﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xsi:type="Monster" xmlns:loader="http://www.wizards.com/listloader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <AbilityScores>
    <Values>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="12">
        <Name>Dexterity</Name>
        <ID xsi:type="string">AB3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-5</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="13">
        <Name>Constitution</Name>
        <ID xsi:type="string">AB2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>2</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Strength</Name>
        <ID xsi:type="string">AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="12">
        <Name>Intelligence</Name>
        <ID xsi:type="string">AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>1</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="11">
        <Name>Wisdom</Name>
        <ID xsi:type="string">AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="17">
        <Name>Charisma</Name>
        <ID xsi:type="string">AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>6</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="16">
        <Name>AC</Name>
        <ID xsi:type="string">DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="14">
        <Name>Fortitude</Name>
        <ID xsi:type="string">DE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="14">
        <Name>Reflex</Name>
        <ID xsi:type="string">DE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="15">
        <Name>Will</Name>
        <ID xsi:type="string">DE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SimpleAdjustableNumber>
    </Values>
  </Defenses>
  <AttackBonuses>
    <Values>
      <CalculatedNumber FinalValue="5">
        <Name>Attack vs. Fortitude</Name>
        <ID xsi:type="string">ADE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="5">
        <Name>Attack vs. Reflex</Name>
        <ID xsi:type="string">ADE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="5">
        <Name>Attack vs. Will</Name>
        <ID xsi:type="string">ADE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="5">
        <Name>Attack vs. Any</Name>
        <ID xsi:type="string">ADE4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
      <CalculatedNumber FinalValue="7">
        <Name>Attack vs. AC</Name>
        <ID xsi:type="string">ADE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </CalculatedNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Perception</Name>
        <ID xsi:type="string">SK17</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID xsi:type="string">SK1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Arcana</Name>
        <ID xsi:type="string">SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Bluff</Name>
        <ID xsi:type="string">SK3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID xsi:type="string">SK6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID xsi:type="string">SK7</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Endurance</Name>
        <ID xsi:type="string">SK8</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Heal</Name>
        <ID xsi:type="string">SK9</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID xsi:type="string">SK11</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID xsi:type="string">SK13</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Intimidate</Name>
        <ID xsi:type="string">SK14</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID xsi:type="string">SK16</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Religion</Name>
        <ID xsi:type="string">SK18</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Stealth</Name>
        <ID xsi:type="string">SK20</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID xsi:type="string">SK21</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID xsi:type="string">SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="1">
        <Trained>false</Trained>
        <Name>Athletics</Name>
        <ID xsi:type="string">SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </SkillNumber>
    </Values>
  </Skills>
  <Size>
    <id xsi:type="string">3</id>
    <ReferencedObject>
      <ID xsi:type="string">3</ID>
      <Name>Medium</Name>
      <Description>This is the size of a typical human and serves as a standard in the game. This category has no special rules.</Description>
    </ReferencedObject>
  </Size>
  <Origin>
    <id xsi:type="string">6</id>
    <ReferencedObject>
      <ID xsi:type="string">6</ID>
      <Name>Natural</Name>
      <Description>Natural creatures are native to the natural world.</Description>
    </ReferencedObject>
  </Origin>
  <Type>
    <id xsi:type="string">39</id>
    <ReferencedObject>
      <ID xsi:type="string">39</ID>
      <Name>Humanoid</Name>
      <Description>Humanoid creatures vary greatly in how much they resemble humans. Most are bipedal.</Description>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <GroupRole>
    <id xsi:type="string">GR1</id>
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">W5</id>
        <ReferencedObject>
          <ID xsi:type="string">W5</ID>
          <Name>Mace</Name>
          <Description></Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">A2</id>
        <ReferencedObject>
          <ID xsi:type="string">A2</ID>
