﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xsi:type="Monster" xmlns:loader="http://www.wizards.com/listloader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <AbilityScores>
    <Values>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Dexterity</Name>
        <ID xsi:type="string">AB3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="16">
        <Name>Constitution</Name>
        <ID xsi:type="string">AB2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>5</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="17">
        <Name>Strength</Name>
        <ID xsi:type="string">AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="8">
        <Name>Intelligence</Name>
        <ID xsi:type="string">AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-3</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="11">
        <Name>Wisdom</Name>
        <ID xsi:type="string">AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Charisma</Name>
        <ID xsi:type="string">AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="14">
        <Name>AC</Name>
        <ID xsi:type="string">DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="15">
        <Name>Fortitude</Name>
        <ID xsi:type="string">DE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="14">
        <Name>Reflex</Name>
        <ID xsi:type="string">DE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="14">
        <Name>Will</Name>
        <ID xsi:type="string">DE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
    </Values>
  </Defenses>
  <AttackBonuses>
    <Values>
      <CalculatedNumber FinalValue="3">
        <Name>Attack vs. Fortitude</Name>
        <ID xsi:type="string">ADE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="3">
        <Name>Attack vs. Reflex</Name>
        <ID xsi:type="string">ADE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="3">
        <Name>Attack vs. Will</Name>
        <ID xsi:type="string">ADE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="3">
        <Name>Attack vs. Any</Name>
        <ID xsi:type="string">ADE4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="5">
        <Name>Attack vs. AC</Name>
        <ID xsi:type="string">ADE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Perception</Name>
        <ID xsi:type="string">SK17</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID xsi:type="string">SK1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="0">
        <Trained>false</Trained>
        <Name>Arcana</Name>
        <ID xsi:type="string">SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Bluff</Name>
        <ID xsi:type="string">SK3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID xsi:type="string">SK6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID xsi:type="string">SK7</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Endurance</Name>
        <ID xsi:type="string">SK8</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Heal</Name>
        <ID xsi:type="string">SK9</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="0">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID xsi:type="string">SK11</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID xsi:type="string">SK13</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="6">
        <Trained>true</Trained>
        <Name>Intimidate</Name>
        <ID xsi:type="string">SK14</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID xsi:type="string">SK16</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="0">
        <Trained>false</Trained>
        <Name>Religion</Name>
        <ID xsi:type="string">SK18</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Stealth</Name>
        <ID xsi:type="string">SK20</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID xsi:type="string">SK21</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID xsi:type="string">SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Athletics</Name>
        <ID xsi:type="string">SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
    </Values>
  </Skills>
  <Size>
    <id xsi:type="string">3</id>
    <ReferencedObject>
      <ID xsi:type="string">3</ID>
      <Name>Medium</Name>
      <Description>This is the size of a typical human and serves as a standard in the game. This category has no special rules.</Description>
    </ReferencedObject>
  </Size>
  <Origin>
    <id xsi:type="string">6</id>
    <ReferencedObject>
      <ID xsi:type="string">6</ID>
      <Name>Natural</Name>
      <Description>Natural creatures are native to the natural world.</Description>
    </ReferencedObject>
  </Origin>
  <Type>
    <id xsi:type="string">39</id>
    <ReferencedObject>
      <ID xsi:type="string">39</ID>
      <Name>Humanoid</Name>
      <Description>Humanoid creatures vary greatly in how much they resemble humans. Most are bipedal.</Description>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <GroupRole>
    <id xsi:type="string">GR1</id>
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">W62</id>
        <ReferencedObject>
          <ID xsi:type="string">W62</ID>
          <Name>Execution axe</Name>
          <Description>Axe: This broad-bladed axe is heavily weighted for greater hewing power.</Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">A3</id>
        <ReferencedObject>
          <ID xsi:type="string">A3</ID>
          <Name>Hide Armor</Name>
          <Description>Thicker and heavier than leather, hide armor is composed of skin from any creature that has a tough hide, such as a bear, a griffon, or a dragon. Hide armor can bind and slightly hinder your precision, but it’s light enough that it doesn’t affect your speed.</Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
  </Items>
  <Languages>
    <ObjectReference>
      <id xsi:type="string">1</id>
      <ReferencedObject>
        <ID xsi:type="string">1</ID>
        <Name>Common</Name>
        <Description>Common is a debased form of Supernal, in the way that humans and halflings heard the first language.</Description>
      </ReferencedObject>
    </ObjectReference>
  </Languages>
  <Alignment>
    <id xsi:type="string">4</id>
    <ReferencedObject>
      <ID xsi:type="string">4</ID>
      <Name>Evil</Name>
      <Description>Evil creatures don’t necessarily go out of their way to hurt people, but they’re perfectly willing to take advantage of the weakness of others to acquire what they want.
