minutes
Medium (100 ft. + 10 ft. level)
Instantaneous
None
Spell Compendium 146
You mold the terrain to provide fortifications.

Neutralize Poison
V, S, M, DF 18
Yes (harmless, object)
1 standard action
Touch
10 min./level
Will negates (harmless, object)
System Reference Document 3.5
Immunizes subject against poison, detoxifies venom in or on subject.

Phantasmal Decoy
V, S 18
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
1 round/level
Will negates, and Will disbelief (if interacted with)
Spell Compendium 155
Creates illusory enemy for foe to chase.

Plant Growth
V, S, DF 18
No
1 standard action
See text
Instantaneous
None
System Reference Document 3.5
Grows vegetation, improves crops.

Primal Senses
V, S 18

1 standard action
Personal
24 hours

Dragon Magic 72
Gain low-light vision and a +5 bonus on Listen and Spot checks.

Reduce Animal
V, S 18
No
1 standard action
Touch
1 hour/level (D)
None
System Reference Document 3.5
Shrinks one willing animal.

Remove Disease
V, S 18
Yes (harmless)
1 standard action
Touch
Instantaneous
Fortitude negates (harmless)
System Reference Document 3.5
Cures all diseases affecting subject.

Repel Vermin
V, S, DF 18
Yes
1 standard action
10 ft.
10 min./level (D)
None or Will negates; see text
System Reference Document 3.5
Insects, spiders, and other vermin stay 10 ft. away.

Resist Taint
V, S, DF 18
Yes
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Heroes of Horror 132
Bestows +4 bonus on saves against taint.

Revitalize Legacy, Least
V, S, F 18
No
1 standard action
Touch
1 hour/level or until expended
None
Weapons of Legacy 17
Get extra use of chosen least legacy ability.

Safe Clearing
V, S 18
Yes
10 minutes
30 ft.
1 hour/level
Will negates; see text
Spell Compendium 179
As sanctuary, but protects an area and lasts 1 hour/level.

Scales of the Sealord
V, S, M 18

1 standard action
Personal
1 hour/level (D)

Stormwrack 121
Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Skin of the Cactus
V, S, M 18
Yes (harmless)
1 standard action
Touch
10 minutes/level
None
Sandstorm 120
Grants natural armor, thorns, and resistance to dehydration.

Snowshoes, Mass
V, S 18
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level (D)
Will negates (harmless)
Spell Compendium 194
As snowshoes, affects one creature/level.

Summon Desert Ally III
V, S, DF 18
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Sandstorm 122
Calls dustform creature to fight.

Summon Nature's Ally III
V, S, DF 18
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls creature to fight.

Tree Shape
V, S, DF 18

1 standard action
Personal
1 hour/level (D)

System Reference Document 3.5
You look exactly like a tree for 1 hour/level.

Wake Trailing
V, S, M 18
No
1 standard action
Touch
24 hours
None
Stormwrack 124
You can track a ship across the sea.

Water Walk
V, S, DF 18
Yes (harmless)
1 standard action
Touch
10 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Subject treads on water as if solid.