          <Name>Leather Armor</Name>
          <Description>Leather armor is sturdier than cloth armor. It protects vital areas with multiple layers of boiled-leather plates, while covering the limbs with supple leather that provides a small amount of protection.</Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
    <ItemAndQuantity>
      <Quantity>1</Quantity>
      <Item>
        <id xsi:type="string">E12</id>
        <ReferencedObject>
          <ID xsi:type="string">E12</ID>
          <Name>Rod Implement</Name>
          <Description>Using a nonmagical implement confers no benefit. You can purchase a magic implement to gain an enhancement bonus to attack rolls and damage rolls with your arcane powers.</Description>
        </ReferencedObject>
      </Item>
    </ItemAndQuantity>
  </Items>
  <Languages>
    <ObjectReference>
      <id xsi:type="string">1</id>
      <ReferencedObject>
        <ID xsi:type="string">1</ID>
        <Name>Common</Name>
        <Description>Common is a debased form of Supernal, in the way that humans and halflings heard the first language.</Description>
      </ReferencedObject>
    </ObjectReference>
  </Languages>
  <Alignment>
    <id xsi:type="string">4</id>
    <ReferencedObject>
      <ID xsi:type="string">4</ID>
      <Name>Evil</Name>
      <Description>Evil creatures don’t necessarily go out of their way to hurt people, but they’re perfectly willing to take advantage of the weakness of others to acquire what they want.
	Evil creatures use rules and order to maximize personal gain. They don’t care whether laws hurt other people. They support institutional structures that give them power, even if that power comes at the expense of others’ freedom. Slavery and rigid caste structures are not only acceptable but desirable to evil creatures, as long as they are in a position to benefit from them.</Description>
    </ReferencedObject>
  </Alignment>
  <Senses />
  <Regeneration FinalValue="0">
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Regeneration>
  <Keywords />
  <Race />
  <Powers>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Attacks>
        <MonsterAttack>
          <Range>Melee 1</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="9">
                <Type>Normal</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="5.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>6</DiceSides>
              <Expression>1d6 + 6</Expression>
            </Damage>
            <Description>damage, and the acolyte shifts 1 square.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="7">
              <Defense>
                <id xsi:type="string">ADE5</id>
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <ID xsi:type="string">ADE5</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Mace</Name>
      <Type>Melee</Type>
      <IsBasic>true</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">89</id>
          <ReferencedObject>
            <ID xsi:type="string">89</ID>
            <Name>Weapon</Name>
            <Description>Many martial powers, as well as several divine powers, can be used only if you’re wielding a weapon. (You can use an unarmed attack as your weapon.) A weapon’s reach or range determines the reach or range of a power it’s used with.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Attacks>
        <MonsterAttack>
          <Range>Ranged 10</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="6.75">
                <Type>Normal</Type>
                <Modifier>Low</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="3.2">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>6</DiceSides>
              <Expression>1d6 + 3</Expression>
            </Damage>
            <Description>necrotic damage.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="5">
              <Defense>
                <id xsi:type="string">ADE1</id>
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <ID xsi:type="string">ADE1</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Shadow Dart</Name>
      <Type>Ranged</Type>
      <IsBasic>true</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">73</id>
          <ReferencedObject>
            <ID xsi:type="string">73</ID>
            <Name>Necrotic</Name>
            <Description>Purple-black energy that deadens flesh and wounds the soul.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Move</Action>
      <Usage>Encounter</Usage>
      <Attacks>
        <MonsterAttack>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="4">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>10</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Description>The acolyte teleports 3 squares.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses />
        </MonsterAttack>
      </Attacks>
      <Name>Shadow Step</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">86</id>
          <ReferencedObject>
            <ID xsi:type="string">86</ID>
            <Name>Teleportation</Name>
            <Description>An effect type. A teleportation power transports creatures or objects instantaneously from one location to another. Typically, a creature teleports by means of a magical power, such as the wizard spell dimension door.
	Unless the description of a power or other effect says otherwise, use the following rules when a creature uses a teleportation power on a target, which might be itself, another creature, or an object.