	Evil creatures use rules and order to maximize personal gain. They don’t care whether laws hurt other people. They support institutional structures that give them power, even if that power comes at the expense of others’ freedom. Slavery and rigid caste structures are not only acceptable but desirable to evil creatures, as long as they are in a position to benefit from them.</Description>
    </ReferencedObject>
  </Alignment>
  <Senses>
    <SenseReference>
      <id xsi:type="string">48</id>
      <ReferencedObject>
        <DefaultRange>0</DefaultRange>
        <ID xsi:type="string">48</ID>
        <Name>low-light vision</Name>
        <Description>A creature that has low-light vision can see in dim light without penalty. This means the creature ignores the -2 penalty to attack rolls when it attacks a target that has partial concealment as a result of dim light.</Description>
      </ReferencedObject>
      <Range>0</Range>
    </SenseReference>
  </Senses>
  <Regeneration FinalValue="0">
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Regeneration>
  <Keywords />
  <Race>
    <id xsi:type="string">52</id>
    <ReferencedObject>
      <ID xsi:type="string">52</ID>
      <Name>Human</Name>
      <Description>Humans are the most diverse humanoid race in appearance, habits, outlook, motivations, and talents. Human settlements are found in every terrain and climate, from the depths of tropical jungles to the frozen polar wastes.</Description>
    </ReferencedObject>
  </Race>
  <Powers>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Attacks>
        <MonsterAttack>
          <Range>Melee 1</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="11.25">
                <Type>Normal</Type>
                <Modifier>High</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="5.7">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>10</DiceSides>
              <Expression>1d10 + 6</Expression>
            </Damage>
            <Description>damage.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="5">
              <Defense>
                <id xsi:type="string">ADE5</id>
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <ID xsi:type="string">ADE5</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Greataxe</Name>
      <Type>Melee</Type>
      <IsBasic>true</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">89</id>
          <ReferencedObject>
            <ID xsi:type="string">89</ID>
            <Name>Weapon</Name>
            <Description>Many martial powers, as well as several divine powers, can be used only if you’re wielding a weapon. (You can use an unarmed attack as your weapon.) A weapon’s reach or range determines the reach or range of a power it’s used with.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Trigger></Trigger>
      <Usage>Recharge</Usage>
      <Requirements>The target must be bloodied.</Requirements>
      <Attacks>
        <MonsterAttack>
          <Range>Melee 1</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="18">
                <Type>Limited Use</Type>
                <Modifier>High</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>2</DiceQuantity>
              <DamageConstant FinalValue="7">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>10</DiceSides>
              <Expression>2d10 + 7</Expression>
            </Damage>
            <Description>necrotic damage.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Description></Description>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="3">
              <Defense>
                <id xsi:type="string">ADE1</id>
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <ID xsi:type="string">ADE1</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Bloodstained Strike</Name>
      <Type>Melee</Type>
      <IsBasic>false</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">73</id>
          <ReferencedObject>
            <ID xsi:type="string">73</ID>
            <Name>Necrotic</Name>
            <Description>Purple-black energy that deadens flesh and wounds the soul.</Description>
          </ReferencedObject>
        </ObjectReference>
        <ObjectReference>
          <id xsi:type="string">89</id>
          <ReferencedObject>
            <ID xsi:type="string">89</ID>
            <Name>Weapon</Name>
            <Description>Many martial powers, as well as several divine powers, can be used only if you’re wielding a weapon. (You can use an unarmed attack as your weapon.) A weapon’s reach or range determines the reach or range of a power it’s used with.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterTrait xsi:type="MonsterTrait">
      <Range FinalValue="1">
        <Name>Range</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </Range>
      <Details>When an enemy in the aura is subjected to an effect with the Healing word, they regain 1 less hit point.</Details>
      <Name>Impending Death</Name>
      <Type>Trait</Type>
      <IsBasic>false</IsBasic>
      <Keywords />
      <Tier>0</Tier>
    </MonsterTrait>
  </Powers>
  <Initiative FinalValue="1">
    <Name>Initiative</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Initiative>
  <HitPoints FinalValue="46">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </HitPoints>
  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </ActionPoints>
  <LandSpeed>
    <id xsi:type="string">SPLand</id>
    <ReferencedObject>
      <ID xsi:type="string">SPLand</ID>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="6">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID xsi:type="string">Ad hoc</ID>
      </DefaultBonus>
    </Speed>
  </LandSpeed>
  <Speeds />
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID xsi:type="string">SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID xsi:type="string">Ad hoc</ID>
      </DefaultBonus>
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses>
    <CreatureSusceptibility>
      <id xsi:type="string">80</id>
      <ReferencedObject>
        <ID xsi:type="string">80</ID>
        <Name>Radiant</Name>
        <Description>Searing white light or shimmering colors.</Description>
      </ReferencedObject>
      <Amount FinalValue="5">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </Amount>
    </CreatureSusceptibility>
  </Weaknesses>
  <Immunities />
  <Resistances>
    <CreatureSusceptibility>
      <id xsi:type="string">73</id>
      <ReferencedObject>
        <ID xsi:type="string">73</ID>
        <Name>Necrotic</Name>
        <Description>Purple-black energy that deadens flesh and wounds the soul.</Description>
      </ReferencedObject>
      <Amount FinalValue="5">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </Amount>
    </CreatureSusceptibility>
  </Resistances>
  <TemplateApplications />
  <EliteUpgradeID xsi:type="string"></EliteUpgradeID>
  <FullPortrait />
  <Level>2</Level>
  <Experience FinalValue="125">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Experience>
  <Role xsi:type="ObjectReference">
    <id xsi:type="string">2</id>
    <ReferencedObject>
      <Name>Brute</Name>
    </ReferencedObject>
  </Role>
  <ID xsi:type="ContentIdentifier" />
  <Name>Death Cult Executioner</Name>
</Monster>