﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xsi:type="Monster" xmlns:loader="http://www.wizards.com/listloader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <AbilityScores>
    <Values>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Dexterity</Name>
        <ID xsi:type="string">AB3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="11">
        <Name>Constitution</Name>
        <ID xsi:type="string">AB2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Strength</Name>
        <ID xsi:type="string">AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="17">
        <Name>Intelligence</Name>
        <ID xsi:type="string">AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>6</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="12">
        <Name>Wisdom</Name>
        <ID xsi:type="string">AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Charisma</Name>
        <ID xsi:type="string">AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="16">
        <Name>AC</Name>
        <ID xsi:type="string">DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="13">
        <Name>Fortitude</Name>
        <ID xsi:type="string">DE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="16">
        <Name>Reflex</Name>
        <ID xsi:type="string">DE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="17">
        <Name>Will</Name>
        <ID xsi:type="string">DE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>2</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
    </Values>
  </Defenses>
  <AttackBonuses>
    <Values>
      <CalculatedNumber FinalValue="7">
        <Name>Attack vs. Fortitude</Name>
        <ID xsi:type="string">ADE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="7">
        <Name>Attack vs. Reflex</Name>
        <ID xsi:type="string">ADE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="7">
        <Name>Attack vs. Will</Name>
        <ID xsi:type="string">ADE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="7">
        <Name>Attack vs. Any</Name>
        <ID xsi:type="string">ADE4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="8">
        <Name>Attack vs. AC</Name>
        <ID xsi:type="string">ADE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Perception</Name>
        <ID xsi:type="string">SK17</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID xsi:type="string">SK1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="9">
        <Trained>true</Trained>
        <Name>Arcana</Name>
        <ID xsi:type="string">SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Bluff</Name>
        <ID xsi:type="string">SK3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID xsi:type="string">SK6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID xsi:type="string">SK7</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Endurance</Name>
        <ID xsi:type="string">SK8</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Heal</Name>
        <ID xsi:type="string">SK9</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID xsi:type="string">SK11</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID xsi:type="string">SK13</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Intimidate</Name>
        <ID xsi:type="string">SK14</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID xsi:type="string">SK16</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="9">
        <Trained>true</Trained>
        <Name>Religion</Name>
        <ID xsi:type="string">SK18</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Stealth</Name>
        <ID xsi:type="string">SK20</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID xsi:type="string">SK21</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID xsi:type="string">SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Athletics</Name>
        <ID xsi:type="string">SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
    </Values>
  </Skills>
  <Size>
    <id xsi:type="string">3</id>
    <ReferencedObject>
      <ID xsi:type="string">3</ID>
      <Name>Medium</Name>
      <Description>This is the size of a typical human and serves as a standard in the game. This category has no special rules.</Description>
    </ReferencedObject>
  </Size>
  <Origin>
    <id xsi:type="string">6</id>
    <ReferencedObject>
      <ID xsi:type="string">6</ID>
      <Name>Natural</Name>
      <Description>Natural creatures are native to the natural world.</Description>
    </ReferencedObject>
  </Origin>
  <Type>
    <id xsi:type="string">39</id>
    <ReferencedObject>
      <ID xsi:type="string">39</ID>
      <Name>Humanoid</Name>
      <Description>Humanoid creatures vary greatly in how much they resemble humans. Most are bipedal.</Description>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <GroupRole>
    <id xsi:type="string">GR1</id>
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">W3</id>
        <ReferencedObject>
          <ID xsi:type="string">W3</ID>
          <Name>Dagger</Name>
          <Description></Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">A1</id>
        <ReferencedObject>
          <ID xsi:type="string">A1</ID>
          <Name>Cloth Armor (Basic Clothing)</Name>
          <Description>Jackets, mantles, woven robes, and padded vests don’t, by themselves, provide any significant protection. However, you can imbue them with protective magic. Cloth armor doesn’t slow you down or hinder your movement at all. All characters have proficiency with cloth armor.</Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">E27</id>
        <ReferencedObject>
          <ID xsi:type="string">E27</ID>
          <Name>Holy Symbol</Name>
          <Description>This is a finely crafted, nonmagical symbol of precious metal that characters who worship gods might carry as a representation of their deity.</Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">E14</id>
        <ReferencedObject>
          <ID xsi:type="string">E14</ID>
          <Name>Wand Implement</Name>
          <Description>Using an ordinary implement confers no benefit, but you can purchase an enchanted implement to gain an enhancement bonus to attack rolls and damage rolls with your arcane powers.</Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
  </Items>
  <Languages>
    <ObjectReference>
      <id xsi:type="string">1</id>
      <ReferencedObject>
        <ID xsi:type="string">1</ID>
        <Name>Common</Name>
        <Description>Common is a debased form of Supernal, in the way that humans and halflings heard the first language.</Description>
      </ReferencedObject>
    </ObjectReference>
  </Languages>
  <Alignment>
    <id xsi:type="string">4</id>
    <ReferencedObject>
      <ID xsi:type="string">4</ID>
      <Name>Evil</Name>
      <Description>Evil creatures don’t necessarily go out of their way to hurt people, but they’re perfectly willing to take advantage of the weakness of others to acquire what they want.