Instantaneous: Teleportation takes no time. The target disappears and immediately appears in the destination that the teleporting creature chooses. The movement is unhindered by intervening creatures, objects, or terrain.

Destination Space: The destination of the teleportation must be an unoccupied space that is at least the same size as the target. For instance, a Large creature cannot be teleported into a space that is only 1 square wide.
	If arriving in the destination space would cause the target to fall or if that space is hindering terrain, the target can immediately make a saving throw. On a save, the teleportation is negated. Otherwise, the target arrives in the destination space.
	If a prone creature teleports, it arrives in the destination space still prone.

Line of Sight: The user of the teleportation power must have line of sight to the destination space.

No Line of Effect Required: Neither the user of the teleportation power nor the target needs line of effect to the destination space.

No Opportunity Actions Triggered: When a target teleports, it doesn’t provoke opportunity actions, such as opportunity attacks, that are triggered by movement.

Immobilized or Restrained: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained. Otherwise, the target teleports but is still immobilized or restrained when it reaches the destination space.

Not Forced Movement: Teleporting a creature, even an unwilling one, does not count as forced movement.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterPower xsi:type="MonsterPower">
      <Action>Standard</Action>
      <Usage>Encounter</Usage>
      <Attacks>
        <MonsterAttack>
          <Range>Melee 1</Range>
          <Targets>one creature</Targets>
          <Hit>
            <Name>Hit</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="9">
                <Type>Normal</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>1</DiceQuantity>
              <DamageConstant FinalValue="5.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0.5</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>6</DiceSides>
              <Expression>1d6 + 6</Expression>
            </Damage>
            <Description>necrotic damage, and the target takes ongoing 3 necrotic damage.</Description>
            <Attacks />
            <FailedSavingThrows />
          </Hit>
          <Miss>
            <Name>Miss</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Miss>
          <Effect>
            <Name>Effect</Name>
            <Aftereffects />
            <Sustains />
            <Damage>
              <AverageDamage FinalValue="1">
                <Type>None</Type>
                <Modifier>Medium</Modifier>
                <Name>AverageDamage</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </AverageDamage>
              <DiceQuantity>0</DiceQuantity>
              <DamageConstant FinalValue="3.5">
                <Name>DamageConstant</Name>
                <DefaultBonus xsi:type="AddNumberBonus">
                  <Name>Ad hoc</Name>
                  <Value>0</Value>
                  <ID xsi:type="string">Ad hoc</ID>
                </DefaultBonus>
              </DamageConstant>
              <DiceSides>0</DiceSides>
              <Expression></Expression>
            </Damage>
            <Attacks />
            <FailedSavingThrows />
          </Effect>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="5">
              <Defense>
                <id xsi:type="string">ADE1</id>
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <ID xsi:type="string">ADE1</ID>
                  <RoundToNearest>true</RoundToNearest>
                  <Name>Attack vs. Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID xsi:type="string">AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID xsi:type="string">Ad hoc</ID>
              </DefaultBonus>
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
      <Name>Rotting Strike</Name>
      <Type>Melee</Type>
      <IsBasic>false</IsBasic>
      <Keywords>
        <ObjectReference>
          <id xsi:type="string">73</id>
          <ReferencedObject>
            <ID xsi:type="string">73</ID>
            <Name>Necrotic</Name>
            <Description>Purple-black energy that deadens flesh and wounds the soul.</Description>
          </ReferencedObject>
        </ObjectReference>
        <ObjectReference>
          <id xsi:type="string">89</id>
          <ReferencedObject>
            <ID xsi:type="string">89</ID>
            <Name>Weapon</Name>
            <Description>Many martial powers, as well as several divine powers, can be used only if you’re wielding a weapon. (You can use an unarmed attack as your weapon.) A weapon’s reach or range determines the reach or range of a power it’s used with.</Description>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Tier>0</Tier>
    </MonsterPower>
    <MonsterTrait xsi:type="MonsterTrait">
      <Range FinalValue="0">
        <Name>Range</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </Range>
      <Details>The acolyte deals 1d6 extra necrotic damage against creatures granting combat advantage to it.</Details>
      <Name>Combat Advantage</Name>
      <Type>Trait</Type>
      <IsBasic>false</IsBasic>
      <Keywords />
      <Tier>0</Tier>
    </MonsterTrait>
  </Powers>
  <Initiative FinalValue="4">
    <Name>Initiative</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Initiative>
  <HitPoints FinalValue="37">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </HitPoints>
  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </ActionPoints>
  <LandSpeed>
    <id xsi:type="string">SPLand</id>
    <ReferencedObject>
      <ID xsi:type="string">SPLand</ID>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="6">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID xsi:type="string">Ad hoc</ID>
      </DefaultBonus>
    </Speed>
  </LandSpeed>
  <Speeds />
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID xsi:type="string">SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID xsi:type="string">Ad hoc</ID>
      </DefaultBonus>
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses />
  <Immunities />
  <Resistances>
    <CreatureSusceptibility>
      <id xsi:type="string">73</id>
      <ReferencedObject>
        <ID xsi:type="string">73</ID>
        <Name>Necrotic</Name>
        <Description>Purple-black energy that deadens flesh and wounds the soul.</Description>
      </ReferencedObject>
      <Amount FinalValue="5">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID xsi:type="string">Ad hoc</ID>
        </DefaultBonus>
      </Amount>
    </CreatureSusceptibility>
  </Resistances>
  <TemplateApplications />
  <EliteUpgradeID xsi:type="string"></EliteUpgradeID>
  <FullPortrait />
  <Level>2</Level>
  <Experience FinalValue="125">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID xsi:type="string">Ad hoc</ID>
    </DefaultBonus>
  </Experience>
  <Role xsi:type="ObjectReference">
    <id xsi:type="string">12</id>
    <ReferencedObject>
      <Name>Skirmisher</Name>
    </ReferencedObject>
  </Role>
  <ID xsi:type="ContentIdentifier" />
  <Name>Death Cult Acolyte</Name>
</Monster>