Alarah Amy
CHARACTER BIO
Alarah is a 125 year old, Medium sized, Female Elf, Moon (Faerun). Stands 5ft. 0in. tall and weighs 122 lb. World view is Chaotic Good in nature. Currently a worshiper of Corellon Larethian.

CHARACTER LEVEL CLASSES and LEVELS
4 Favored Soul 4

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
0 10,000 10,000


Character Sheet (RPGX) - v. 1.1.3

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
0


DEX
20
+5


CON
16
+3


INT
12
+1


WIS
14
+2


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
40 4d8 + 12
SPEED
MOVE
30 ft.
AC
ARMOR
22 17 15 = 10 + 7 + 0 + 5 + 0 + 0 + 0
15%

+5

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7 = 4 + 3 + 0 + 0 +   + +2 vs. enchantment spells or effects

REFLEX
DEX
+9 = 4 + 5 + 0 + 0 +  
WILL
WIS
+6 = 4 + 2 + 0 + 0 +  
BASE ATTACK
+3
INITIATIVE
MODIFIER
+5 = 5 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+3 = 3 + 0
+ 0
+ 0
+
MELEE
ATTACK BONUS
+3 = 3 + 0
+ 0
+ 0
+
RANGED
ATTACK BONUS
+8 = 3
+ 5
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Longsword +2  (S)

+6

1d8+2

19-20/x2



I2

Longbow, Composite +1  (P)

+9

1d8+1

x3

0 – 110 ft

111 – 220 ft

221 – 330 ft

331 – 440 ft

441 – 550 ft

9

7

5

3

1

551 – 660 ft

661 – 770 ft

771 – 880 ft

881 – 990 ft

991 – 1100 ft

-1

-3

-5

-7

-9



I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Weapon Focus (+1 Attack Roll Specific Weapon (Longsword) )
Combat Reflexes (DEX modifies Attacks of Opportunity )

Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

+2 Mithral Breastplate

+7

+5

0

15%

30 ft.




Defense Modifiers

Name

Modifier

Bonus

Condition

+2 Mithral Breastplate

Armor Class

Armor + 7

-




SKILLS MAX RANKS 7/3.5

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 1  =   + 1 + 0
w
Balance (DEX)* 5  =   + 5 + 0
w
Bluff (CHA) 3  =   + 3 + 0
w
Climb (STR)* 0  =   + 0 + 0
w
Concentration (CON) 10  = 7 + 3 + 0
w
Control Shape (WIS) 2  =   + 2 + 0
w
Craft (INT) 1  =   + 1 + 0
w
Diplomacy (CHA) 8  = 5 + 3 + 0
w
Disguise (CHA) 3  =   + 3 + 0
w
Escape Artist (DEX)* 5  =   + 5 + 0
w
Forgery (INT) 1  =   + 1 + 0
w
Gather Information (CHA) 3  =   + 3 + 0
w
Heal (WIS) 7  = 5 + 2 + 0
w
Hide (DEX)* 5  =   + 5 + 0
w
Intimidate (CHA) 3  =   + 3 + 0
w
Jump (STR)* 0  =   + 0 + 0
w
Listen (WIS) 4  =   + 2 + 2
w
Move Silently (DEX)* 5  =   + 5 + 0
w
Perform (CHA) 3  =   + 3 + 0
w
Ride (DEX) 6  = 1 + 5 + 0
w
Search (INT) 3  =   + 1 + 2
w
Sense Motive (WIS) 2  =   + 2 + 0
Spellcraft (INT) 3  = 2 + 1 + 0
w
Spot (WIS) 4  =   + 2 + 2
w
Survival (WIS) 2  =   + 2 + 0
w
Swim (STR)** 0  =   + 0 + 0
w
Use Rope (DEX) 5  =   + 5 + 0

w Can be used untrained * Armor Check penalty ** Armor Check ×2

Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Inventory
  +2 Mithral Breastplate

8200 gp 1 15 lb.
  Longbow, Composite +1

2400 gp 1 3 lb.
  Arrow

2 gp 40 6 lb.
  Longsword +2

8315 gp 1 4 lb.

Carried Weight

28 lb.

0 to 33 lb.

34 to 66 lb.

67 to 100 lb.

100 lb.

200 lb.

500 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Untrained

Proficient

Select

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Combat Reflexes - Additional attacks of opportunity equal to DEX bonus. Can make attacks of opportunity while flat-footed. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Sword, Elven Courtblade - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Shortbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longbow - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Longsword - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Weapon Finesse - Use DEX bonus on attack rolls instead of STR with certain weapons. Shield penalty applies. (System Reference Document 3.5 ).

Weapon Focus Longsword - +1 bonus on all attack rolls with selected weapon. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

+2 Mithral Breastplate

Armor + 7




Character Features

Racial

Detect Secret Doors - Can make a search check to notice a secret or concealed door if within 5ft.

Immune to Magic Sleep Effects - Immuned to magic sleep effects.

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.

Silverymoon (Elf) - Also known as the Gem of the North, the city of Silverymoon is a beacon of hope, saftey, and learning amid the wilds of the North. It is home to a large number of moon elves.


Languages

Common, Draconic, Elven, Home Region


Coins

New Coins
Gained in Play

 
   
   
   


FAVORED SOUL SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Known: 6 4 3
Per Day: 6 7 4
Save: 13 14 15


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE

Create Water
V, S 13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S 13
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Cures 1 point of damage.

Detect Magic
V, S 13
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
Detects spells and magic items within 60 ft.

Light
V, M, DF 13
No
1 standard action
Touch
10 min./level (D)
None
Object shines like a torch.

Purify Food and Drink
V, S 13
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F 13

1 standard action
Personal
10 min./level

Read scrolls and spellbooks.

1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE

Cure Light Wounds
V, S 14
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Cures 1d8 damage +1/level (max +5).

Entropic Shield
V, S 14

1 standard action
Personal
1 min./level (D)

Ranged attacks against you have 20% miss chance.

Obscuring Mist
V, S 14
No
1 standard action
20 ft.
1 min./level
None
Fog surrounds you.

Shield of Faith
V, S, M 14
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
Aura grants +2 or higher deflection bonus.

2nd LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE

Align Weapon
V, S, DF 15
Yes (harmless, object)
1 standard action
Touch
1 min./level
Will negates (harmless, object)
Weapon becomes good, evil, lawful, or chaotic.

Cure Moderate Wounds
V, S 15
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Cures 2d8 damage +1/level (max +10).

Restoration, Lesser
V, S 15
Yes (harmless)
3 rounds
Touch
Instantaneous
Will negates (harmless)
Dispels magical ability penalty or repairs 1d4 ability damage.