	Evil creatures use rules and order to maximize personal gain. They don’t care whether laws hurt other people. They support institutional structures that give them power, even if that power comes at the expense of others’ freedom. Slavery and rigid caste structures are not only acceptable but desirable to evil creatures, as long as they are in a position to benefit from them.</Description>
    </ReferencedObject>
  </Alignment>
  <Senses />
  <Regeneration FinalValue="0">
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Regeneration>
  <Keywords />
  <Race>
    <id xsi:type="string">52</id>
    <ReferencedObject>
      <ID xsi:type="string">52</ID>
      <Name>Human</Name>
      <Description>Humans are the most diverse humanoid race in appearance, habits, outlook, motivations, and talents. Human settlements are found in every terrain and climate, from the depths of tropical jungles to the frozen polar wastes.</Description>
    </ReferencedObject>
  </Race>
  <Powers>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Attacks>
        <MonsterAttack>
          <Range>Melee 1</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="6.625">
                <Type>Normal</Type>
                <Modifier>Low</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>-0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="4.1">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>4</DiceSides>
              <Expression>1d4 + 4</Expression>
            </Damage>
            <Description>damage.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="6">
              <Defense>
                <id xsi:type="string">ADE5</id>
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <ID xsi:type="string">ADE5</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>-2</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Dagger</Name>
      <Type>Melee</Type>
      <IsBasic>true</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">89</id>
          <ReferencedObject>
            <ID xsi:type="string">89</ID>
            <Name>Weapon</Name>
            <Description>Many martial powers, as well as several divine powers, can be used only if you’re wielding a weapon. (You can use an unarmed attack as your weapon.) A weapon’s reach or range determines the reach or range of a power it’s used with.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Attacks>
        <MonsterAttack>
          <Range>Ranged 10</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="9">
                <Type>Normal</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>-0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="4.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>8</DiceSides>
              <Expression>1d8 + 4</Expression>
            </Damage>
            <Description>damage, and the target is immobilized until the end of the necromancer's next turn.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="7">
              <Defense>
                <id xsi:type="string">ADE2</id>
                <ReferencedObject>
                  <DefenseName>Reflex</DefenseName>
                  <ID xsi:type="string">ADE2</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. Reflex</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Restless Dead</Name>
      <Type>Ranged</Type>
      <IsBasic>false</IsBasic>
      <Keywords />
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Attacks>
        <MonsterAttack>
          <Range>Ranged 10</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="9">
                <Type>Normal</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>-0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="4.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>8</DiceSides>
              <Expression>1d8 + 4</Expression>
            </Damage>
            <Description>necrotic damage, and the target cannot regain hit points until the end of the necromancer's next turn.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="7">
              <Defense>
                <id xsi:type="string">ADE1</id>
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <ID xsi:type="string">ADE1</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Rotting Doom</Name>
      <Type>Ranged</Type>
      <IsBasic>false</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">73</id>
          <ReferencedObject>
            <ID xsi:type="string">73</ID>
            <Name>Necrotic</Name>
            <Description>Purple-black energy that deadens flesh and wounds the soul.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>Encounter</Usage>
      <UsageDetails></UsageDetails>
      <Attacks>
        <MonsterAttack>
          <Range>Area burst 1 within 10 squares</Range>
          <Targets>creatures in the burst</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="6.625">
                <Type>Normal</Type>
                <Modifier>Low</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>-0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="2.1">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>8</DiceSides>
              <Expression>1d8 + 2</Expression>
            </Damage>
            <Description>damage.</Description>
            <Attacks />
            <FailedSavingThrows />
            <Special></Special>
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Description></Description>
            <Attacks />
            <FailedSavingThrows />
            <Special></Special>
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.75">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Description>The burst creatures a zone until the end of the necromancer's next turn. Creatures in the zone take a -2 penalty to attack rolls while in the zone, and any creature that enters the zone takes 5 damage. </Description>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="7">
              <Defense>
                <id xsi:type="string">ADE1</id>
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <ID xsi:type="string">ADE1</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Cordon of Bones</Name>
      <Type>Area Burst</Type>
      <IsBasic>false</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">90</id>
          <ReferencedObject>
            <ID xsi:type="string">90</ID>
            <Name>Zone</Name>
            <Description>Powers that create lingering effects that extend over an area.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
  </Powers>
  <Initiative FinalValue="1">
    <Name>Initiative</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Initiative>
  <HitPoints FinalValue="43">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </HitPoints>
  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </ActionPoints>
  <LandSpeed>
    <id xsi:type="string">SPLand</id>
    <ReferencedObject>
      <ID xsi:type="string">SPLand</ID>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="6">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID xsi:type="string">Ad hoc</ID>
      </DefaultBonus>
    </Speed>
  </LandSpeed>
  <Speeds />
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID xsi:type="string">SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID xsi:type="string">Ad hoc</ID>
      </DefaultBonus>
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses />
  <Immunities />
  <Resistances />
  <TemplateApplications />
  <EliteUpgradeID xsi:type="string"></EliteUpgradeID>
  <FullPortrait />
  <Level>3</Level>
  <Experience FinalValue="150">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Experience>
  <Role xsi:type="ObjectReference">
    <id xsi:type="string">36</id>
    <ReferencedObject>
      <Name>Controller</Name>
    </ReferencedObject>
  </Role>
  <ID xsi:type="ContentIdentifier" />
  <Name>Death Cultist Necromancer</Name>
</Monster>